PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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Good, cheese ramps are awful. I hate em with a passion.

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Cheese ramp you say?

 
Through the process of elimination I have a strong feeling (I'll bet 10 bucks) the drop in FPS in the snow biome is related to whatever you call the effect that gives snow that shiny and reflective surface regardless of graphic settings. no way to turn this off and it doesnt show up in forest biome.

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you owe me $10 because i have settings and reflection high and the snow biome is high fps at 2560 x 1440 with no issues. :) my lowest spot with current exp build is the desert biome. :)

 
Heh, nice.
Thats why I don't want crafted items to have randomized stats. So you cant spam craft your way to a superior item. You want an exceptional item, go out and loot it. But if you don't find that exceptional purple tier item you're looking for, you can at least (eventually) craft a non exceptional version.
Well, spam crafting is out because crafting a blue is quite expensive. People will craft blues in the hope to get some above average stats, but the purple item will still be special because of that additional mod slot the blue simply can't have.

So nobody can complain he lost endgame because his crafted weapon was underpowered (because his weapon has possibly better damage than the purple of someone else). But finding the purple will still make you weep tears of joy.

 
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I've already said what it is at least twice today. Too many AF samples in the terrain shader by default and grazing angles are slow.
sorry I must have missed where you said that.

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you owe me $10 because i have settings and reflection high and the snow biome is high fps at 2560 x 1440 with no issues. :) my lowest spot with current exp build is the desert biome. :)
cant be reflections that govern it. I turned off reflections... no way to stop those effects at all that i know of. I tried turning everyting off or low. never changes those effects which is why I suspected that.

i dunno. *hands over 10 fully grown bucks* careful during mating season these bucks go crazy ;)

 
They won't help...have you see the steam that comes out of his ears when he reads some of the posts on here. It's like he is in a cartoon. They would have to be carved out of blocks of ice.

 
Ya know, I made a 4k map with Nirtogen's map generator with no mountains / smooth terrain and I really realized that the jagged / huge mountains were the bane of my fps. I know I'm on a low-end computer, but perhaps that's something to look at for performance gains for everyone else. With no huge/jagged mountains, my FPS rarely dips below 40 at the lowest -- I was even running distant terrain on and on a higher resolution. Note that smooth mountains actually weren't that taxing, but the jagged / bumpy ones were.
I have a theory about mountains causing more overdraw (than normal) due to all the vertical layers. I need to look into it.

 
Since higher quality weapons and tools have an increased cost of materials, can we the option to select lower qualities so we are not forced to always craft the highest quality when we are short on parts?

 
In my opinion,

I'm sure there's XP balance that needs to be done.

But I love the way you guys balanced out looting, killing, upgrading/building and mining XP.

So, so much better than A18. Feel like I can do anything without feeling like I'm missing out on XP

 
Faatal, did you get chance to see why default shaders are not loading? I have 3 computer with nvidia, 1050, 1060 and 1650 all have same warning of default shader not loading and switching. All are running win10 pro latest version and driver upgraded. processor and ram are different with minimum 12 GB RAM in them.
I thought I mentioned it before, but it appears to be harmless. It seems to be a Unity issue that does not happen on newer versions, but we don't want to update Unity yet, because then we need to do a lot of testing and there are often new bugs.

 
was I imagining a mention of being able to hide wires? Is there a console command or was that just talk or a coming feature or a hallucination?

 
Hey madmole the current plan is to adjust loot probabilities to make it less likely to find higher quality stuff early game right?

 
Occlusion...working not working...no idea. if anyone knows how to properly test this and feels like teaching me please shoot me a pm, would love to learn.

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Hey madmole the current plan is to adjust loot probabilities to make it less likely to find higher quality stuff early game right?
What is wrong with that, lootable items/weapons/armour/♥♥♥♥ have their own durability and random specs. Including the chance to find them via perks, books or mods, its pretty good thing to have. Find a good one, keep it durable, scrap or get rid of those you don`t need.

 
Not sure if i's something that's fixable, and I assume it's more of an oversight than a bug, but would it be possible for the weapon stat comparison UI to use the current ammo in its calculations rather than base.

I got lucky and looted a level 6 compound bow, but when comparing it to my level 4 wooden bow it had much worse damage stats, which I assumed was just down to random stat rolls, but then after levelling up and crafting tier 5's, I was never able to make one even close to as good.

So, I went into debug mode, and test rolled at least 20 of each wooden/compound bows at both level 5 and 6 to see if I could get one to match. Never once got close. So, I gave up and stuck with my tier 4 wooden.

It wasn't until later once I looted a rad remover mod, and figured I needed an extra mod slot to fit it in, that I settled for less damage (or so I thought) on the original tier 6 compound bow.

It was only after switching I realised that the tier 4 bows stats had been inflated the whole time because I was using Steel arrows, which it was not taking into account for all the other bows when comparing.

Any chance this is possible to fix, or just something that must be taken into account in future.

Thanks. Loving the update otherwise.

 
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