Guppycur
Hunter
Design fail. Forcing players to get out and back in a game to see zombies on horde night.When you die the horde despawns now unless in a team. If you want to restart the horde, log out and log in.
...hey, this IS fun.

Design fail. Forcing players to get out and back in a game to see zombies on horde night.When you die the horde despawns now unless in a team. If you want to restart the horde, log out and log in.
Marketing fail. Not advertising a18 experimental on steam. How did you word it? "We don't need to advertise experimental."PFft, playing 17.4 lame.
Sure does. Feature, not an issue.That creates an issue repairing out in the field with a full inventory tho.
Or let one see you. Or if in sp, get out of the game and back in, according to mm.That's a bummer...or maybe a good thing. #OnlyRealMenPlayExperimental
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That's a bummer...or maybe a good thing. #OnlyRealMenPlayExperimental
I see, so after the horde despawns, one must agro any zed to restart BM?
Except when you go to an airdrop you are expecting to fill your inventory with items. For many years no player expects repairing his stuff on the go to fill his inventory.If you're doing something you know is going to drop your mods down the side of a mountain, that's a player fail, not a design fail. It's like getting an airdrop crate when your inventory is full. That a design fail? Nope. It's a dumb player move.
Try again.
Care to elaborate? I meant that all facial hair of all the zombies look grey-ish in stead of black. I've only seen this after the latest patch though.You will know when we update the zombies.
Its how it used to be, and yes, it was WAY op, so it was changed. I think even random working ones (that are free to use) are still too much, but that's just me.Would it be OP if all the crafting benches at the Trader were always in working condition?
Maybe the trader could rent them out on a daily or weekly basis until rng is in your favor and you find the schematics.
Except that it would be a one time learning experience, just like going to an airdrop with a full inventory was once all those years ago...Except when you go to an airdrop you are expecting to fill your inventory with items. For many years no player expects repairing his stuff on the go to fill his inventory.
It would be unnecessarily creating a situation that could lead to huge player frustration if the conditions were right. Which seems more like design fail than a player should git gud at preparing for a repair.
You guys just need to look outside the box.That creates an issue repairing out in the field with a full inventory tho.
You know what? Some of us would REALLY love a horde duration (amount of Zds /waves) option for the game settings (50%/100%/200%/300%).Hated is streaming insane difficulty, dead is dead, everything on nightmare run speed, day 16:
Besides, adding mods then changing your mind ejects ammo, so... What's the difference?You guys just need to look outside the box.
Repair isn't possible if the mods can't be ejected into the inventory.
On insane you deal less damage (and take more).Question regarding headshot damage.Just was testing a few things on insane.
I have a pistol that does 33 damage.
When I shoot the zombie in the head and have level 1 agility shouldn't my headshot damage do 66 total damage? But all its doing is 33 total to the head. Doesn't 200% mean you're doing double damage for headshots?
And wouldn't 300% (all specd in agility) mean that pistol does 99dmg per headshot?
Maybe I'm missing something here.
Ohhhh... That's the cause?On insane you deal less damage (and take more).
No, percentage is the same, just on insane you deal 50% damage (if I remember correctly), so you deal 33 x 200% x 50% =33Ohhhh... That's the cause? So saying it does 200% damage headshots is only for adventurer? Or what's that 200% headshot damage talking about.
Doesn't make much sense.
And I still think the simplest would be to not lose mod slots with repairs. That way a t4 that was originally a t6 but degraded will be better than a normal t4, showing that, though it's degraded from use, it was still built with rich features and professional manufacture. There really isn't anything that prevents this behaviour and IMO it's the least conflictive and confusing.Besides, adding mods then changing your mind ejects ammo, so... What's the difference?
Nit picking. That's the difference.
Ohhhhhh, okay. Thanks for that. That's correct if that's how it is. That math works out.No, percentage is the same, just on insane you deal 50% damage (if I remember correctly), so you deal 33 x 200% x 50% =33
It'll mean another gun type for each color.And I still think the simplest would be to not lose mod slots with repairs. That way a t4 that was originally a t6 but degraded will be better than a normal t4, showing that, though it's degraded from use, it was still built with rich features and professional manufacture. There really isn't anything that prevents this behaviour and IMO it's the least conflictive and confusing.