PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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are those elixirs that reset skill points a permanent thing? just curious because they are kinda handy mid game if you haven't been lucky and can spend about 60k to spec into crafting then spec back into your main build.

 
Wait your an actual person and not Guppycurs alter ego? 😂
Edit: your like the easy going positive Guppy and Guppycur is your arch nemesis lol...
Hey, I'm positive, like 85% of the time. I'm just extra vocal on that other 15%.

 
How many do you have? Maybe heat isn't decaying like it should. You should be able to have up to 10 torches and cap at 40% heat unless you do other stuff.
Answered your request for a test on that in the feedback thread, madmole. Heat is not dissipating at all.

EDIT: nvm, someone already pointed that out.

 
28 day horde, first demolishers arrived.

A18.1_2019-10-27_00-45-08.jpg

A18.1_2019-10-27_00-45-07.jpg

Fortunately, they show up about 3 am. It was 6 of them, two of them explodes. Till the moment they showed, we was sure it will be first horde night which we will manage pretty easy...

Now we need some other plan for this ... big daddys. Holy cow, this is game changer:)) Good job Fun Pimps!

 
28 day horde, first demolishers arrived.
View attachment 30176

View attachment 30175

Fortunately, they show up about 3 am. It was 6 of them, two of them explodes. Till the moment they showed, we was sure it will be first horde night which we will manage pretty easy...

Now we need some other plan for this ... big daddys. Holy cow, this is game changer:)) Good job Fun Pimps!
3eg9g4.jpg


 
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This was tested and heat does not decay. Screamer spawns. Maybe something is broken.
blocks.xml

&lt;property name="HeatMapFrequency" value="1"/&gt; for torches and barrels

&lt;property name="HeatMapFrequency" value="60"/&gt; for campfires and forges

That looks like its the cause, the torches just update the heatmap way more often

 
blocks.xml
&lt;property name="HeatMapFrequency" value="1"/&gt; for torches and barrels

&lt;property name="HeatMapFrequency" value="60"/&gt; for campfires and forges

That looks like its the cause, the torches just update the heatmap way more often
Yep, that's why I edited my xml's to make torches 60 like the others.

 
Just finished my 4th horde night in a row on 10 min 24-cycles and horde night every night with 16 spawning -- man it really makes you think outside the box! I've about given up on molotovs and grenades though, it's a crapshoot wether I hurt myself/set myself on fire lol. I think if you kill demos with AP ammo fast enough their charge doesn't trigger, I used to have them blow up on me but I had prob 5 or 7 per night on this run and none blew up - I shot their charge and it turned red with no blow ups. Not sure what exactly triggers it.

My last-minute electric fence/dart trap setup works perfectly, definitely helps on ammo! God I haven't had this much fun with a game in AGES. Fun pimps = best gaming staff ever, really. Between the game, changes, talking with/listening to the community - grade AAA+++!

@Madmole and whoever else lol, here's some pics right before first horde night. Normally I'd have a top on the base but I was too busy checking everything out to gather resources / experimental and all, but it works well and doesn't consume too much resources. Only nominal repairs/trap replacements needed (only the iron spikes, just minor repairs on electric fences and trigger plates) -- no breaches so far :D but, my resources are running low. starting to hit nearby mines for 3 mins just to get a whack in between hordes. Will I die on the 7th horde night? hehe.


I tried attaching them here but it messed up after the first one. Not sure why it remained attached to the post. More in the spoiler tag to save space.

20191026170737_1.jpg

 
blocks.xml
&lt;property name="HeatMapFrequency" value="1"/&gt; for torches and barrels

&lt;property name="HeatMapFrequency" value="60"/&gt; for campfires and forges

That looks like its the cause, the torches just update the heatmap way more often
That's true for the rate of increase. The other problem is that heat is not going away after you remove the heat sources.

 
a bit off topic but with the introduction of throwing spears there is a great potential of low level primitive survivor bandits. Imagine running into like 7 of them and they all have spears. Love this Alpha BTW. I think the junk turret is super fun but a bit OP. Maybe it could always degrade quickly. Your just throwing crap into it. I do love it though and was bummed when I put a dye on and it vanished (the dye that is) when I put it down. 3rd person animations need some love. Grenades are fantastic I think. I feel like if I want to explore or expand I need to mine for shale but it's not so bad that I can't explore. I am playing with 14 day hordes with a 3 day variable. OK I love that turret give it some quiet robot mumblings and I'm done lol.

 
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@fataal I think I found a bug. I'm playing at 75% loot and when open a bag dropped by zed and in this moment bag dissappear (before inventory shows) there is 100% chance to no loot. Last time I searched 4 bags after bloodmoon and every bag dissappear in moment of search and there was no loot. I saw this bug many times and always there was no loot. When the bag is laying on ground after open, there is loot normally. (sorry for my english)
I'm playing 67% loot now and thought I got something from a yellow zombie bag. I'll see what I get as I play more.

 
@MadMole will there be a fix AI when the zombies believe that 1/2 block can reach the player, but in fact they can’t do it?
video bugs AI
The AI are a work in progress. We see all the tricks people use and changes will be make as we feel it is necessary and time permits.

 
Google gyrocopter and you might be surprised. The main rotor isn't even attached to the motor, it acts simular to an aircraft wing most of the time and as a parachute if you turn off the motor that drives the forward looking propeller
Correct. The gyrocopter is a low end aircraft. When/If the helicopter is added, it will have different handling characteristics.

 
^ THISInexplicable FPS drops are still a thing, as is the error above in A18.1e b2. Please review the easy fix in Damocles link.
We all get those messages and it does not matter, since we do not use the Unity terrain shader. Adding their shader may stop the warning, but a warning should not be doing anything to FPS.

 
I can't pinpoint why but I would be more accepting of a legendary tire above 6 and have 6 still be craft-able. But I guess we will see as you balance the parts and looting. I do think steel tools shouldn't use parts or the amount should be balanced, largely because it makes the upgrade to power tools more likely to happen first as it currently is(as I have experienced). I haven't gone from the stone axe to iron to steel to power tools because either by loot or quest I have gotten power tools before the transition to steel on either of my worlds. Who knows maybe I'm lucky in that regard.
Power tools require gas and make a lot of noise, so they aren't always better to everyone.

 
Hey, can we get some kinda recipe to turn wood into paper?
Maybe find the book and have to do it in workbench or fire with a pot or something.
Or type in paper in the search menu and start crafting it.

 
Mr. Mole,i really welcome this new Method/Balance. Now at level 12 at saw the first green Item ( Leather Chest ) and its a lot more challanging and also motivating.

We (group of 3) now really fight about every item that is just slightly better as the one we are wearing at that time.

Its a blast and we are having fun with A18 like probably never before with the game.

Very good Job done to you and the whole of TFP.
Awesome yes in a normal game you will change your gear out all the time and craft some too when the dry spells come or you gain the schematics and have the parts laying around etc.

 
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