Adam the Waster
Well-known member
it hard for me to run it on mid lolI've noticed this too...huge FPS drop if I set to high.
it hard for me to run it on mid lolI've noticed this too...huge FPS drop if I set to high.
Maybe they are mining below their base, that heat goes right there.Right, I dont have an issue with them myself, they give me something to do while waiting on the forgesIts just you said you run 2 forges+ and it takes 12 hours (30 mins) for one to show up. Running 4 puts it around 2 hours (5 mins) for me. Others also saying with only two or even less they're getting them a lot more than 30 mins. If its intended that's all good by me
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I've been calling it an exploit for at least three yearsYou have a game dev suggesting something to you and you're calling it an exploit???
got to add that zombie moles bruhhMaybe they are mining below their base, that heat goes right there.
i think screamers should be found anywhere even when exploring.The screamers in A18 seem a lot better then 17 so far. Used to be a few torches would call em but now I have 4 forges and a lot of torches and only get em periodically. A lot better imo.
That being said I am not at my base often. I am looting or mining or exploring, even at night so idk. I only go to drop stuff off and build there. I have a separate horde base.
i think screamers should be found anywhere even when exploring.
but there rare to find even in POI's. there heavy sleepers but there common around schools and houses and could
(in my mind there children zombies and sense kids are loud and annoying they uses that to lure zombies)
The way looting is now I think the blunderbuss needs to be rebalance in somewhere as most people have all kinds of guns before the first BM...Almost seems like the blunderbuss is a niche weapon for playthroughs where the player focuses mainly living in the wilderness....i want my blunderbuster!
it would have 4 barrels , able to shoot the blunderbuss rounds or shotgun shells and fires all four barrels!
It converts others form of energy into heat and light, not producing energy. We've yet to find a useable way to produce energy. Theoreticly possible by looping a laser light around a black hole, but that is not very practical at the moment. The wind is just another form of converting energy into the activity of leaves and loose objects.Fire is active, it produces heat and light. The fire attracts the zombies.
I always thought the definition of an exploit was doing something that is unintended by the game. If one of the guys making the game suggests it then it's not unintended. Maybe I'm wrong though!I've been calling it an exploit for at least three years
How are you not exploiting a deficiency in the game engine by only producing heat where zombies are unable to spawn?
i yes but this would also be cool to find this in places wear kids would be (like schools or day cares)I agree with that. I think more random encounters would be cool out in the world.
sooooo the business zombie?Can we get a Politician Zombie? he would run up to you loot some of your money and leave a "Vote for Pedro" note.
Thank you for taking a look faatal. <sry for delay replying, ISP was down last ~12 hours>I looked at your log. Very old GPU with drivers that look like AMD stopped updating years ago. My guess is Unity is having to do multiple passes for the terrain shader and they are z fighting. Although z fighting is normally across the triangle, not just the edges.
I don't think recent AMD GPUs are having that problem.
yeah a update for it would be nice!The way looting is now I think the blunderbuss needs to be rebalance in somewhere as most people have all kinds of guns before the first BM...Almost seems like the blunderbuss is a niche weapon for playthroughs where the player focuses mainly living in the wilderness....��
Being in a party jacks up the game stage.I know exactly what you wrote. But people in this forum exaggerate, forget about stuff they did (config options etc.) or are not aware of stuff (your friend might have given himself some XP in creative menue). There might be a bug that increases your gamestage. There might be other bugs. You might have visited a poi that is supposed to have ferals and wights.
Nobody knows and because you left out quantifiable data you get an answer like the one madmole gave you. Did that help you in any way in explaining your observation?
Sorry if I "singled you out with it", it is a general problem and half the people here tend to forget that the less info they give the less help is available. It bugs me because I am in a similar situation, receiving lots of bug reports in my work, half of them unusable. And the worst part, sometimes I forget and make the same mistake when I report a bug.
It would be in very poor taste to have a player come home to find his base completely wrecked because he left a forge running.The off-site forge thing still feels like an exploit.
Could you perhaps simulate a zombie attack while the player was away, only spawning the relevant zombies if the player interrupts half-way through? As long as it's done in memory there should be no need to spawn the chunks or zombies and I can't see it chewing _that_ much extra memory, none that wouldn't soon be released again.
There is a book that unlocks +2 clothing pockets, so you would be at 6. Cloth armor has zero movement or stamina penalties so you can load up armor pockets into that and have 0 encumbrance with full inventory.Ah, let me clarify. Say you do an Int build and have no points in either heavy armor or light armor. Wearing either will be a drag. Sure you could wear light armor and just accept the new normal stamina drain. If you want to put the pocket mods you find on armor slot items you're stuck wearing the armor. If you eschew the armor and thus its pocket mods all you get are the 3 +1 mods for clothing items. A pure build wouldn't have pack mule, either, so no inv slots from that.
That said, my current build is Int, Str and Fort decreasing in that order and I'm thinking that as much as I'm enjoying stunning everything all the time I shouldn't have put the points in Int. At least not for another 20+ levels.