Junk Turrets reliably set off Demolishers and without relying on off perk weapons the rest of my defenses will be automated too. So basically, if you wanted to only use the weapons you specialize into and explosives you scavenge then INT build is totally ♥♥♥♥ed. In an ideal situation 2 Fully modded fully skilled T6 Junk Turrets can take a Demolisher down to half before he booms. His HP and 60% armor are just not something Junk Turrets can handle. As part of a horde he'll be much more dangerous.Have you thought about how to deal with demolishers showing up and how the 1 kill room will deal with them?
just try to aim for the head. weapons like a hunting rifle , or shotgun i won't recommend fighting him! (trust me)I was asking Ralathar44 specifically regarding his single kill room. Is that gonna work once demolishers get inside?
I currently play with zombies running at daylight : it's a new challenge with rage mode. In fact we don't have to raise the difficulty level... to raise the game difficulty.Not a terrible idea with the HP thing. I always like the challenge of harder settings, but turning zombies into sponges on the way never felt fun. It should be more about better position and awareness to not let zombies get on you (with higher damage), rather than spending 5 minutes trying to club the brains out of some basic zombie.
I still feel that adding an increased magazine capacity, in line with the increased fire rate, to the Junk Turret perk will not make them OP - especially since it only affects those who specialized into them, without making the default turrets OP. Then magazine mods could allow non-specialists to increase the capacity somewhat, while specialists can increase it even more due to the Perk.One of the problems with this conversation about junk turret ammo capacity is not knowing the difficulty level people are playing. 50 rounds is pretty good on default difficulty, imo. Increase it and it makes them OP at that game setting. The difference between how many shots it takes to down a zombie in default vs nomad is quite discernible. If you are playing warrior or above I can see the need of having to reload the turrets much more often.
We shouldnآ’t make default difficulty too easy just because people who are playing at higher difficulties want it to be less difficult or inconvenient for them. I think the current capacity is pretty good for the default settings and that higher capacities should be handled by adding a mod to the turret.
At higher difficulties the intelligence build may have to be attempted as an ultra challenge.
That or separate out zombie HP as itآ’s own slider and not have it be included with the General game difficulty slider.
These options were available in the past. I admit that I prefer the opposite: zombies with a standard constitution but lethal. It does not matter: it was good optionsI would also like a separate slider for zombie HP, but for the opposite reason: I actually prefer to double their health without making them hit me harder.
I have to agree. The blunderbuss is completely worthless. I have never attempted to make one let alone use it.Why was the decision made that the double barrel shotgun should always be sawn-off? Would it not have been more logical to have it have a full barrel too so it can share the sawn-off modification with the pump shotgun? This way the 2 shot shotgun can have a bit more range and a sawn-off mod would have its use in close quarters. I am also curious if a tier 3 shotty is planned, I find the blunderbuss as tier 1 a bit odd (despite it being a shotty). It has to much problems fitting in, since it needs to much precious ingredients to build to be viable early game and cannot be looted either. The sawn off double barrel is crap for a tier 2 weapon atm.
Awesome. We'll look into the horde respawning.So, since Madmole got a chuckle out of our friend screwing us by spending two full 120-minute game-days soloing around on the server with nobody else around, I present the consequences of his actions... Day 28 Horde Night.
We got rekt.![]()
So we had no choice but to reuse the same POI (the radio tower one) and repair the defenses that remained. Our friend who caused the issue wasn't playing tonight (the rat), so there was four of us. Computed gamestage was 204, 279 spawning per wave, 63 alive according to the logfile. That means wave one started out with radiateds, and it went downhill from there. We were doing okay, but I could already tell only a couple minutes in that we weren't going to quite have enough ammo. We've got that issue fixed moving forward now, but yeah. Then Wave 2 started.
Oh. My. Crap.
Demolishers. SEVENTEEN OF THEM. Do you know what kind of hole SEVENTEEN DEMOLISHERS punches through a defensive perimeter? I'll tell you. There were literally no spikes or barbed wire left on our south side. we started them nearly 15 meters out from the wall (I think 10 out from the fence). They managed to get into the building. They took out THE BUILDING.
Naturally we all died in new and horrible ways. Some observations:
1. I was the highest level I believe, at 38. (Finished at 41.) We're on adventurer and were just now getting to the point where we're getting purples in loot on a semi-regular basis. Also we're on Adventurer, so I think that the scaling may be a wee bit out of whack for MP. Or maybe not, and we just need to beat our friend to a bloody lump and use him as bait for the zombies.
2. After respawn, our home base (which was a good 4-500m away) had a Radiated at it almost immediately. I don't know if it was spawned in as we were dying, or what. kiting it into spikes killed it and seemed to keep the BM avoidance intact. (Note: seemed.)
3. Killing zombies by driving them down with the 4x4 does not seem to restart the BM horde. One of us jumped in ours and managed to take out the stragglers that way. They're showing up in the logs as "Entity X killed" instead of "killed by <player>".
4. After a few minutes, we made our way back over and got our bags, started finding our junk turrets, standard post-battle chores. The last death was at 21:39:18 in the logs. At 21:51:05, the horde resumed right where it'd left off, with count 70 of 279, and rekt us all over again. No zombies were near enough to have spotted us, no kills were made by anyone. The only thing that happened immediately prior was that I had spotted a junk turret partially buried, and I broke the block next to it. This caused it to "float" up out of the block it was half-buried in. Immediately after that someone called incoming.
After that the horde did not ever actually finish spawning. Last one was 113 of 279, and we cleaned up (by running over with a 4x4 again) wrapping up at dawn. It was great fun, and now we go off to figure out how to make disposable horde bases, because we can't quite figure how we're going to keep 17+ Demolishers from wrecking anything we throw in their path.
They used to, I was getting ready to play & I needed to wipe my files,When it's stable. Experimental version is not supposed to be advertised.
Because experimental is a new step between development and release since Alpha 17. It wasn't the case before. But you seem to really need to complain, so enjoy.They used to, I was getting ready to play & I needed to wipe my files,
I guess I'm gonna have to leave it at latest unstable & uncheck keep game up to date...
Should be able to know when to wipe without coming here,
I never had to come here to know when to wipe the game...
@Madmole
Do you think we will ever see the return of rg caves some day?
Makes me sad. The generating was awesome, the exploring was exciting and slightly dangerous. I found some ponds in there underground, was a epic szenario. Was the way to find ores in some patches.Its not on the roadmap.
Just be careful with how you shoot them. Carefully shoot them in the head and avoid hitting the explosives and they wont take out your base. If you do happen to start the charge you have a few seconds to quickly unload on them and kill them and if you do they also wont explode.After that the horde did not ever actually finish spawning. Last one was 113 of 279, and we cleaned up (by running over with a 4x4 again) wrapping up at dawn. It was great fun, and now we go off to figure out how to make disposable horde bases, because we can't quite figure how we're going to keep 17+ Demolishers from wrecking anything we throw in their path.
I just started a new game and spawned right in front of a building I had never seen before: a coal mine. Once in the corridors of the basement, I began to regret my incursion with just a spear. This is the kind of POI that I love and that replaces in a good way random caves.I have good memories with it, wish they come back as dungeons or underground poi.
The regular turrets as well as traps and walls are the backdrop that all classes/attributes use for their base. They handle some specific percentage of the horde. Unless you want to sip a tea on horde night (there is that one exception on the forum) you usually try to kill or control the rest. Now does the INT player have advantages with stationary traps and turrets so that he doesn't need to kill or control as many as other classes?When I first heard about them I assumed that they would be used to augment your own personal damage within the vicinity of where you are and that overall base defense would continue to be handled by the regular turrets we’ve had for ages now. Why anyone would abandon the regular turrets and try and use junk turrets for base defense instead is something I’m struggling to understand. If junk turrets are to be elevated to the same level as regular turrets then why have regular turrets? Or am I misunderstanding and people are complaining about the regular turrets on horde night?
I have the same problem! and everything is in ultra my configuration!@MM / Faatal,
This a bug with the latest build?
https://7daystodie.com/forums/showthread.php?129724-Graphics-are-poo-since-last-update
No. Nightmare speed is a setting for zombie run speed in your options. If you want you can now set up zombies to run faster than you when they run.'Nightmare run faster than player' is that a game stage thing?