PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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When you die the horde despawns now unless in a team. If you want to restart the horde, log out and log in.
Design fail. Forcing players to get out and back in a game to see zombies on horde night.

...hey, this IS fun. :)

 
PFft, playing 17.4 lame.
Marketing fail. Not advertising a18 experimental on steam. How did you word it? "We don't need to advertise experimental."

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That creates an issue repairing out in the field with a full inventory tho.
Sure does. Feature, not an issue. :) .

I don't like challenge solutions being handed to me by the game, I like challenge solutions to be well, challenging.

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That's a bummer...or maybe a good thing. #OnlyRealMenPlayExperimental 😅
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That's a bummer...or maybe a good thing. #OnlyRealMenPlayExperimental 😅

I see, so after the horde despawns, one must agro any zed to restart BM?
Or let one see you. Or if in sp, get out of the game and back in, according to mm.

 
If you're doing something you know is going to drop your mods down the side of a mountain, that's a player fail, not a design fail. It's like getting an airdrop crate when your inventory is full. That a design fail? Nope. It's a dumb player move.
Try again.
Except when you go to an airdrop you are expecting to fill your inventory with items. For many years no player expects repairing his stuff on the go to fill his inventory.

It would be unnecessarily creating a situation that could lead to huge player frustration if the conditions were right. Which seems more like design fail than a player should git gud at preparing for a repair.

 
Question regarding headshot damage.

Just was testing a few things on insane.

I have a pistol that does 33 damage.

When I shoot the zombie in the head and have level 1 agility shouldn't my headshot damage do 66 total damage? But all its doing is 33 total to the head. Doesn't 200% mean you're doing double damage for headshots?

And wouldn't 300% (all specd in agility) mean that pistol does 99dmg per headshot?

Maybe I'm missing something here.

 
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You will know when we update the zombies.
Care to elaborate? I meant that all facial hair of all the zombies look grey-ish in stead of black. I've only seen this after the latest patch though.

 
Would it be OP if all the crafting benches at the Trader were always in working condition?
Maybe the trader could rent them out on a daily or weekly basis until rng is in your favor and you find the schematics.
Its how it used to be, and yes, it was WAY op, so it was changed. I think even random working ones (that are free to use) are still too much, but that's just me.

 
Some biomes or weather effect (not sure which) causes the screen to wash out like.



Its an odd weird effect, Its like the gamma goes up really high by its self though some things can still be seen in there normal colour i.e. glass on cars.

 
Except when you go to an airdrop you are expecting to fill your inventory with items. For many years no player expects repairing his stuff on the go to fill his inventory.
It would be unnecessarily creating a situation that could lead to huge player frustration if the conditions were right. Which seems more like design fail than a player should git gud at preparing for a repair.
Except that it would be a one time learning experience, just like going to an airdrop with a full inventory was once all those years ago...

Besides, there were at least two other good solutions to this fabricated issue posted.

 
Hated is streaming insane difficulty, dead is dead, everything on nightmare run speed, day 16:
You know what? Some of us would REALLY love a horde duration (amount of Zds /waves) option for the game settings (50%/100%/200%/300%).

Come oon! It's almost Halloween. Imagine the 30 minute hordes with neverending Zds and saved-by-the-bell sunrises LOL!!

THAT is pro difficulty.

 
You guys just need to look outside the box.
Repair isn't possible if the mods can't be ejected into the inventory.
Besides, adding mods then changing your mind ejects ammo, so... What's the difference?

Nit picking. That's the difference.

 
Question regarding headshot damage.Just was testing a few things on insane.

I have a pistol that does 33 damage.

When I shoot the zombie in the head and have level 1 agility shouldn't my headshot damage do 66 total damage? But all its doing is 33 total to the head. Doesn't 200% mean you're doing double damage for headshots?

And wouldn't 300% (all specd in agility) mean that pistol does 99dmg per headshot?

Maybe I'm missing something here.
On insane you deal less damage (and take more).

 
On insane you deal less damage (and take more).
Ohhhh... That's the cause?

So saying it does 200% damage headshots is only for adventurer? Or what's that 200% headshot damage talking about.

Doesn't make much sense.

 
Ohhhh... That's the cause? So saying it does 200% damage headshots is only for adventurer? Or what's that 200% headshot damage talking about.

Doesn't make much sense.
No, percentage is the same, just on insane you deal 50% damage (if I remember correctly), so you deal 33 x 200% x 50% =33

 
Besides, adding mods then changing your mind ejects ammo, so... What's the difference?
Nit picking. That's the difference.
And I still think the simplest would be to not lose mod slots with repairs. That way a t4 that was originally a t6 but degraded will be better than a normal t4, showing that, though it's degraded from use, it was still built with rich features and professional manufacture. There really isn't anything that prevents this behaviour and IMO it's the least conflictive and confusing.

 
No, percentage is the same, just on insane you deal 50% damage (if I remember correctly), so you deal 33 x 200% x 50% =33
Ohhhhhh, okay. Thanks for that. That's correct if that's how it is. That math works out.

Well, that's kind of lame.

Is there anyway on insane to remove that 50% reduction and just leave it at 100%? Just so the stats make more sense and can play on insane without the bullet sponge effect.

That'd make more sense. Least be cool to try that.

 
Finally got around to taking those screen shots of my group's A18 base.

Outside 1 - Main building has a 12 x 12 footprint.

1uRYwpk.jpg

Outside 2 - Blade trap moat is 6 blocks wide for a total base footprint of 24 x 24.

LI2dxCe.jpg

Crafting (1st) Floor 1 - All crafting stations, one of each except for forges which we have two of. Basement hatch next to cooking station.

g6G3SUh.jpg

Crafting (1st) Floor 2 - Stairs hidden behind crafting stations. Four switches on one wall for blade trap pit: one for each quadrant.

vZAVGCS.jpg

Crafting (1st) Floor 3 - Storage containers all labeled.

7KEyNv3.jpg

Crafting (1st) Floor 4 - A few clever construction techniques used to maximize floor space for crafting floor.

WVHS10G.jpg

Will post part 2/2 soon.

 
And I still think the simplest would be to not lose mod slots with repairs. That way a t4 that was originally a t6 but degraded will be better than a normal t4, showing that, though it's degraded from use, it was still built with rich features and professional manufacture. There really isn't anything that prevents this behaviour and IMO it's the least conflictive and confusing.
It'll mean another gun type for each color.

I did like the suggestion that it's numbers go down each repair. That would work with the current state system. Loses 10% of stats each repair or something.

 
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