@ the Dev Team.
At over 4k Hours, since the early early alphas. This is the Best this game has Ever Felt.
It seems like this was a Quality of Life, Fun and Balance Patch.
I'm the guy who plays on Insane and doesn't die. I never even cheese the Ai either.
Now in 18, the game is Fun in all the category's, from the simple enrage the Zeds get when you shoot them, making you think about every Unnecessary kill, to things like Auto Zooming out of Scope when you try to sprint away. Looting is Now Useful and fun again. Multiple options to Spec out your character depending on what early loot you get.
food is relevant again, no more massive stockpiles making it a useless mechanic. Canned food is Useful again
Gas is relevant again, no more mine one night and never have to worry again.
Even Feathers are now relevant, in the past you'd be swimming in them to the point where you never had to worry about it at all.
Removing the need to craft 50 different shapes of blocks to build... great quality of life improvement.
all the little things and aspects of the game that were intended to add up to a unique experience were trivial in the past, and quickly pointless to even exist.
But now they are useful and interesting and combining to a overall unique survival experience. where you have numerous options on how you want to approach it.
Keep on going the direction you are going. i always felt this was a game made by y'all reading my mind of what i want.
Thanks and good luck, cant wait to see what the future holds in store for us.