paper is already crafted with wood and some other things already I haven't really found it hard to craft paper just need like 1 glue 1 murky water and 10 wood I think then bam 10 paper seems fine where it is for nowHey, can we get some kinda recipe to turn wood into paper?
Maybe find the book and have to do it in workbench or fire with a pot or something.
Noice... I should have looked first, lel.paper is already crafted with wood and some other things already I haven't really found it hard to craft paper just need like 1 glue 1 murky water and 10 wood I think then bam 10 paper seems fine where it is for now
Like I said though, I had not even begun to think about a base, as I was only (barely) 4 day's into the game. And I play a self imposed 'dead is dead', so I never place a sleepingbag.You can always put down a new CB as they are easy to make now, when I place a storage chest, campfire & bag I always put a CB.
Thank you ! I really wanted to know what it was like to play an archer in A18. You made me want to try on my next adventurejust tried out the agility build for like a couple of hours the archery perk is pretty good I wont lie the bows feel much better to use now I know that people may say that "you can find bullets all over" BUT with a lvl 5 wooden bow and some iron arrows it kicks ass and honestly getting feathers are easy all you need to do is get a point into huntsman which im pretty sure you could go without needing the extra stuff and that's it hunt down vultures to get all the feathers you would need
There is one......Hey, can we get some kinda recipe to turn wood into paper?
Maybe find the book and have to do it in workbench or fire with a pot or something.
yeah i love the new bows. (mostly the wooden bow)just tried out the agility build for like a couple of hours the archery perk is pretty good I wont lie the bows feel much better to use now I know that people may say that "you can find bullets all over" BUT with a lvl 5 wooden bow and some iron arrows it kicks ass and honestly getting feathers are easy all you need to do is get a point into huntsman which im pretty sure you could go without needing the extra stuff and that's it hunt down vultures to get all the feathers you would need
overall the archery build Is very excitable and fun to try out and im happy that archery got a pretty big buff now
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paper is already crafted with wood and some other things already I haven't really found it hard to craft paper just need like 1 glue 1 murky water and 10 wood I think then bam 10 paper seems fine where it is for now
Mr. Mole,Welcome to stable. I found a pink brass knuckles last night on day 24 or 5. Sorry but we're not raining purple candy, it plays nice. Craft that stuff into something better or keep looting you'll get better stuff as the game progresses.
Yeah, I do the exact same thing. But I only ever use the savescum if I encounter what I consider to be a gamebreaking bug, and as annoying as it is, I cant really consider this to be 'gamebreaking' and it's kinda barely arguable as a bug, as I guess the quest needs to setup the dungeon somehow, and if the POI has already been run, its not really providing much of a challenge.Tetrameth
I know this is 20/20 hindsight but. This is what I
learned to do. First because every alpha injects a
wicked little easter egg. I prepare for worst case
scenario game wise.
Daily, and or before I go to a trader,
I zip my save and world folder. Using winrar and best
alg it is pretty small. Next I take note of the distance
and direction my poi is from the trader.
Example: If the trader is 1.5km southwest of me. I will
not take a clear and or a fetch from them that is 1.5
km north east of them. You are rolling the dice. I will
take every other job.
Second this is a personal pref and this is only because
i'm playing SP, I don't have loot respawn, or airdrops ever.
There are more than enough cities and pois on my map to
suffice per playthrough.
The above is a good preventive maintenance, for corrupt
ttw or region files, power loss during gameplay, region
reset, poi reset, and some of the "bugs" for disappearing
loot. If i don't have one of those, I play till time to
start over and delete, rinse and repeat.
Sounds like you need to pop the zombie speed up to 'nightmare'. It makes those buried stash quests... interesting, and the loot suddenly becomes 'extra special'.@madmole buried supplies quests are too easy, don't you think of adding spawn to zombies before the treasure is found? After finding the treasure, I just run away from the zombies.
Yeah, then you are frantically scrounging for wood to make/pop a chest down to shift over the loot from the backpack that suddenly appeared.Until you wrench it or a zombie blows it up lol....
Nah. It only increases by 5% for every lockpick you have <10.For some reason it felts like gazz had a hand in it. Like 100000% chance for the next 10 picks to break if the 1st breaks between 95% and 100% lol
Wait your an actual person and not Guppycurs alter ego?Mr. Mole,i really welcome this new Method/Balance. Now at level 12 at saw the first green Item ( Leather Chest ) and its a lot more challanging and also motivating.
We (group of 3) now really fight about every item that is just slightly better as the one we are wearing at that time.
Its a blast and we are having fun with A18 like probably never before with the game.
Very good Job done to you and the whole of TFP.
A34: breeding zombies.Holy cow, you can do that? I have tons of vitamins stacked in my chest never using them. Now I can test the bounderies of what is and is not edible. Might zombies be new lifestock?
This is me.Not everyone.... I'm not quitting till I get every one of those darn books.
Oh yeah for sure, I use archery even without points into it. I've gotten lucky with level 4/5/6 wooden bows every run, and I can pop heads off in 1 hit sometimes. It's great for distance shooting for a bit of damage at start, and I can backpedal while shooting some before I switch to melee/pistol.Thank you ! I really wanted to know what it was like to play an archer in A18. You made me want to try on my next adventure![]()
^ THISIs this the cause? :
**********
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
**********
I have it, and seen it in other logs. (my card: NVIDIA GeForce GTX 1060 6GB)
This then probably causes the console message:
**********
Detail rendering shaders not found for the active render pipeline, falling back to default shader.
(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
**********
That might help:
"OK, this is fixed by adding the standard terrain shader to the build. Project Settings -> Graphics -> Always Included Shaders. Add Terrain/Standard."
https://forum.unity.com/threads/using-terrain-drawinstanced-in-a-build-shader-unsupported-hidden-nature-terrain-utilities.709418/
i had my fair share of snarking in the past before i got my acc deleted.Wait your an actual person and not Guppycurs alter ego?
Edit: your like the easy going positive Guppy and Guppycur is your arch nemesis lol...