PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
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I just started a new game and spawned right in front of a building I had never seen before: a coal mine. Once in the corridors of the basement, I began to regret my incursion with just a spear. This is the kind of POI that I love and that replaces in a good way random caves.
yeah that would be cool maybe a special zombies can spawn there wear they will "berow" and will pop out of the ceiling, walls and grounds of the cave's and will attack you.

 
B149 changelog states: "Updated PREGEN01-03"What was updated on these maps? Is it worth to restart my game on one of these maps? Or is the update only minor?
I checked differences and it seems there was no change between the previous and this version. But there was a change between the first experimental and the previous version.

No need to restart but you might see some cliffs.

- - - Updated - - -

2. After respawn, our home base (which was a good 4-500m away) had a Radiated at it almost immediately. I don't know if it was spawned in as we were dying, or what. kiting it into spikes killed it and seemed to keep the BM avoidance intact. (Note: seemed.)

3. Killing zombies by driving them down with the 4x4 does not seem to restart the BM horde. One of us jumped in ours and managed to take out the stragglers that way. They're showing up in the logs as "Entity X killed" instead of "killed by &lt;player&gt;".
BM avoidance check seems not fully functioning yet. I had BM yesterday and died because of oversight/idiocy. After a minute of waiting I tried to restart BM by killing random zombies in POIs, but nothing happened.

 
I have to agree. The blunderbuss is completely worthless. I have never attempted to make one let alone use it.
There are different types of pump shotguns that could easily be categorized between tier 2 and tier 3
I believe it was MadMole who stated the Blunderbuss needs some attention, and will get it. I would love more "Primitive" weapon options for early game that don't require parts: Primitive Bow (bows), Matchlock Pistol (pistols), Blunderbuss (shotguns), Musket (rifles), Cookson Repeater (machine guns). Probably not worth the effort to develop and balance, though.

 
I believe it was MadMole who stated the Blunderbuss needs some attention, and will get it. I would love more "Primitive" weapon options for early game that don't require parts: Primitive Bow (bows), Matchlock Pistol (pistols), Blunderbuss (shotguns), Musket (rifles), Cookson Repeater (machine guns). Probably not worth the effort to develop and balance, though.


Primitive Bow.... have you tried A18 yet? nevermind I see what you mean now...

Edit: Adding in verious types of the same weapon seems a bit redundant and pointless......maybe I'm not seeing the benifit.

 
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I believe it was MadMole who stated the Blunderbuss needs some attention, and will get it. I would love more "Primitive" weapon options for early game that don't require parts: Primitive Bow (bows), Matchlock Pistol (pistols), Blunderbuss (shotguns), Musket (rifles), Cookson Repeater (machine guns). Probably not worth the effort to develop and balance, though.

i got some ideas for make the blunderbuss great again!

First better range! just a bit more range!

new ammo's. now there could be different ammos to uses to kill zombies. and ill list some of the items needed

and new ammo change! 2 rocks , 1 gunpowder for normal and the same but add a different item here

Glass: adds bleed damage! , scrap iron: more range and more damage!, lead: more spread, oil: does a fire damage!

this is how i would list it!

it has a bit more range then the double barrel, the ammo is easier to make , does a bit more damage and its makeshift and easy to craft.

 
TYPO: In Urban Combat Volume 7, it reads, "Take 5% less damage and deal 10% more damage when indoors." However, in the description above, it reads, "Take 5% less damage and deal 5% more damage when indoors."

 
You could make the blunderbuss akin to the junk turret since people want more options with em. Could use the same junk ammo and have similar dps just be an aimable companion to the junk turret build.

 
I havent been able to play much due to work sucking up spare time, but about mining... I know the nodes are a thing now, I did mine those but is there still also mine vains at bedrock? Or did those get removed and is everything in the surface nodes now?

 
I havent been able to play much due to work sucking up spare time, but about mining... I know the nodes are a thing now, I did mine those but is there still also mine vains at bedrock? Or did those get removed and is everything in the surface nodes now?
Ore veins are indeed scattered throughout the world, even if they're not marked on the surface. While strip mining at bedrock I cam across two lead veins and one nitrate vein, marked down their coordinates, dug down, they the veins only started half-way between bedrock and the surface. (:

 
and also some Gun Ideas!!

Im sorry for giving ideas again!

Compacted SMG aka uzi: this smg has a faster fire rate and more ammo then the SMG but it has lower range and bullets fly to fly a stray!

Combat Sniper: this gun looks like a modified G3 with a longer barrel. it holds 20 shoots and it can be used as a marksman rifle or an Assault weapon due to its near auto fire rate! and great range! but its kinda hard to make/find

Combat shotgun/AA-12: this full auto Shotgun holds 12 Rounds and can tear stuff up! and can hold more ammo with a drum mag but range is Low and cant uses slugs

50.cal rifle: this heavy rifle can destroy just about any zombie but its a rare weapon to find and ammo is kinda pricey. new ammo 50.cal rounds. also a mod for the hunting rifle allowing it to shoot 50.cal rounds. for the cost of more durability and more noise!

Compacted Grenade launcher: shoots 1 shell but has more range! they explode like a contact grenade. but have a bigger bomb and fragmentation

Combat grenade Launcher: this holds 6 rounds and just can destroy Hoards of zombies. but have lower range!

 
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Yes, I can confirm I am still having the massive drop in FPS in the snow biome at certain day times (after today's update) (existing save game from previous build; pregen02). For my GTX 960 2GB card what is interesting is on medium settings its at least playble at around 30 to 40 fps out in the open in the snow biome but if I move up just texture quality from half to full, my FPS drops back down into the teens. Once I get around too it I will start a new save game to see if its consistent or not.
With only 2 GB VRAM, many of the full quality textures won't fit in VRAM, so the GPU is reading them from system RAM, which is much slower.

 
Well, I'll never see that pumpkin grow. I really wanted the cash to buy a tier 6 m60 from the trader and grabbed a clear quest... It turned out to be the shotgun messiah factory.

I figured I'd go though it first to refresh my memory, and like some of madmole's earlier a18 games, I wasn't respecting the zombies.

I died with my motorcycle there, had too much loot anyway, so took my new 4x4 over.

I died a second time by feral female lab scientists, again my own disrespect fault, and that was my 5th death, the limit I set for that game. So I'm trying a sp nomad 16 on as madmole's current playthrough.

I kind of want to see the updated progression with encouraged crafting anyway.

Shame, because I had a great base, all the gear I really wanted, and found a place to settle between 3 traders.

That was day 70, a new horde night as well.

 
Primitive Bow.... have you tried A18 yet? nevermind I see what you mean now...
Edit: Adding in verious types of the same weapon seems a bit redundant and pointless......maybe I'm not seeing the benifit.
I don't know that there is much benefit, just fun or something neat to craft. Again, the effort vs. reward for the developer is likely non-existent, but the idea of having primitive weapons across all weapon trees makes me happy. I wouldn't mind getting through my first (maybe even second, with proper planning, skill, and a little luck) horde night with only primitive weapons. It would be a fun challenge for sure! Imagine a game seeing how far you could get using only primitive weapons and traps.

 
Are we going to get geologist zombies? You know.. They attack you with their geological hammer.. And as a special attack they throw a rock.
I believe they were demoed once. Problem was they would walk a little, spot a rock, sit down, and play with it. (Lather, rinse, repeat). I know Faatal was trying to get them to follow his new AI, but he finally just gave up.

If you tried to get their attention they would just respond with #%)()(%#)(*W#^(!!!, which I assume is just geolombieologist for 'PRETTY ROCK!

And if you could bring yourself to dispatch them all would get is a really little pick (Worth less than a stone AXE for serious mining) and a backpack full of rocks and clay. (Although the backpacks were typically HUGE and carried TONS of rocks.)

 
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With only 2 GB VRAM, many of the full quality textures won't fit in VRAM, so the GPU is reading them from system RAM, which is much slower.
But i'm running an 8GB card. And the difference in performance between those biomes is massive. Any idea what might be causing it?

 
I was using a 4k monitor with a 1060 card and getting 10-20 fps so I decided to switch to a normal monitor and now on max settings I get 60+ fps all the time.
4k screen resolution is very hard on the game. It is 4x the number of pixels to render than 1080p and 4x the size of your frame/z/g buffers which are using VRAM. Unless you have a RTX 2080+ level GPU, I don't recommend it.

I play on a RTX 2070 and at High settings 4k is too slow, so I play at 1440p (2560x1440) and get around 60 FPS most of the time with lows around 40 FPS. I could have a solid 60 FPS if I dropped to 1080p, but I'd rather have the higher res.

 
'Nightmare run faster than player' is that a game stage thing?
I'm still running away from zombies as normal.
It is the 4 game settings for zombie speed in Basic settings. Change Walk and Sprint in those settings.

7DTD_BasicSettings.jpg

 
That or separate out zombie HP as it’s own slider and not have it be included with the General game difficulty slider.
iu


:p

-Morloc

 
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