PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
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Right, I dont have an issue with them myself, they give me something to do while waiting on the forges :p Its just you said you run 2 forges+ and it takes 12 hours (30 mins) for one to show up. Running 4 puts it around 2 hours (5 mins) for me. Others also saying with only two or even less they're getting them a lot more than 30 mins. If its intended that's all good by me :p
Maybe they are mining below their base, that heat goes right there.

 
You have a game dev suggesting something to you and you're calling it an exploit???
I've been calling it an exploit for at least three years :-)

How are you not exploiting a deficiency in the game engine by only producing heat where zombies are unable to spawn?

 
The screamers in A18 seem a lot better then 17 so far. Used to be a few torches would call em but now I have 4 forges and a lot of torches and only get em periodically. A lot better imo.

That being said I am not at my base often. I am looting or mining or exploring, even at night so idk. I only go to drop stuff off and build there. I have a separate horde base.

 
The screamers in A18 seem a lot better then 17 so far. Used to be a few torches would call em but now I have 4 forges and a lot of torches and only get em periodically. A lot better imo.
That being said I am not at my base often. I am looting or mining or exploring, even at night so idk. I only go to drop stuff off and build there. I have a separate horde base.
i think screamers should be found anywhere even when exploring.

but there rare to find even in POI's. there heavy sleepers but there common around schools and houses and could

(in my mind there children zombies. sense kids are loud and annoying they uses that to lure zombies)

 
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i think screamers should be found anywhere even when exploring.
but there rare to find even in POI's. there heavy sleepers but there common around schools and houses and could

(in my mind there children zombies and sense kids are loud and annoying they uses that to lure zombies)

I agree with that. I think more random encounters would be cool out in the world.

I really like the random ferals I encounter during the day while looting or exploring.

 
i want my blunderbuster!

it would have 4 barrels , able to shoot the blunderbuss rounds or shotgun shells and fires all four barrels!
The way looting is now I think the blunderbuss needs to be rebalance in somewhere as most people have all kinds of guns before the first BM...Almost seems like the blunderbuss is a niche weapon for playthroughs where the player focuses mainly living in the wilderness....😅

 
Fire is active, it produces heat and light. The fire attracts the zombies.
It converts others form of energy into heat and light, not producing energy. We've yet to find a useable way to produce energy. Theoreticly possible by looping a laser light around a black hole, but that is not very practical at the moment. The wind is just another form of converting energy into the activity of leaves and loose objects.

Besides, MM stated the heatmap was not about heat, at least not in terms of temperature nor dogs. So in my view, torches and candles should add nothing to the ingame heatmap.

On the topic though, i put up a base in creative mode. It have no torches, no forges, no workbench. But it do have 2 battery boxes, each hooked up to 2 switches, and 2 turrets on each switch. And even with the switches all off, that base attracts screamers. Not a lot, like 1 every 20 minute or so. Perhaps there are something going on with the heatmap which we do not yet now, or something beeing out of whack.

 
I've been calling it an exploit for at least three years :-)
How are you not exploiting a deficiency in the game engine by only producing heat where zombies are unable to spawn?
I always thought the definition of an exploit was doing something that is unintended by the game. If one of the guys making the game suggests it then it's not unintended. Maybe I'm wrong though!

 
I agree with that. I think more random encounters would be cool out in the world.
i yes but this would also be cool to find this in places wear kids would be (like schools or day cares)

and they would stare at you and would look up to scream and due to the scream being so loud blood flies out of her mouth. and it deatens you (like a stun) so i could be a moment with your friendsif you have any "so they could go shut that thing up". "or wow that was close"

- - - Updated - - -

Can we get a Politician Zombie? he would run up to you loot some of your money and leave a "Vote for Pedro" note.
sooooo the business zombie?

im trying not to give my ideas for zombies cuz it would be 2 pages long!

 
I looked at your log. Very old GPU with drivers that look like AMD stopped updating years ago. My guess is Unity is having to do multiple passes for the terrain shader and they are z fighting. Although z fighting is normally across the triangle, not just the edges.
I don't think recent AMD GPUs are having that problem.
Thank you for taking a look faatal. &lt;sry for delay replying, ISP was down last ~12 hours&gt;

Yes, quite old & final driver was 2015. Was still getting 30+ fps @ 1600x900 in A17; most of the prettys off or low other than Half textures & Trees Med. Quite playable for me.

Certainly not Apples to Apples but I've had no issues running Empyrion which is also running Unity 2019.

EGS: Initialize engine version: 2019.1.10f1

7dtd: Initialize engine version: 2019.1.0f2

Been a couple years since I looked but last I did the Nvidia GPUs that would offer enough of an improvement to be worth bothering and would work in the mobo drew nearly twice the juice, so I'd likely need a new power supply as well. Not in the cards (heh) right now (shrug).

-- just in case the following helps

I've seen a few, possibly similar, issues reported by players with more current AMD GPUs.

One from a AMD radeon 5700XT here, Unholyjoe commented that it's a known issue..?

https://7daystodie.com/forums/showthread.php?128820-White-flickering-dots-on-ground-textures-and-stones

Posters who listed their card in this thread are all older like mine, though not everyone listed their GPU;

https://7daystodie.com/forums/showthread.php?127827-Terrain-is-showing-wireframe-Alpha-18

 
The way looting is now I think the blunderbuss needs to be rebalance in somewhere as most people have all kinds of guns before the first BM...Almost seems like the blunderbuss is a niche weapon for playthroughs where the player focuses mainly living in the wilderness....��
yeah a update for it would be nice!

maybe it could uses like glass for bleed damage! , oil for fire , and more cuz the blunderbuss its purpose was if there was junk on the ground like glass , rocks or metal. you put it in then gunpowder , push it down, then fire

 
I know exactly what you wrote. But people in this forum exaggerate, forget about stuff they did (config options etc.) or are not aware of stuff (your friend might have given himself some XP in creative menue). There might be a bug that increases your gamestage. There might be other bugs. You might have visited a poi that is supposed to have ferals and wights.
Nobody knows and because you left out quantifiable data you get an answer like the one madmole gave you. Did that help you in any way in explaining your observation?

Sorry if I "singled you out with it", it is a general problem and half the people here tend to forget that the less info they give the less help is available. It bugs me because I am in a similar situation, receiving lots of bug reports in my work, half of them unusable. And the worst part, sometimes I forget and make the same mistake when I report a bug.
Being in a party jacks up the game stage.

 
The off-site forge thing still feels like an exploit.
Could you perhaps simulate a zombie attack while the player was away, only spawning the relevant zombies if the player interrupts half-way through? As long as it's done in memory there should be no need to spawn the chunks or zombies and I can't see it chewing _that_ much extra memory, none that wouldn't soon be released again.
It would be in very poor taste to have a player come home to find his base completely wrecked because he left a forge running.

 
Ah, let me clarify. Say you do an Int build and have no points in either heavy armor or light armor. Wearing either will be a drag. Sure you could wear light armor and just accept the new normal stamina drain. If you want to put the pocket mods you find on armor slot items you're stuck wearing the armor. If you eschew the armor and thus its pocket mods all you get are the 3 +1 mods for clothing items. A pure build wouldn't have pack mule, either, so no inv slots from that.
That said, my current build is Int, Str and Fort decreasing in that order and I'm thinking that as much as I'm enjoying stunning everything all the time I shouldn't have put the points in Int. At least not for another 20+ levels.
There is a book that unlocks +2 clothing pockets, so you would be at 6. Cloth armor has zero movement or stamina penalties so you can load up armor pockets into that and have 0 encumbrance with full inventory.

EDIT: You can put in the mods that remove movement penalties from light armor as well, and get rid of a ton of the penalty, and offset with a special jacket that boost run speed to negate the penalty.

 
I hope one day there will be a water update!

there would be old loot in the water

fish to catch like bass , trout , catfish , sturgeon etc and you can either sell them or "scrap them" for meat and bones.

gators in the water that hunt zombies , other animals or you

cattails

updated water

etc!

 
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