PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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@ the Dev Team.
At over 4k Hours, since the early early alphas. This is the Best this game has Ever Felt.

It seems like this was a Quality of Life, Fun and Balance Patch.

I'm the guy who plays on Insane and doesn't die. I never even cheese the Ai either.

Now in 18, the game is Fun in all the category's, from the simple enrage the Zeds get when you shoot them, making you think about every Unnecessary kill, to things like Auto Zooming out of Scope when you try to sprint away. Looting is Now Useful and fun again. Multiple options to Spec out your character depending on what early loot you get.

food is relevant again, no more massive stockpiles making it a useless mechanic. Canned food is Useful again

Gas is relevant again, no more mine one night and never have to worry again.

Even Feathers are now relevant, in the past you'd be swimming in them to the point where you never had to worry about it at all.

Removing the need to craft 50 different shapes of blocks to build... great quality of life improvement.

all the little things and aspects of the game that were intended to add up to a unique experience were trivial in the past, and quickly pointless to even exist.

But now they are useful and interesting and combining to a overall unique survival experience. where you have numerous options on how you want to approach it.

Keep on going the direction you are going. i always felt this was a game made by y'all reading my mind of what i want.

Thanks and good luck, cant wait to see what the future holds in store for us.
Awesome post. Massive agreement from me.

 
Why do Devs and forum mods keep calling our rigs potatoes? ...
- - - Updated - - -

#Proudofmypotato

#Potatoesarenottheproblem

I wouldn't take any offense to it, its just slang and easier to say than "a computer with some or all low end hardware". We did optmize the ♥♥♥♥ out of it, but one little thing is killing it, I predict that most users will experience better fps than ever once we solve it.
Also, it's a call out to Portal2 where the Big bad evil AI, GLaDOS, is overthrown and installed... literally.... into a potato.

 
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After a fair few hours since release I been listening to the random music whilst playing.
Initially its neat but I am finding that it kind of has only one tempo and isn't as random as I hoped. I know you will build upon it and I am sure this is the start of something funky.
I hope we can mod this in the future. I want to put my own music or other peoples in. To be honest the drums/percussion takes away from the ambiance. Just have the strings.

 
Roland, for the love of God, please bring in the ban hammer. This fps 'rant' is getting out of hand.
Dead horse is dead, ain't no amount of flogging gonna get it up any faster.

As Jax said a few posts ago, some people don't know the Experimental-to-Stable process, so they get nervous and freak the hell out. We need to be patient with them.
Nevertheless, some people need to learn some manners. Lol :p

Edit: If Joel can be patient with them, we can too lol.
I am with Tetrameth, and not just on the FPS ranting. Should include those being super disrespectful and massive multiple posts that are not on topic. (Same for the bug reporting forum as well.)

And, I can try to be like Madmole, although I have not received any 'investment income' to offset my 'respect' 'filter'.

 
@madmole Bug found. I hoped over this trader's metal bar railings, and they collapsed. :p
BsU50s7.jpg
Lose some weight

 
I've read the opposite a 1000 times, can you be more specific?
For clubs and sledges, the actual range is longer then the animation suggests.

At least, i think that is why, and it takes a bit of time to getting used to.

 
hey odetta, i just tested in our current test build and spike do not give xp... as joel some what said.. its the electric traps if you spec into the prks to give the small percentage of xp to you.
hope this helps :)
I'd be fine if mines worked the same way, perk into demo and you get a percentage of exp when they kill something. Thanks for taking the time, I appreciate it.

 
I am with Tetrameth, and not just on the FPS ranting. Should include those being super disrespectful and massive multiple posts that are not on topic. (Same for the bug reporting forum as well.)
And, I can try to be like Madmole, although I have not received any 'investment income' to offset my 'respect' 'filter'.
Lol, I try to be empathetic with those who don't understand some things, either by age, ignorance or both.

But I agree that some ***holes need to be banned. Roland will decide.

 
Melee seems to be horrible.
Sledge seems to have a half of a block range and its impossible to hit a zombie when its going up the stairs if you are above it, power attacks for whatever reason miss 3 out of 5 times, extended Zs range is good, but melee just feels so bad now, the glancing blows give no feedback and don't seem to work at all.

I've also suddenly got FPS drops from stable 60 to ~20 out of nowhere.
can confirm

using power attacks with the sledge feels like trying 2 poke a fly with a cue

 
And the fact that you guys didnt encounter it is exactly why i originally said you want to test on more systems (not low end systems, since you're more likely to be forgiven for that).
That's exactly what TFP is doing by releasing an experimental version of A18 before releasing it to the general public. Lots of different hardware specs are now helping with the TESTING of the game before it's released. A18 HAS NOT YET BEEN RELEASED.

 
That's exactly what TFP is doing by releasing an experimental version of A18 before releasing it to the general public. Lots of different hardware specs are now helping with the TESTING of the game before it's released. A18 HAS NOT YET BEEN RELEASED.
Yeah, i wish more people more understand that. Unfortunately that's out of our control. And, like i said before, that's not a realistic expectation to have.

 
hello Madmole, good job with this alpha, testing the especialization of explosives i have a problem,the unique explosive with block damage is a dynamite but the cardbrige of dynamite what can your place has been eliminated, Now only you can throw dnamite , if you want crash a wall

the result is that you break the floor with the wall. please return the cardbrige of dynamite placeable.





 
Roland, for the love of God, please bring in the ban hammer. This fps 'rant' is getting out of hand.
Dead horse is dead, ain't no amount of flogging gonna get it up any faster.
Yeah ban people for complaining, also ban tetra for complaining about people complaining.

 
For those who don't understand:

Experimental release it's about giving (those who are interested in bug-spotting and testing) a chance to try out the new alpha 18, if you're trying it you should be patient since it's still in development and NOT YET OUT, you should give useful information, feedback and bug reports to TFP so they can do their best to fix them before A18 stable is released. Even then, they can do new builds to fix those bugs or performance issues that are not yet discovered. Per example A17.4 played greatly better than A17exp in every aspect.

 
After reading all this, looks like what they understand as a MF and what we think is a MF is WAYYYY off......

If you change you graphics settings back and forth you eventually at all textures to be black with black shadows (different hue black shadows)...

Yes FPS is annoying to complain about, but when the Hype train is driven by someone who says performance is a HUGE increase the whole time its being driven, and then when it finally stops to pick up the general public and not just the VIP, well then the train goes slower, people notice that the tables in the dining cart were really never that clean, and the food is abysmal.

Point being: Hype train should of never left the station without a proper inspection

 
For those who don't understand:
Experimental release it's about giving (those who are interested in bug-spotting and testing) a chance to try out the new alpha 18, if you're trying it you should be patient since it's still in development and NOT YET OUT, you should give useful information, feedback and bug reports to TFP so they can do their best to fix them before A18 stable is released. Even then, they can do new builds to fix those bugs or performance issues that are not yet discovered. Per example A17.4 played greatly better than A17exp in every aspect.
Haha, you're preaching to the choir here mate. Go post that on Reddit and the Steam forums. Maybe you'll get somewhere there :)

 
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