PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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I'm on a nerd pole right now as I type this waiting for the sun to come up, night time is too risky to run around now early game.
Night time is risky again? First good news i heard since A18e was allowed to the masses for testing. :) Keep it up, MM.

 
Well since I'm in charge, the solution is degradation.
Every repair makes it a little... Less. Might sound harsh, but purple repairs to blue, etc. Brown repairs to brown. To offset the harshness, reduce the degradation speed.

I think it was like that once, or similar.

That'll allow for the thrill of finding a purple, and the need to keep looking for another one.

...hell if you could make it so that lower level players degrade the items more than experienced players, you'd have a total win.

Hell, a repair skill can offset the penalty.
Its been suggested before. I hate it in rust and their weapons are generic af compared to ours. Maybe as an option, but it would require a fair bit of work because if it downgraded to the next color, we'd have to lock out a mod. How do you decide which mod to lock? I suppose bottom to the top so players put their least desirable mod in the bottom or something. We'd have to communicate why its like that, etc. Its quite a bit of work for something we don't need IMO. Again, its just a matter of balance.

 
I haven't seen it yet except a screenshot. It is a candle in there, what did you expect a massive flood light? Its a decoration night a huge spot light.
You should check it out . this is a streamer but I had the same effect in game today. You can barely see the flame if you peek in the eye.

nothing like that

 
They were OP because you could put them in a ditch upside down, zombies wouldn't see them but still get damaged by them. You can't do that with the punji stick spike trap.
Yes people placed them flat and zombies had no choice but to walk on them, very slowly and not attack them ever. The stick barbed wire blocks them so they can break it if they want to. They were ugly and difficult to use too.

 
This solution is a lot better than the current method of relying on inflation in the stat economy to outdate the player's gear. There was recently a Pimp Dreams discussion on this topic: Tie in repairs of items to crafting skills
Can anyone come up with a credible reason why I should be able to infinitely repair a purple M60 at no cost if I only have one point in the Automatic weapons perk?
Repair isn't meant to be a complicated process, and cleaning a weapon IRL is quite easy.

 
I hate to admit it, but nightmare run speed on everything was too much. Maybe if I'd had some luck and found a gun earlier. I set it to jog at day, default sprint at night, ferals and blood moon are nightmare yet now its ok. Day 3 I finally found an orange pistol and brown AK, so I'm not completely hosed now. Got 2 pockets crafted for clothing, but I'm fighting infection constantly. Vultures in the desert keep sneaking up on me and infecting me and so I went to the pine forest stump hunting after no luck raiding a nice house. I found one, but I was at 13%, so it will help for a bit. I'm on a nerd pole right now as I type this waiting for the sun to come up, night time is too risky to run around now early game.
Instead of carrying spikes, it should have been barbwire.

 
I'm not a fan of ADS toggle at all. It would be nice if it had an option to enable / disable.
So that is a feature and not a bug? That is surprising to me. Are there plans to change this?

Didnt it used to be if you wanted to toggle ADS you could quick tap RMB, and press and hold was normal control?

It feels so restrictive that every time you take a shot you have to cancel the ADS mode, especially when doing gun play with multiple zombies that can rage, out in the open, or shooting z's at night.

I would honestly rather have no toggle at all than always toggle 100%

I mean really, we have an option to toggle CROUCH or not toggle crouch, when aiming is so much more crucial...

 
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Its been suggested before. I hate it in rust and their weapons are generic af compared to ours. Maybe as an option, but it would require a fair bit of work because if it downgraded to the next color, we'd have to lock out a mod. How do you decide which mod to lock? I suppose bottom to the top so players put their least desirable mod in the bottom or something. We'd have to communicate why its like that, etc. Its quite a bit of work for something we don't need IMO. Again, its just a matter of balance.
Dunno, are you sure you need to lock out a mod? Maybe the mod limit only applies to the number of mods the player can add, but a tool with extra mods remains functional.

 
Repair isn't meant to be a complicated process, and cleaning a weapon IRL is quite easy.
Cleaning an m249 is not the easiest weapon to clean, granted it is easy but not as easy as lets say the m16a2. If you miss this 1 vital step while cleaning the m249 you can suffer a serious injury. :)

 
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Repair isn't meant to be a complicated process, and cleaning a weapon IRL is quite easy.
Huh. I'd always thought that durability loss was representing serious mechanical damage rather than maintenance like cleaning and sharpening.

 
I'm getting this AI "bug" a lot; some of the zombies just gathering in a corner and mingling there harmlessly when I'm standing in a corner. Does anyone else experience this? :p It's rather odd...

5TqqzY2.jpg
I've seen this in A17.1 once when I caught the owner of a server I was playing on using this bug to his advantage. He even had said in the rules. no cheating or exploiting...then i catch him doing it lol. got to love server owners who are hypocrites lol

 
wouldn't that repair degradation thing work if the items still had that 1 through 600 quality range? I think it used to work like that when we repaired stuff it would loose quality unless we used the same item to repair it with in a work bench.

 
Instead of carrying spikes, it should have been barbwire.
A roll of barbed wire which we could place like we do with electrical wire, just that it ends up like those... curled up like thingies. Not sure what they are called. Razorwire? no, that's not it.

 
A roll of barbed wire which we could place like we do with electrical wire, just that it ends up like those... curled up like thingies. Not sure what they are called. Razorwire? no, that's not it.
Razorwire is the nickname never could spell it's real name

 
Well since I'm in charge, the solution is degradation.
Every repair makes it a little... Less. Might sound harsh, but purple repairs to blue, etc. Brown repairs to brown. To offset the harshness, reduce the degradation speed.

I think it was like that once, or similar.

That'll allow for the thrill of finding a purple, and the need to keep looking for another one.

...hell if you could make it so that lower level players degrade the items more than experienced players, you'd have a total win.

Hell, a repair skill can offset the penalty.
I'm all in for this idea. But I doubt it'll happen, It was like this once but I think forum whinging broke the resolve of the dev's.

 
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