I'm just curious, does a special sound play when you've read all the books in a set?There is a book that unlocks +2 clothing pockets, so you would be at 6. Cloth armor has zero movement or stamina penalties so you can load up armor pockets into that and have 0 encumbrance with full inventory.
EDIT: You can put in the mods that remove movement penalties from light armor as well, and get rid of a ton of the penalty, and offset with a special jacket that boost run speed to negate the penalty.
Actually, padded armor doesn't have any drain. I use that and the pockets I have found and really help as they have quality so can handle more mods.Ah, let me clarify. Say you do an Int build and have no points in either heavy armor or light armor. Wearing either will be a drag. Sure you could wear light armor and just accept the new normal stamina drain. If you want to put the pocket mods you find on armor slot items you're stuck wearing the armor. If you eschew the armor and thus its pocket mods all you get are the 3 +1 mods for clothing items. A pure build wouldn't have pack mule, either, so no inv slots from that.
That said, my current build is Int, Str and Fort decreasing in that order and I'm thinking that as much as I'm enjoying stunning everything all the time I shouldn't have put the points in Int. At least not for another 20+ levels.
Maybe there is a bug with the combined game stages, but I doubt it. Can you post a picture of the POI?My wife was playing right next to me in the same room, so no one was spawning any xp or anything in at all.The quest was in a large yellow trailer you access from the roof, and I really don't think TFP want new players with 4-8 total kills each running into wights and military ferals on day 2.
Since I didn't have the extra data for a proper bug report, I posted it here as an a18 observation and feedback, not as an actual bug report.
We used to always play nomad because adventurer was too easy. In my sp game adventurer is also feeling too easy, so we started our mp game in nomad, which was crazy hard for day 2. If we were playing nightmare mode, that would make sense, but not nomad mode.
You might want to work on your aim, I one shot them on Nomad if I crouch and hit the head with a crappy rifle.The boar seems a bit overpowering.I thought I was shooting at a deer but was a boar. I hit it with my rifle twice but it kept coming.
The next time I found one, I wanted to see what it took to kill it. I hit it with the rifle again and then switched to my double barrel shotgun.
I ended up dropping it after four more shots. Meanwhile I felt like that thing was hitting me like a machine gun.
I don't play with reflections on as I need the FPS and reflections and shadows take a toll.I have not been to desert yet. Does the ground in the desert have a reflective/shiny surface as it does in snow biom?
udam's battle axeI like it!!
The terrain/roads/towns are random every seed. Biomes are generally the same but you don't know which way it is for sure until you memorize it and explore some.rafwg then. Rotated And Flipped Word Generation.So no reason a candle or torch should add to the heatmap at all then? They may release/convert energy, but so does the wind.
The boar seems a bit overpowering.I thought I was shooting at a deer but was a boar. I hit it with my rifle twice but it kept coming.
The next time I found one, I wanted to see what it took to kill it. I hit it with the rifle again and then switched to my double barrel shotgun.
I ended up dropping it after four more shots. Meanwhile I felt like that thing was hitting me like a machine gun.
I have a hunting rifle and can one shot them if I shoot them in the head while crouching.You might want to work on your aim, I one shot them on Nomad if I crouch and hit the head with a crappy rifle.
i uses a bow. less chance of something sneaking behind me and trying to eat me! due to the sound!I have a hunting rifle and can one shot them if I shoot them in the head while crouching.
I'll be honest, this sounds to me a LOT like the old Wi Flag from Asheron's Call. There was this one guy named Wi, that no matter who was around or what he did or did not do, mobs would aggro on him and ignore everyone else. If you attacked a mob and Wi was nearby, it would ignore you and attack him.She isn't a scout or a witch, she is a loud annoying zombie, like some of the forum members![]()
What you say simply is impossible. Opening a chest makes zero heat. The only things that attract her are running workstations and torches. Pounding doesn't even do anything nor does trees falling any more like I thought they did. You are either placing boatloads of torches or running multiple workstations day and night.
You can build an off site forging base and watch the screamers go over there and poke around but probably do nothing, or put your torches out during the day and stuff, and limit your cooking. It cools down every second so you have to out work it to trigger the event and the only way to out work it is to have more than one workstation going unless you have a jillion torches.
have you even seen a boar?The boar seems a bit overpowering.I thought I was shooting at a deer but was a boar. I hit it with my rifle twice but it kept coming.
The next time I found one, I wanted to see what it took to kill it. I hit it with the rifle again and then switched to my double barrel shotgun.
I ended up dropping it after four more shots. Meanwhile I felt like that thing was hitting me like a machine gun.
I think heat accumulates, but no screamers spawn until the chunk is loaded. Not 100% sure though.I've been calling it an exploit for at least three years
How are you not exploiting a deficiency in the game engine by only producing heat where zombies are unable to spawn?
No changes, just a reason to loot so you aren't as home as much IMO.The screamers in A18 seem a lot better then 17 so far. Used to be a few torches would call em but now I have 4 forges and a lot of torches and only get em periodically. A lot better imo.
That being said I am not at my base often. I am looting or mining or exploring, even at night so idk. I only go to drop stuff off and build there. I have a separate horde base.
Yeah that is def most likely the case lol. I love the new loot in 18. Did a good job on that.No changes, just a reason to loot so you aren't as home as much IMO.
Sound, smell, and MOVING lights all contribute to the heat map. A zombie sees a flickering campfire and it draws his eye, but a stable electric light doesn't.It converts others form of energy into heat and light, not producing energy. We've yet to find a useable way to produce energy. Theoreticly possible by looping a laser light around a black hole, but that is not very practical at the moment. The wind is just another form of converting energy into the activity of leaves and loose objects.
Besides, MM stated the heatmap was not about heat, at least not in terms of temperature nor dogs. So in my view, torches and candles should add nothing to the ingame heatmap.
On the topic though, i put up a base in creative mode. It have no torches, no forges, no workbench. But it do have 2 battery boxes, each hooked up to 2 switches, and 2 turrets on each switch. And even with the switches all off, that base attracts screamers. Not a lot, like 1 every 20 minute or so. Perhaps there are something going on with the heatmap which we do not yet now, or something beeing out of whack.
I found that same yellow trailer and in the kitchen were military and hazmat zombies. It's the POI. That's not particularly awful really...odd and out of place for that POI but not that hard to dispatch. My 2 quality stun baton did the trick and I'm not that good at melee. The furniture helped a little.Maybe there is a bug with the combined game stages, but I doubt it. Can you post a picture of the POI?
Yes.I'm just curious, does a special sound play when you've read all the books in a set?