PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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I have an idea for the stun baton that might make it more interesting. Instead of whacking a zombie a few times to charge it up, what if you charged it up by holding down the power swing button? The longer you charged it up the longer it stays activated. Stamina would drain as you charged it up.

 
Faatal. dude I'm so loving the limbs exploding off animals. that has saved my ass a few times against wolf's and dogs. I will say the fortitude build is insane and using fists and watching all those heads or limbs explode has me feeling like I'm in fist of the north star lol.
LOL I loved that movie! So cheesy even back then, but so awesome.

 
uhm, wait a minute. to upgrade a hatch to a scrap hatch, you need to use a scrap hatch? that makes no sense. why bother? just make the scrap hatch.

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You honestly like the completely flat and square cities? Try to see if you can find height differences within one city.
havent found a big city yet, mostly small communities and some sets of 3 pois in the hills. havent left the desert yet.

 
@MM, Hello.

I think you need to correct the description of the perk Javelin Master - 1. Sharp Sticks.

It says here that we can create spears of the first level and open the recipe for an iron spear, if I understand correctly.

But from the start we know how to create spears of the first quality.

Therefore, here you need to remove the mention of the possibility of creating copies of the first quality.

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Apparently if you leave a server with your junk turret placed, it's not yours anymore. A friend is getting shot by mine and when I rejoin I can't pick it up either. We're also allies within the game so it shouldn't shoot him.
Thats better pranking than leaving a turd in a loot box!

 
With all due respect, i don't know whether it's such an improvement. Yes, the areas outside the cities look nice enough. The cities themselves are placed in rather massive craters again, as we saw in a16. They don't have very steep slopes, but it still looks unnatural. All cities are also just.. squares..
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* steps one meter to the SW *

Now I'm closer to you &lt;3
I'm pretty sure the roads and towns are using 17's code mostly. Terrain gen is brand new and looks great IMO, so we'll improve roads/towns more in the future.

 
For those with bad FPS when they go outdoors and look at terrain, you can try this in the console:
gfx dt

That will toggle distant terrain off/on. Does your FPS jump back up with it off?
Absolutely no change observed. I will get upwards of 150fps without V-Sync indoors. When I climb up to the roof of my shack and start looking around, the FPS drops into the 40s.

I picked a spot that the FPS was the lowest and tried this command. I observed a minor change of around 3FPS. In turn, I tried all of the settings available and found that the massive frame drop was not affected by any of them. As expected, SS-Reflection quality and SSAO made the biggest overall changes in max FPS observed. While only minor changes in min FPS (while looking at terrain) was observed. Massive FPS drop continued with these options disabled as well.

Distant terrain is not the problem here. It appears to be something near field based on my non-scientific observation of how much near terrain was occluded by the roof of the building. AKA how close I was to the edge or the center of the roof. With distant terrain always visible.

Please get this fixed ASAP. 40FPS feels really bad with a 120hz monitor. Having to use adaptive V-Sync at 60Hz just to have a playable game with decent frame pacing is not what I bought this monster game destroying rig for. :D

 
uhm, wait a minute. to upgrade a hatch to a scrap hatch, you need to use a scrap hatch? that makes no sense. why bother? just make the scrap hatch.
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havent found a big city yet, mostly small communities and some sets of 3 pois in the hills. havent left the desert yet.
To keep people from bypassing mechanical parts and stuff required for the higher class doors. Probably an oversight on the scrap hatch since its just scrap. The main change was supposed to be you aren't getting a vault door without the mechanical parts and upgrades only allow one item. Like IRL you don't magically convert a pos wooden door to a steel one, you buy a new door and hang it. At least you don't have to tear the door off.

 
@MM, Hello.
I think you need to correct the description of the perk Javelin Master - 1. Sharp Sticks.

It says here that we can create spears of the first level and open the recipe for an iron spear, if I understand correctly.

But from the start we know how to create spears of the first quality.

Therefore, here you need to remove the mention of the possibility of creating copies of the first quality.

022.jpg
Maybe, its not a bug to have information. Most people look at the first perk to see what it does in general and if no mention of crafting quality then they might be confused as to where they will begin to craft better things.

 
I'm not sure if this is a bug or feature but if you attack the junk turret with the stun baton it electrifies the turret and has a chance to electrify the zombies. I was blown away when it first happend. Haha. Please make this a thing if it isnt already.

 
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It's there a problem with the snow biom optimisation cuz i get incredibly low FPS. In the other bioms everything is smooth.

BTW, the new RGW didn't suppose to have rivers? :02.47-tranquillity:

 
@Faatal
Changing the distant terrain to off, using the gfx dt setting gives me back about 5-10 FPS. So i go from ~25 to ~30/35.

Doesnt look like that's it. I should be getting more than double that on this setup (60-70).

Is there anyway we can get a list of the gfx commands, so we can test ourselves? I tried 'help gfx' but that didnt do it.

'gfx pp enable 0' gives literally 0fps extra while dramatically changing the lighting for the worse.

There's something completely hogging my GPU to 100% load and it's not the textures since it's an 8GB card and i can see the VRAM util hovering between ~5 and 6GB.

When looking at a scene full of water, it's the same low FPS btw. It's not limited to distant terrain or anything. In the case of the waterscene it's probably the ground underneath the water that's causing it. Chaning any water settings doesnt affect it in the slightest.
gfx pp is turning off all the post processing effects, which are generally not that expensive on better GPUs. If you had no gain with that, then changing the individual effects won't do anything.

VRAM is often used by the OS and other programs in addition to what 7dtd is using.

For those on a recent version of Windows 10, you can open task manager, select the Details tab, right click on a column header, select "Select Columns", scroll to the bottom and check the 4 GPU choices. Now you can see the "Dedicated GPU Memory" column, which shows what each task is using.

 
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Made great game today, till day 11, one death only (vanilla settings in my own RWG). Got great loot, its absolute fun and zeds make me scared again. Lots of decisions, many cool moments. Good job.

 
I honestly don't think this is intended.You guys went to so much trouble and hard work making sure this would be a relatively smooth launch, because of what happened with a17, and when you look at the steam forums, this forum, and twitch, people are talking about the bad performance. (On the flip side, that seems to be about the only bad part of this release, so kudos for that :) )

As far as this being an experimental to an early access game, yes that is true. But public perception being what it is, the real worlkd doesnt work that way. First impressions matter, no matter if it's experimental. That type of information just gets lost in the noise.

Hope you guys prepare a better launch for A19/Gold. :)
All you are promoting is for TFP to go back to not doing experimentals. Experimental builds are a relatively new thing and before TFP pulled the trigger on it one of their worries was exactly what you are describing. If TFP can't even get a grace period of a few days to configure performance for the suddenly massive number of configurations that are suddenly playing then I can tell you that their response is likely to be to take away the experimental build model rather than somehow "prepare better" next time.

Preparing better would be testing different configs behind closed doors for a few months to keep the poor results private instead of letting the community who chooses to opt in try it on their potatoes and report.

Now if your response is, "I don't mind waiting for a good launch and a good version if it means they have good performance from day 1" then by all means opt out and wait until 18.2 to be your own day 1 and you will have experienced your much better launch.

 
All you are promoting is for TFP to go back to not doing experimentals. Experimental builds are a relatively new thing and before TFP pulled the trigger on it one of their worries was exactly what you are describing. If TFP can't even get a grace period of a few days to configure performance for the suddenly massive number of configurations that are suddenly playing then I can tell you that their response is likely to be to take away the experimental build model rather than somehow "prepare better" next time.
Preparing better would be testing different configs behind closed doors for a few months to keep the poor results private instead of letting the community who chooses to opt in try it on their potatoes and report.

Now if your response is, "I don't mind waiting for a good launch and a good version if it means they have good performance from day 1" then by all means opt out and wait until 18.2 to be your own day 1 and you will have experienced your much better launch.
&gt; Implying that the failures were the result of us having "potatoes"? Nice.

 
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