However works best, but I really would like to see a "reason" to craft in that way, but still maintain the need to loot mods and such.We could allow t6 crafting but we'd enable random stats. Imagine rolling the dice of 18 parts to see what you got?
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Mining does provide a challenge. You just haven't realized it yet. Its called time management. For every second your getting coal, iron etc you aren't gathering brass, you aren't making your walls 3 meters thick, you aren't finding that gun that does 20% more damage than the one you have, you don't have AP ammo unlocked yet, etc.
Not everything in the game should kill players. Anyhow keep going and let me know how it goes. Turn up the difficulty if you want![]()
Actually, you're describing a single player game (which makes sense, that's how you play). However, in a MP game, there is usually someone(s) dedicated to each of those roles. So that's where things (apparently) are falling apart for him. So I think it is possibly (I haven't played enough to have an opinion yet), an SP vs. MP thing.