PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
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There is a ticket on it, hopefully we get an option, I prefer hold to ADS. I'm on the fence about sprint kicking you out of it, that might have to stay.
Yesss. This is something that has bugged me for a long time now and has even gotten me in trouble a few times due to being used to holding.

 
Ohhhhhh, okay. Thanks for that. That's correct if that's how it is. That math works out.
Well, that's kind of lame.

Is there anyway on insane to remove that 50% reduction and just leave it at 100%? Just so the stats make more sense and can play on insane without the bullet sponge effect.

That'd make more sense. Least be cool to try that.
So make insane NOT be insane? That's what the difficulties DO. Lessen your damage to zombies and buff their damage to you. That's how it works...

 
ornithologist's digest :smile-new: a slight highlight glow around nests

harvest more meat or a chance to harvest eggs from chickens

increase feather drops from any bird, includes vultures

chickens no longer run from the sight of you

vulture bait, allows you to craft bait for vultures to come down and get so that you may get rid of the varmints

collect em all, and there is a 20% chance vulture wont attack you, well they will, but you need to be closer to death first
Thanks.

 
I see, so after the horde despawns, one must agro any zed to restart BM?
Yes, which should be easy in a group, since others are probably alive and fighting them. Solo you would need to find one, which might be tricky, because the ones at your base left (self destruct ;) ) after you died. Easier to log out and back in.

 
I tried a solo game of Nomad but 64 zombies on horde night and got messed up hard. It was the first horde night and I didn't have any ramps, tunnels, or anything. What I did have was a concrete base, 2 rows of spikes, a row of barbed wire, and double stacked wall of wooden bars in between those rows to slow them down.
I thought this would have been good enough, especially since in previous alphas, 64 zombies just didn't happen the first few blood moons.

I was so wrong. I probably would have made it if I had an AK or if I would have made up some molotovs or something. All I really had to work with were hunting rifles and shotgun. For some reason I didn't even find a single pistol in 7 days of looting, which was a first. Still, I was not concerned being the first horde night with some pretty good defense.

I had to have killed around 70, but they broke through and made it up to second floor. I ran around in tight circles shooting my shotgun, placing my junk turret, healing. I repeated this cycle over and over, coming near to death several times. Just when I ran out of everything, I got stunned and knew I was done, so I turned around to see what remained. There had to be nearly 20 zombies still in play despite all my efforts.

So, yeah... 64 zombies works. I won't be playing that by myself anymore, lol.
There is a setting for 64 alive? Yikes lol...

 
Joel I've heard of as well as The Fun Pimps..... who is TomGirlGamer again?... ;)
Streamer and she had a bit part in The Walking Dead for several years as one of the Alexandria residents.

 
So make insane NOT be insane? That's what the difficulties DO. Lessen your damage to zombies and buff their damage to you. That's how it works...
No... Still have the increased gamestage and have them do more damage to you. The bullet sponge effect just stinks. The point is, have headshots do the double damage they show on the stats. But have them still take less damage if you just do body shots.

______________________

Going to add a question so I don't make another comment.

Anyway to get a blood moon every 2 days for every other night?

 
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Is the carcass-harvesting HUD bug known? It's been around for a long time. Kill a dog or something, powerhit the corpse with your knife then switch to regular hits, the damage for the regular hits won't be deducted from the displayed remaining hit points. Kinda makes you wander what the updates are stomping on...

 
That gatherers perk under living off the land, which is under Fortitude is almost a must when it comes to getting plants.

It doubles the amount of plants you gather. I try to make it one of the first perks that I get. :)

 
@Madmole:
Something that seems way to easy at the start is not requiring the anvil in the forge to make iron arrowheads, pot and grill, and ammo. It makes sense you would need an anvil for those items, and it adds satisfaction it getting enough resources to make one or finding one.

It looks like right now the anvil only speeds up the forge, and thats what the advanced bellows are for.

I get you are trying to simplify crafting, but IMHO these were all easy to understand and made sense before.

There isn't much sense in even having stone arrows if on day one you already have iron arrows available with little or no effort.

If you are keeping this over simplification, you might as well just get rid of the anvil and stone arrows.
A17 you didn't need an anvil for iron arrowheads either.... That's not new.

 
For day 5 I increased to 120 min days and 75% AI block damage, since day 4 BM seemed a bit easy with 50% block damage.
Now:

24 hour cycle - 120 mins

BM freq - 1 day

Zombie night/feral/BM speed - Run

AI block damage - 75%

Loot abundance - 50%

Loot respawn - 15 days

BM count - 4 enemies

Mark air drop - on

Day 5 was a fun BM. Defending the kitchen of Berserker Bills. They came in from 4 spots, so i had to keep patching up holes. Stabbing through holes. Dropping spikes. Jumping on the ladder when they got in, then dropping down and power attacking in the back to bleed and retreat. Repeat. Used my bow a bit. No need for junk turret.
Thanks for sharing. Once I'm a veteran with a18 maybe I'll try daily BMs. 😅

I've watched glock9 do a series with that mode in A17 and it gets pretty intense. The bicycle and the old shovelling cement bags (nerfed in a18) was key.

 
Marketing fail. Not advertising a18 experimental on steam. How did you word it? "We don't need to advertise experimental."
Well, not exactly. I caught him on his first try several days ago. People on his stream told him there was an A18. He said something like he was not going to do some extra steps to install it, but in much cruder words than that. You know that tricky opt in process Steam has? That only nerds can figure out. ;)

 
Nice yeah most stuff will be a repair kit down the road probably. Cool I don't see how you could build that so fast unless the other people were mining mats for you or you are on 90 minute days or something? I built something similar on my last build and it was just flagstone with no traps and only one door. Digging the trench took 3 blood moons to get it to where they weren't jumping the gap lol.
I'm thinking of doing a non dug down version, I'll just need to elevate a driveway to the draw bridge is all.
That base construction was definitely a group effort. This particular game we're playing on all default settings, no mods or cheats. Next game we plan to up the difficulty.

We just got through our Day 21 Bloodmoon and boy did the difficulty ramp up from Day 14. On Day 14 it was a cake walk, blade traps taking everything out before the night was over. Day 21... that was another story.

We were fighting the undead right up until morning. The base still performed quite well, but by the end of the blood moon 3 of the 44 blade traps had been disabled, and all of them were at least a little damaged.

We had one Oh-hek! moment in the first sixty seconds of the Bloodmoon that took us completely by surprise. One of those new zombies (none of us can remember what they're called) swam through the blade traps and punched a hole in one of the concrete pillars. I was on repair duty and it hadn't occurred to me to bring any blocks to replace potential holes. I only had repair materials on me. Had to scramble back upstairs to grab some blocks.

Good news is that no zombie actually got into the basement. I've since upgraded the entire basement with steel, including the pillars. In A 17 the zombies didn't target them so it's nice to see they're smarter about that. Nice try, undead, but we're eating your brains this time.

Before - Moments before the Bloodmoon started

1RPV9Pw.jpg

During - Note the wet concrete pillars

bFaCOUw.jpg

After - All of my kills were from the blade traps. Finally managed to catch up in levels with the rest of the group.

0802i1q.jpg
 
Yes, which should be easy in a group, since others are probably alive and fighting them. Solo you would need to find one, which might be tricky, because the ones at your base left (self destruct ;) ) after you died. Easier to log out and back in.
I figured it out the hard way. I died and thought it was over and went and did a buried treasure quest that was very close by. The zombies that spawn after I looted the chest restarted the horde, next thing I know I am running for my life trying to nerdpole up a building, they break the nerdpole, I break my leg, then they chase me down and I have like 10 hps left so I keep trying to nerdpole up onto anything.

I thought it was a building but it ended up being the sign in front of bobs boars so I just fall off the top of it when I try and jump up there... After that I somehow limped to a garage without getting hit and made it up to the top till the end of the horde.

Ended up starting a new save. Once I die I kinda lose interest in that save. I dont purposefully play dead is dead, but usually ends up that way.

 
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No... Still have the increased gamestage and have them do more damage to you. The bullet sponge effect just stinks. The point is, have headshots do the double damage they show on the stats. But have them still take less damage if you just do body shots.
You're still asking to take away half the effect of the difficulty level system. I kinda doubt that's gonna happen.

Headshots DO the damage shown. Then the difficulty modifier comes into play. How about armor? Should that not be a factor in actual damage as well on the z's?

 
quick question: is the burst speed of the zombies moddable? messing around the xml files, didnt find it yet.
more as a feedback I think its overall nice but sometimes too fast, I would like to slightly reduce the limit =)
It is in code.

 
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