Gazz
Fun Pimps Staff
Everything was actually balanced for "Nomad" difficulty.The default difficulty was lowered by one - so zombies die a bit faster than they normally have. Which also reduces overall ammo expenditure. For testing exp, all I did was bump it up one notch above the default - which is the old default. And, it could be said - well just keep raising the difficulty until you start struggling with ammo - but that's not fun - that's tedious..the only reason you would struggle with ammo is just because you're standing there shooting the same zombie in the head over and over when the difficulty is maxed.
Changing the label on the difficulty selection was done pretty close before release. =P
(it really changes nothing and if players feel better about playing above-default difficulty, win-win!)