MechanicalLens
New member
I enjoy the mining, at times. Gives me time to listen to a podcast or two.2x might be insane, and his base is ginormous.
I enjoy the mining, at times. Gives me time to listen to a podcast or two.2x might be insane, and his base is ginormous.
This is exactly what I've done (14 day blood moons). With people logging in at different times, its just too hard to get up to speed when the time has gone by a week in game and its been a real time day since you last played.I like the short 60 minute days, but I might try a blood moon every 14 days or something to get more time. Maybe put it back to 7 later game, or random after I get my base done.
Exactly I don't buy the "we need perma degradation" just like we never needed food spoilage, both will be solved with proper balance. Mods will get random stats so the search for them will be deep.Amen!!! I barely have enough time in 60 minute days. Maybe something complex like this would be good for longer day settings but for the default it doesnt make sense...
Edit: honestly the current mod system already adds enough variation to weapon management PLUS it's fun to look for mods. If mods had random stats, I'd be over the moon. I'd rather be spending my time micro managing my mods then my repair durability which would be boring in comparison...
Sure can, I learnt that the hard way. Had a coal mine in a previous game that also contained nitrate: A full gunpowder mine! I was SO pumped, I mined the F out of it...Yeah I dig out the gravel for much needed concrete mix and enjoy flattening out each layer as I go. I need to put supports in because the ore blobs are huge and you can have a massive avalanche if you don't support it.
Pumpkins are done, The jack o lantern is a good size isn't it? I'm not going to nitpick the pumpkin model and I can't scale it too big or it will hang off the voxel border.@MadMole:
This sounds amazing...I'm all about more action! (You could probably mirror the animation for a simple right/left swing change up.)
You probably missed this earlier:
Love the addition of the pumpkins, but two thinks about them:
They seem kind of small....like half the size of normal carving pumpkins, and since you make a jack o lantern combining them with a candle, shouldn't they light up at night?
I was REALLY looking forward to that!
Need to keep this around to remind you there's a good reason for water revamp in 7DtD. :smile-new:Reminds me of a Skyrim mine a bit, or like one of those grottos, all you need is a little water feature![]()
My trader gave me a Q3 one last night, I'm on day 10 I think so I was quite happy.Just survived my first A18 day 7 horde (on day 8). Used about two hundred 9mm (pistol), a molotov and about forty shotgun shells (sawn off). I'm at 64 alive on 60 minute days and living in one of the partially built garage prefabs. I'm a wimp (and play dead is dead) so the enemy is on lowest block damage.
Spent most of the night out on the scaffolding tempting zombies to climb the ladder and fight. They came up two at a time so abandoned the sledge early in favour of the pistol. Towards the end of the night the bulk of them came from the opposite direction so had to fight from inside through the wooden bars.
I feel that if I'd fought from inside from the start I wouldn't have survived. Planning a lot of mining/gathering to upgrade the walls from wood to cobble and install bars all the way around for maximum visibility. May do more scaffolding fighting platforms, but longer than the prefab one to make melee more viable.
Must find an m60! Love that thing!
I haven't seen the forums purring this loud in... forever!Starting third dead is dead on nightmare for the day..Random gen seeds, nomad of course. Brilliant so far.It is back, the genuine fear of death is back for me. Bring us more Pimps![]()
This is certainly doable. Nobody is going to mind getting some extra iron.Madmole, iron is the most "time consuming ore", so if you do replace the "bundle book" I think the bonus could be "get a little bit of iron from each stone" like it was before: 2 iron from each 500 hp underground stone, so at lvl 5 ML you will get 4 iron.
Ah, yeah I watched that too, was a neat BM base he made, looked fun. Our names are similar in here, surprised you keep up on who is who in general.My bad I confused you for Mech lens I watched his horde night and my mine entrance looks like his base entrance. I think its great to see people post pics of their hard work and creations. Its like minecraft with purpose.
Agree, so, about that water feature...Reminds me of a Skyrim mine a bit, or like one of those grottos, all you need is a little water feature![]()
8 players, 8 zombies each. We can't exactly scale the numbers any higher so the zombies have to get more challenging. It wouldn't be a problem for solo players with great computers but we can't really design the game around them. Hopefully we can improve radiated zombies or make special blood moon zombies and get rid of the glowing guys, it was just a quick thing to prototype amped up dudes....so I'm guessing I'm very much in the minority here in that I find once the game starts throwing irradiated etc. at me in droves in an attempt to be challenging that it feels so cheesy and gamey that I lose interest?
I get the purpose of BM's, and for that matter random POI's developing a case of special-zombie monoculture, I do. I just would rather see the game-stage difficulty scale in quantity more than simply throwing glowy tanky excessive-block-damage types at me in bulk because it's so gamey. As it is there's no way to make the game-stage calculations ratchet up zombie count instead of going all special and/or glowy, is there?
I mean, now you can tell when more POI's than not have more utility workers than not, then all of a sudden it's fat woman zombies everywhere, and the tourist tier, and... any day of the week. Then a BM where you seem to be in a particular zombie type's convention center ffs.
Minor gripe, probably, so don't take this too negatively. Would like it so it was less typed at each tier.
If you all be good this year, I might post a video of the next upcoming horde night (day 56).Ah, yeah I watched that too, was a neat BM base he made, looked fun. Our names are similar in here, surprised you keep up on who is who in general.
I've had so, so, many fun builds converting POIs, and yes is it does have far more sense of purpose than minecraft ever did, true that. But boy oh boy do the little improvements add up in A18, this alpha is a serious upgrade in so many ways, especially for building.
Playing single player or on a server?Noticed quite a bit of delay between breaking open a crate and being able to actually open it. Like the game doesn't recognize the block has become clickable for a second or so...?
Your name always reminds me of the Sclerotic Ring, which we monkeys don't have, but tons of other animals do. Like, actual eye bones. Pretty sure most birds, and thus dinosaurs, have them, even thought they are often not in fossil reconstructions. Is one my my fav parts of a fossil reconstruct I have, a dino that ran around North America with T-Rex and Trikes:If you all be good this year, I might post a video of the next upcoming horde night (day 56).![]()
Copy shape is in the menu, if you aim at the same block type.Any love for a "copy shape" radial option to match "copy rotation"?
Who wins Johnny Walker or Cory Anderson?What if the player doesn’t mind being shafted, in fact what if they enjoy it, a lot, mmmmmm
Yeah we're going to look at that.I wonder if there can be anything done on the front of vegetation on slopes.
In A18 the placement of terrain decoration is way more restrictive on hills and other sloped surfaces, making the world look more barren than in A17 in mountainous regions. (The no spawn slope angle sets in earlier)
The vegetation density is in general lower.