PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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The default difficulty was lowered by one - so zombies die a bit faster than they normally have. Which also reduces overall ammo expenditure. For testing exp, all I did was bump it up one notch above the default - which is the old default. And, it could be said - well just keep raising the difficulty until you start struggling with ammo - but that's not fun - that's tedious..the only reason you would struggle with ammo is just because you're standing there shooting the same zombie in the head over and over when the difficulty is maxed.
Everything was actually balanced for "Nomad" difficulty.

Changing the label on the difficulty selection was done pretty close before release. =P

(it really changes nothing and if players feel better about playing above-default difficulty, win-win!)

 
Lets see what you think at level 80. Turn up the difficulty if you think its too easy. "The rest of us". I'm so sick of single guys trying to add weight to their post using we or us. So you are 10-20% through the journey IMO and making rash decisions. This is a 100-200 hour game now not 28 hours. You have barely scratched the surface.
Well said! It's just like back in A16, to a degree; the first several hordes were somewhat underwhelming to say the least, but post day 49+, the switch was flipped. If you didn't have a suitable base, a boatload of ammo, traps... You were ef'ed. I am normally quite passive, but to anyone who is saying that A18 is "lackluster" thus far, I would love to see the looks on their faces when A18's switch is flipped, so to speak. (That is, if they keep playing. I hope they do; it's a fantastic game. :) )

 
...we're trying to run a business here.
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Amen brother! GG on A18e to all the devs. Awaiting with bated breath the next experimental release, hopefully with fix(es) for the fps issue. Until then, running the game in a 720p window.

I know we have a Delete on Death option for gear now, but any chance we will see a true Dead is Dead option in the near future (where it also deletes the character profile/save, and resets any cell with LCB placed)?

 
Dude Guppy, you need to move on to a new game then, don't you feel like your wasting time/essence into raging about a game? Sure you can fanboy post and have rage posts, but to "Us". "We" feel that "We" want youto move on.
"The community" as spoken for "us"

At this point, seems like your just trolling or need a new hobby...
pot, kettle?

 
ah so the easy experience and dukes from looting up those farm plots will be gone next update huh?

will we need to do a restart or will it be ok to continue our saves?

 
Madmole, eres el genio de los genios!!

Amo éste juego. Me molesta la gente que no entiende el desarollo del mismo pero sobre eso no podemos hacer nada. Van 1024 horas steam para mي y todavلi no empece en alpha 18.. ;) Si miro todos los dيas videos sobre nuevas IA, poi's y demلs. Gracias por crear éste espectacular juego y poner tanto contenido nuevo!!
Mi pc:

Motherboard: Asus TUF x470 plus gaming

Procesador: AMD Ryzen 5 2400g 3.6

Ram: 2x8 g. skill sniper X a 3200mhz

GPU: Nitro Sapphire Rx 570 8gb vram

Monitor: Samsung 24' Full HD
 
Its way more fun than 17 was. I was quite upset at how 17 went, and I was a bit rude to Joel and Roland and others. !7 was a big adjustment and one I just could not sink my teeth into after years of Alphas I had loved. Im noticing the rage on zombies is a pleasant addition to difficulty. So even though there is (sadly) less zombies overall each encounter can be deadly. Mind you this is early game. I've had 2 plays so far. My first was to day 14 and we had one horde night. It was a day 7. My wife died early on (around 2350) and respawned in our basement. Unfortunately she did not get back outside fast enough and i killed the last zombie before they could sense her.
For some reason our horde night ended right there. It was majorly disappointing. As was our second. I may need to crank difficulty though. Of course, I am not the target 7 days player as you probably suspect because I love things much harder so I wont hold the vanilla game at fault for this.

My only two complaints are crafting and loot. I know MM wants to move away from things being craft dependant so i kind of expected this. But crafting is just.... not required except for MAYBE food and even then you want canned food. I miss crafting mats and tools. Now i just find them right away. Which is my other bone of contention. Loot seems (to me again not the average player mind you) a bit high. Sure you get low quality stuff but the stats can be very good and "so far" i have not had a need for mods. Again early game. The scavenging game is strong. Pois are amazing i feel. The overall tone of the alpha is spot on.

Overall though I am enjoying it. I will continue to enjoy vanilla for quite a bit more time before most likely doing my thing and making loot rarer etc. But I LOVE the long game. I can easily go to day 600 and still not get bored but that is 100 percent NOT what MM and TFP are targeting. So i slow down XP a bit, I lower loot a bit. But that by no means is meant to infer that this Alpha is not good. It is, Im just a VERY picky player.

I must say the books and schematics are my most favorite part. I find myself ALWAYS looking for them, even if just to complete them. Its a fun thing to collect and the bonuses are quite nice. Im so happy they added them in. JUST buying perks got boring in 17. This adds spice.

In summary, I am a Pimps Believer again. And I am also a modder. And as a modder Im extremely excited for the tools they have given us. As a player I look forward to seeing these new systems expanded and added to.
I agree with this :)

I rly enjoyed Raven 4.3 it was a wonderfull experiance, all the crafting recepies, weapons, quests, loot, nightterrors, rad zones for endgame etc etc., it was rly a blast ^^ of corse I did rise some xp multipliers and changed some crafting recepies (cause some where a bit too overkill :) ) ... but overall it all was amaizing. Was hoping that a17 will look something like that.

As for the current situation on food .. well maybe add some temporarily buffs or perks for crafted foods and drinks so they get some more value ... or add traps for animals that need baits ..

At some point I like old ''Wellness system'' better .. if you die alot you loose wellness and will be forced to play with lower hp what decreases ur surviablity but you dont get any penalty for doing so .. on the other side ppl who where playing carefully and rised their wellness didnt get any noticabe bonuses for it .. In my opinion nice solution would been adding boonuses for each wellness lvl reached like: 110-130=% stamina recovery per/s, 130-150= bonus health regeneration etc etc

Also seperate gun parts, quality system from 0-600 & item wear system was kinda cool in my opinion - made looting more fun, each gun or tool you found even few points higher felt more rewarding, recrafting tools was necessary cause they lost they durability .. ah and gore blocks .. the view after horde night and every corpse looting was like a opening a christmas present xD

Ah well past is a past .. :)

Overall I like a18, all the new prefabs, quests, zombie rage, venchiles, all new shematics GF FP ^^

 
I do find looting to be a bit too powerful now.

You can get more powerful more quickly by looting a lot, rather than leveling a lot.

Not sure how I feel about that yet.

This is on Solo Permadeath, Nomad (rest default)

 
pot, kettle?
If it is i am a little black pot :)

I do apoligize for my ranting even though its random. Idk wtf i did but i get 50 fps and the game is great.

I think i just needed to switch my formula from little whiner to deal with it and play or leave

also if you are calling the kettle black cause i used us we etc, notice the " 's :)

 
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Lets see what you think at level 80. Turn up the difficulty if you think its too easy. "The rest of us". I'm so sick of single guys trying to add weight to their post using we or us. So you are 10-20% through the journey IMO and making rash decisions. This is a 100-200 hour game now not 28 hours. You have barely scratched the surface.
Dunno if I can sit through level (whatever I am now) to get to level 80 to see if there's any additional challenge. Hell by then I'll have even more chests of concrete and ammo.

..and you're a single guy who uses the same system of "us" to determine what players want...

Yeh yeh e3 booth, but you were as equally enthusiastic about a17 as you are 18, so I'll just wait until the shininess wears off and others of the "us" start saying the same thing.

 
If it is i am a little black pot :) I do apoligize for my ranting even though its random. Idk wtf i did but i get 50 fps and the game is great.

I think i just needed to switch my formula from little whiner to deal with it and play or leave
or mod. remember, some of the ones that mod have discord servers with people who do play, some have hundreds to a think 1 has 3k people on his? and their we and us is referring to the group consensus of those discord servers. MM is aware of this and tends to give them a wee bit more leeway, but shuts them down still the same.

Also, do remember MM is balancing the game along HIS playstyle. because that is his perspective. the rest of us, &lt;using that word loosely&gt; are just trying to add ours for a more balanced game.

I live in a glass house. Now where did I leave that Mole shaped rock?

 
Dude Guppy, you need to move on to a new game then, don't you feel like your wasting time/essence into raging about a game? Sure you can fanboy post and have rage posts, but to "Us". "We" feel that "We" want youto move on.
"The community" as spoken for "us"

At this point, seems like your just trolling or need a new hobby...
First, raging? I'm calm and rational. You?

Wasting my time? Nope, someone has to be the first to say it, in hopes of getting it changed. Otherwise, why are we here? Just to be sycophants? No, the pimps don't roll that way, for which I'm appreciative. Fyi, mm isn't the only dev.

Fanboy? I don't feel like either you nor me is doing that.

...but do you have a point you're trying to make, or are you satisfied with YOUR trolling?

Sorry little buddy, my opinion is just as valid as yours.

Offended by the us statement? Read Jax, doctor3d, and others who share similar opinions... More will come. Rest assured.

 
or mod. remember, some of the ones that mod have discord servers with people who do play, some have hundreds to a think 1 has 3k people on his? and their we and us is referring to the group consensus of those discord servers. MM is aware of this and tends to give them a wee bit more leeway, but shuts them down still the same.
Also, do remember MM is balancing the game along HIS playstyle. because that is his perspective. the rest of us, &lt;using that word loosely&gt; are just trying to add ours for a more balanced game.

I live in a glass house. Now where did I leave that Mole shaped rock?
all in all its just a game, follower or not. imo ppl who stream video games should not make what some make. its stupid. im in that boat for actors as well.

probably why u could give 2 $%#s about 1-3000 people who follow a mod. thats literally a spec in civilization. yes i will admit 17k people are playing 7d2 atm and if 3000 of them were the "we" and "us? sure thats 17.7% of the game players. still not 51% :)

Trump did not win for the 17%, he won cause americans are stupid and voted for him.

 
I think the current implementation of food poisoning is not too different then how it is in fallout. The difference in that game is eating food gives you health but also increases your radiation level which needs to be maintained by the player.
In fallout most food gives you rads. For every point of rads you have you lose a point of max health. You take meds to get rid of it. Ours is more forgiving and restores lost health with a small risk of food poisoning, not an impending doom of low health bar if you get too much rads.

 
all in all its just a game, follower or not. imo ppl who stream video games should not make what some make. its stupid. im in that boat for actors as well.probably why u could give 2 $%#s about 1-3000 people who follow a mod. thats literally a spec in civilization. yes i will admit 17k people are playing 7d2 atm and if 3000 of them were the "we" and "us? sure thats 17.7% of the game players. still not 51% :)

Trump did not win for the 17%, he won cause americans are stupid and voted for him.
before this gets wiped, no politics allowed on the forums, do remember he lost the popular vote

edit and with that, time to put the troll on a diet.,

 
all in all, again, a game. good for TFP making bank. id rather them make bank and have a ok game with complainers than make little revenue and have the best game on the planet. Mouths need to be fed and cars need gas etc etc.

 
Thanks. I appreciate the time you took for all this information, but that information is useless for me as I have played this game solo for enough years.What about the information I was looking for?

I am hoping to see settings (number of hordes, number alive, day length, difficulty, loot chance), day #, gamestage, and how much ammo you have in storage at the moment.

- - - Updated - - -

That's not the point I'm making. The point I am making is that with the amount of time you have been spending in MP this alpha, it is not humanly possible to put enough time in SP to be able to draw a valid conclusion that there is too much ammo loot.
Still a false assumption. I took whole days off to play.

And again, mp requires MORE ammo, because instead of x amount being divided up by 1 single player it's divided up by several. The world doesn't spawn more ammo because more people are on.

 
You are taking things too literally. Does it makes more sense if we forget about radiation and just say there is something in the environment that is in all plants and animals and makes humans sick? Maybe it's an alien life form, maybe it's magic, maybe it's some new form of particle that was not previously discovered. Who knows? Why is this so important to cram into a logic box?
Its whatever we say it is. To the player its food poisoning. In reality it is some unknown contaminant that seemed to happen around the time of the bombing and zombie outbreak.

 
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