Laz Man
Fun Pimps Staff
Yes record it!!!!! And good luck!!!!ok, getting ready for my day 28 horde, tempted to try to stream it since I never streamed. agil5/int 7 traps horde level 33


Yes record it!!!!! And good luck!!!!ok, getting ready for my day 28 horde, tempted to try to stream it since I never streamed. agil5/int 7 traps horde level 33
I've noticed this too, so I'm going to chime in here. This for me was on a dedicated server, but I'm running the server in a VM in my basement lab. VM has 8 vCPU and 16GB of RAM running Ubuntu. My office is on the second floor and has a gigabit link all the way through (hypervisor's on 10G) so it's not network lag and almost certainly not server utilization.Playing single player or on a server?
I wanted to reply to this specifically, because I think the problem is you've got 500 hours of single-player into this, and we're out here playing multi-player games getting stupid amounts of loot. I had a level 3 double-barrel shotgun before the end of the first day, just in loot from a tiny POI with two zombies in it. It was just past noon and I hit it on the way to the trader for finishing the starting quest.7 items by day 7? That feels a little far fetched. Thats 72000 dukes I don't think so. Even with 3 ranks you only get 15% off now, so thats still a lot of money to raise. Moot point because purples will be gone from traders soon, and the rest is balance. Why would you scrap a purple when you can sell it for way more than the parts are worth?
Sorry but it feels like you are exaggerating by a large margin or leaving out some details, like loot abundancy 200%, 5 hour day length, cheesing pois you know and going straight to the loot chests, etc. It just doesn't sound like the alpha I have 500 hours in and you have 20 or 40? I played 100 hours and had maybe one purple steel armor, the rest was odd colors and some iron yet. I looted a TON and even got desperate to cheese POI loot rooms a few times because RNG denied me a minigun forever.
Well said boss!I'm totally passionate about those topics, I just don't agree that in depth meta games on simple basic tasks are rewarding to anyone. I'd rather present the player with real problems to solve in creative ways than hinder the experience with over complicated basics that aren't very rewarding. We can have bandits take your gear if you die in a raid. WHo cares about perma degradation when you just lost ALL your stuff, or a majority of your best things you had? You guys think too small with all your micro features. Think BIG and you will enjoy simplicity.
The problem with meta gaming basic features is that it alienates new players who are still learning, and its just tedious. You have to groom them into little boys, then teenagers, and finally men, then throw some nasty stuff at them. That is better than overburdening people with tedious stuff just to do basics.
The issue with your new player focus, and you know this is coming from a fan of 18, is that your game is quickly becoming so simple that every other game is doing way more than you are.I'm totally passionate about those topics, I just don't agree that in depth meta games on simple basic tasks are rewarding to anyone. I'd rather present the player with real problems to solve in creative ways than hinder the experience with over complicated basics that aren't very rewarding. We can have bandits take your gear if you die in a raid. WHo cares about perma degradation when you just lost ALL your stuff, or a majority of your best things you had? You guys think too small with all your micro features. Think BIG and you will enjoy simplicity.
The problem with meta gaming basic features is that it alienates new players who are still learning, and its just tedious. You have to groom them into little boys, then teenagers, and finally men, then throw some nasty stuff at them. That is better than overburdening people with tedious stuff just to do basics.
damn, your counter argument is valid and contains a lot of good points. Well said, as well lol. The whole resorting to directing players to modding is weak in my opinion, so I agree with you whole heartedly on that point. No need for me to comment on the rest of your points as they are valid and speak for themselves.The issue with your new player focus, and you know this is coming from a fan of 18, is that your game is quickly becoming so simple that every other game is doing way more than you are.
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We have no plans on matching their games on lore at least not for our first entry in the franchise. Elder Scrolls wasn't built in a day and Fallout already had lore since they just bought that franchise. It will probably take us 3-4 versions to catch up to where Skyrim is now, and they will be at a whole new level then. I mean sure things could change and if we blew up to a 100 man team over a few games, or even hired one writer it could change, but our plans are to make a light RPG and grow on all the systems over time. We hope to have a few memorable quests and hopefully a decent main story, but we're a small team and it doesn't have to smash them to be good enough for what we're doing. Our strengths are systemic designs and emergent game play, theirs are quests and story telling.While I believe that 7dtd gameplay will get to be superior compared to any Bethesda game, I reserve my judgement about the quest/campaign/faction stuff. When I reserve my judgement it's generally because of disbelief. Now, if you hire traslators, lore "enrichers" and writers to fix grammar mistakes I could end up eating my words. And I am eating my words quite a bit lately with this title.
The Elder Scrolls lore does have tons of hours of work behind. Fallout ( Obsidian's core concept) does too. 7 days deserves much more lore and story than, at least, Fallout.
Out of curiosity, how difficult is it to find new team members?We have no plans on matching their games on lore at least not for our first entry in the franchise. Elder Scrolls wasn't built in a day and Fallout already had lore since they just bought that franchise. It will probably take us 3-4 versions to catch up to where Skyrim is now, and they will be at a whole new level then. I mean sure things could change and if we blew up to a 100 man team over a few games, or even hired one writer it could change, but our plans are to make a light RPG and grow on all the systems over time. We hope to have a few memorable quests and hopefully a decent main story, but we're a small team and it doesn't have to smash them to be good enough for what we're doing. Our strengths are systemic designs and emergent game play, theirs are quests and story telling.
Exactly.I'm totally passionate about those topics, I just don't agree that in depth meta games on simple basic tasks are rewarding to anyone. I'd rather present the player with real problems to solve in creative ways than hinder the experience with over complicated basics that aren't very rewarding. We can have bandits take your gear if you die in a raid. WHo cares about perma degradation when you just lost ALL your stuff, or a majority of your best things you had? You guys think too small with all your micro features. Think BIG and you will enjoy simplicity.
The problem with meta gaming basic features is that it alienates new players who are still learning, and its just tedious. You have to groom them into little boys, then teenagers, and finally men, then throw some nasty stuff at them. That is better than overburdening people with tedious stuff just to do basics.
Dude, you need to stream. I'm such an amateur, now that I've seen how you roll.I actually forgot about this one, my first iron mine right outside Diersvill, because I depleted all teh iron already, but still has tons of lead.
Is a good example of how I leave the OG node though. But I didn't surround this one in bars like I did the coal, and others. That also makes a great spot to set your junk turret for watching the entrance...
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And I made a cozy little spot within some lead here too, do some smelting whilst I mine, etc
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Crazy place to just forget about, ended up neat, but again I got what I needed already.
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I guess āpassionateā wasnāt the right word. Perhaps it is just that you think of certain gameplay choices as tedious that I think of as fun. But youāve also enabled the means for us to get our brand of fun via mods so that is wonderful.I'm totally passionate about those topics, I just don't agree that in depth meta games on simple basic tasks are rewarding to anyone. I'd rather present the player with real problems to solve in creative ways than hinder the experience with over complicated basics that aren't very rewarding. We can have bandits take your gear if you die in a raid. WHo cares about perma degradation when you just lost ALL your stuff, or a majority of your best things you had? You guys think too small with all your micro features. Think BIG and you will enjoy simplicity.
The problem with meta gaming basic features is that it alienates new players who are still learning, and its just tedious. You have to groom them into little boys, then teenagers, and finally men, then throw some nasty stuff at them. That is better than overburdening people with tedious stuff just to do basics.
I'm not sure what crafting skills you mean. I take the weapon perks cause the add damage.Because it only breaks if you don't have the skills to maintain it. Otherwise for instance why even take the crafting skills? Especially as the crafting skills don't even let you craft the purple version and you have to loot/buy it.
There is no reason at all to have a crafting skill end game. Might as well use the respec and remove all crafting skills as they become 100% useless end game.
Maybe its just me getting in touch with my almost non existant feminine side but, I agree with your mom. All that sounds fun and I would love to see it added to the game! Cough "Harvest Moon" cough....I guess āpassionateā wasnāt the right word. Perhaps it is just that you think of certain gameplay choices as tedious that I think of as fun. But youāve also enabled the means for us to get our brand of fun via mods so that is wonderful.
My mom, for example, would be super pleased with a dozen more crop varieties, fruit trees, and incorporating irrigation and crop quality to farming as well as growing seasons. Iām fine with none of that being in the base game. The current crops and the planter mechanic is great for me. Too much emphasis on farming would feel tedious to me.
But, anyhow, raiders stealing your stuff does sound awesome for the future as long as I have a chance to track them back to their hidey hole and get revenge....and my stuff back.
With fists like that you are the blender within the blender.Testing out the Bladed Curtain, my final line of defense within my horde base. (Note: Yes, I can repair them from above.)
https://www.youtube.com/watch?v=pPQW0RVw-84
I am not excited by T6 are not craftable, but frankly I haven't played long enough to get even blue items yet. And from my experience, I never get excited to get T2 item, as they still have one mod and t1 can beat t3 item 95% of time, So I often find 5-10 t3 item before I can actually use any. And most of time it is just because I need 2 mod in items or more. I feel t2 and t4 will lose their charm as more people play this game.Purples are ledendaries, so we don't want people crafting legendaries. We let the craft up to blue and enabled random stats on t2 and 3 crafting, so that is a LOT of love since 18's launch.