PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

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MM
Is this possible, without having to change much code?

After the game gets day count and decides its day divisible by 7 "bloodmoon"

Then it gets Hour count and it is 22000 "10pm" Then set BloodMoonStart.

Start a bloodmoon tick counter.

Set this tick counter for 6000 ticks, to count down to =0

@0 get BloodMoonEnd routine.

This way every other day is still governed by midnight exclusively.

And BloodMoonHorde is changed from a day event, to a timed event consisting

of 6000 ticks. Then resume normal day hour counts.
I don't know what that means. Days are from midnight to midnight. Dusk to dawn is night. Blood moons happen when night starts and run throughout the night. Are you wanting BMs to stop after x amount of hours instead of dawn?

 
faatal , any news on this one ?Link

And, yes i know you have still weekend :02.47-tranquillity:
Another programmer deals with terrain. We just have some overlap, since I've been looking at performance issues. Testers will need to get him a bug report.

 
Not that I see.
ahh ok cool.

I posted a few videos yesterday on the dev diary and in the bug reporting thread. I just never know if they are being looked at or missed completely. I'm sure you guys have a lot of work to do :)

Glancing blows however area literally hitting and missing :)

 
I tried a solo game of Nomad but 64 zombies on horde night and got messed up hard. It was the first horde night and I didn't have any ramps, tunnels, or anything. What I did have was a concrete base, 2 rows of spikes, a row of barbed wire, and double stacked wall of wooden bars in between those rows to slow them down.
I thought this would have been good enough, especially since in previous alphas, 64 zombies just didn't happen the first few blood moons.

I was so wrong. I probably would have made it if I had an AK or if I would have made up some molotovs or something. All I really had to work with were hunting rifles and shotgun. For some reason I didn't even find a single pistol in 7 days of looting, which was a first. Still, I was not concerned being the first horde night with some pretty good defense.

I had to have killed around 70, but they broke through and made it up to second floor. I ran around in tight circles shooting my shotgun, placing my junk turret, healing. I repeated this cycle over and over, coming near to death several times. Just when I ran out of everything, I got stunned and knew I was done, so I turned around to see what remained. There had to be nearly 20 zombies still in play despite all my efforts.

So, yeah... 64 zombies works. I won't be playing that by myself anymore, lol.
Hah, yeah 16 is enough for me. Zombies run settings default?

 
I figured it out the hard way. I died and thought it was over and went and did a buried treasure quest that was very close by. The zombies that spawn after I looted the chest restarted the horde, next thing I know I am running for my life trying to nerdpole up a building, they break the nerdpole, I break my leg, then they chase me down and I have like 10 hps left so I keep trying to nerdpole up onto anything.
I thought it was a building but it ended up being the sign in front of bobs boars so I just fall off the top of it when I try and jump up there... After that I somehow limped to a garage without getting hit and made it up to the top till the end of the horde.

Ended up starting a new save. Once I die I kinda lose interest in that save. I dont purposefully play dead is dead, but usually ends up that way.
Maybe as we add polish, it could be a message that says "the horde has sensed you" and you have a minute or so before they come after you.

I made the mistake of quitting at the end of my day 4 BM, which was a few hours before dawn. Today I start playing and hear zombies. It was the BM again! I ended up dying from a stun lock while dropping down and putting knife bleeds on different zombies as they came in. Impatience can kill you.

 
No... Still have the increased gamestage and have them do more damage to you. The bullet sponge effect just stinks. The point is, have headshots do the double damage they show on the stats. But have them still take less damage if you just do body shots.______________________

Going to add a question so I don't make another comment.

Anyway to get a blood moon every 2 days for every other night?
I'd like a headshot only kill option at some point. Body shots could slow them down, legs arms could be maimed, but only head shots would kill them.

 
That gatherers perk under living off the land, which is under Fortitude is almost a must when it comes to getting plants.
It doubles the amount of plants you gather. I try to make it one of the first perks that I get. :)
Maybe if you are on a crowded server in MP or have a clan to feed, for solo I get by just finding crops to plant and won't even have a garden until day 28 probably. Usually you can find a garden and get a ton of potatoes and corn to make seeds. I'll buy it later game if I only have 1-2 potatoes but loads of corn and my stew factory is limited.

 
I'd like a headshot only kill option at some point. Body shots could slow them down, legs arms could be maimed, but only head shots would kill them.
I would absolutely love this!!!

Please make it happen sometime.

 
That base construction was definitely a group effort. This particular game we're playing on all default settings, no mods or cheats. Next game we plan to up the difficulty.
We just got through our Day 21 Bloodmoon and boy did the difficulty ramp up from Day 14. On Day 14 it was a cake walk, blade traps taking everything out before the night was over. Day 21... that was another story.

We were fighting the undead right up until morning. The base still performed quite well, but by the end of the blood moon 3 of the 44 blade traps had been disabled, and all of them were at least a little damaged.

We had one Oh-hek! moment in the first sixty seconds of the Bloodmoon that took us completely by surprise. One of those new zombies (none of us can remember what they're called) swam through the blade traps and punched a hole in one of the concrete pillars. I was on repair duty and it hadn't occurred to me to bring any blocks to replace potential holes. I only had repair materials on me. Had to scramble back upstairs to grab some blocks.

Good news is that no zombie actually got into the basement. I've since upgraded the entire basement with steel, including the pillars. In A 17 the zombies didn't target them so it's nice to see they're smarter about that. Nice try, undead, but we're eating your brains this time.

Before - Moments before the Bloodmoon started

1RPV9Pw.jpg

During - Note the wet concrete pillars

bFaCOUw.jpg

After - All of my kills were from the blade traps. Finally managed to catch up in levels with the rest of the group.

0802i1q.jpg
Nice. I'm surprised a demolisher showed up so soon but a big group makes a difference, I see you have radiated too, I don't see those until about day 42 playing solo.

 
Planning to on all broken workstations. There isn't a game yet where I didn't have to buy 3 ranks of engineering, the damn stuff never drops when you need it. I've gotten by on the chem station but I need a forge by day 10 at least, usually sooner than that.
I would say if you wrench it down, get another 20% chance to get the schematic too. That almost makes more sense than just finding it inside. Either way though, that would be really nice.

 
Nice. I'm surprised a demolisher showed up so soon but a big group makes a difference, I see you have radiated too, I don't see those until about day 42 playing solo.
It's really nice to see the trap XP boost the builder guy. That's gotta be a nice reward.

 
Nice. I'm surprised a demolisher showed up so soon but a big group makes a difference, I see you have radiated too, I don't see those until about day 42 playing solo.
"Demolisher!" That's what they were called. XD Thanks. We could not remember and there were at least four different suggestions that all proved to be incorrect.

I think we had at least three Demolishers during this bloodmoon. Don't think it was more than that and they all came pretty early.

 
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