Lol the hubcap no but the hubcap landmine yes lol.is the hubcap picture supposed to have a stick of dynamite under it ?
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Something you're sure to say again at some future day to your doctor....maybe I'll try daily BMs.
I don't know what that means. Days are from midnight to midnight. Dusk to dawn is night. Blood moons happen when night starts and run throughout the night. Are you wanting BMs to stop after x amount of hours instead of dawn?MM
Is this possible, without having to change much code?
After the game gets day count and decides its day divisible by 7 "bloodmoon"
Then it gets Hour count and it is 22000 "10pm" Then set BloodMoonStart.
Start a bloodmoon tick counter.
Set this tick counter for 6000 ticks, to count down to =0
@0 get BloodMoonEnd routine.
This way every other day is still governed by midnight exclusively.
And BloodMoonHorde is changed from a day event, to a timed event consisting
of 6000 ticks. Then resume normal day hour counts.
Another programmer deals with terrain. We just have some overlap, since I've been looking at performance issues. Testers will need to get him a bug report.
Not that I see.Faatal - are there any tickets right now for the glancing hit system?
No, and diseases can remove perks too temporarily.if i buy lucky looter lvl 2 with sunglasses on (perception+1), do i keep the perk after removing the glasses? :strawberry:
ahh ok cool.Not that I see.
Hah, yeah 16 is enough for me. Zombies run settings default?I tried a solo game of Nomad but 64 zombies on horde night and got messed up hard. It was the first horde night and I didn't have any ramps, tunnels, or anything. What I did have was a concrete base, 2 rows of spikes, a row of barbed wire, and double stacked wall of wooden bars in between those rows to slow them down.
I thought this would have been good enough, especially since in previous alphas, 64 zombies just didn't happen the first few blood moons.
I was so wrong. I probably would have made it if I had an AK or if I would have made up some molotovs or something. All I really had to work with were hunting rifles and shotgun. For some reason I didn't even find a single pistol in 7 days of looting, which was a first. Still, I was not concerned being the first horde night with some pretty good defense.
I had to have killed around 70, but they broke through and made it up to second floor. I ran around in tight circles shooting my shotgun, placing my junk turret, healing. I repeated this cycle over and over, coming near to death several times. Just when I ran out of everything, I got stunned and knew I was done, so I turned around to see what remained. There had to be nearly 20 zombies still in play despite all my efforts.
So, yeah... 64 zombies works. I won't be playing that by myself anymore, lol.
Maybe as we add polish, it could be a message that says "the horde has sensed you" and you have a minute or so before they come after you.I figured it out the hard way. I died and thought it was over and went and did a buried treasure quest that was very close by. The zombies that spawn after I looted the chest restarted the horde, next thing I know I am running for my life trying to nerdpole up a building, they break the nerdpole, I break my leg, then they chase me down and I have like 10 hps left so I keep trying to nerdpole up onto anything.
I thought it was a building but it ended up being the sign in front of bobs boars so I just fall off the top of it when I try and jump up there... After that I somehow limped to a garage without getting hit and made it up to the top till the end of the horde.
Ended up starting a new save. Once I die I kinda lose interest in that save. I dont purposefully play dead is dead, but usually ends up that way.
I'd like a headshot only kill option at some point. Body shots could slow them down, legs arms could be maimed, but only head shots would kill them.No... Still have the increased gamestage and have them do more damage to you. The bullet sponge effect just stinks. The point is, have headshots do the double damage they show on the stats. But have them still take less damage if you just do body shots.______________________
Going to add a question so I don't make another comment.
Anyway to get a blood moon every 2 days for every other night?
Maybe if you are on a crowded server in MP or have a clan to feed, for solo I get by just finding crops to plant and won't even have a garden until day 28 probably. Usually you can find a garden and get a ton of potatoes and corn to make seeds. I'll buy it later game if I only have 1-2 potatoes but loads of corn and my stew factory is limited.That gatherers perk under living off the land, which is under Fortitude is almost a must when it comes to getting plants.
It doubles the amount of plants you gather. I try to make it one of the first perks that I get.![]()
I would absolutely love this!!!I'd like a headshot only kill option at some point. Body shots could slow them down, legs arms could be maimed, but only head shots would kill them.
Nice. I'm surprised a demolisher showed up so soon but a big group makes a difference, I see you have radiated too, I don't see those until about day 42 playing solo.That base construction was definitely a group effort. This particular game we're playing on all default settings, no mods or cheats. Next game we plan to up the difficulty.
We just got through our Day 21 Bloodmoon and boy did the difficulty ramp up from Day 14. On Day 14 it was a cake walk, blade traps taking everything out before the night was over. Day 21... that was another story.
We were fighting the undead right up until morning. The base still performed quite well, but by the end of the blood moon 3 of the 44 blade traps had been disabled, and all of them were at least a little damaged.
We had one Oh-hek! moment in the first sixty seconds of the Bloodmoon that took us completely by surprise. One of those new zombies (none of us can remember what they're called) swam through the blade traps and punched a hole in one of the concrete pillars. I was on repair duty and it hadn't occurred to me to bring any blocks to replace potential holes. I only had repair materials on me. Had to scramble back upstairs to grab some blocks.
Good news is that no zombie actually got into the basement. I've since upgraded the entire basement with steel, including the pillars. In A 17 the zombies didn't target them so it's nice to see they're smarter about that. Nice try, undead, but we're eating your brains this time.
Before - Moments before the Bloodmoon started
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During - Note the wet concrete pillars
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After - All of my kills were from the blade traps. Finally managed to catch up in levels with the rest of the group.
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I would say if you wrench it down, get another 20% chance to get the schematic too. That almost makes more sense than just finding it inside. Either way though, that would be really nice.Planning to on all broken workstations. There isn't a game yet where I didn't have to buy 3 ranks of engineering, the damn stuff never drops when you need it. I've gotten by on the chem station but I need a forge by day 10 at least, usually sooner than that.
I’d love to see this!I'd like a headshot only kill option at some point. Body shots could slow them down, legs arms could be maimed, but only head shots would kill them.
It's really nice to see the trap XP boost the builder guy. That's gotta be a nice reward.Nice. I'm surprised a demolisher showed up so soon but a big group makes a difference, I see you have radiated too, I don't see those until about day 42 playing solo.
"Demolisher!" That's what they were called. XD Thanks. We could not remember and there were at least four different suggestions that all proved to be incorrect.Nice. I'm surprised a demolisher showed up so soon but a big group makes a difference, I see you have radiated too, I don't see those until about day 42 playing solo.