A dutchy complaining about flatness... Well I'll be....You honestly like the completely flat and square cities? Try to see if you can find height differences within one city.
A dutchy complaining about flatness... Well I'll be....You honestly like the completely flat and square cities? Try to see if you can find height differences within one city.
Hehe well.. we still dont have cities in 7days lying below sea-levelA dutchy complaining about flatness... Well I'll be....
LOL I loved that movie! So cheesy even back then, but so awesome.Faatal. dude I'm so loving the limbs exploding off animals. that has saved my ass a few times against wolf's and dogs. I will say the fortitude build is insane and using fists and watching all those heads or limbs explode has me feeling like I'm in fist of the north star lol.
havent found a big city yet, mostly small communities and some sets of 3 pois in the hills. havent left the desert yet.You honestly like the completely flat and square cities? Try to see if you can find height differences within one city.
Thats better pranking than leaving a turd in a loot box!Apparently if you leave a server with your junk turret placed, it's not yours anymore. A friend is getting shot by mine and when I rejoin I can't pick it up either. We're also allies within the game so it shouldn't shoot him.
Haha....that's awesome!That is precious. Have not seen that way to lose a spear.
I'm pretty sure the roads and towns are using 17's code mostly. Terrain gen is brand new and looks great IMO, so we'll improve roads/towns more in the future.With all due respect, i don't know whether it's such an improvement. Yes, the areas outside the cities look nice enough. The cities themselves are placed in rather massive craters again, as we saw in a16. They don't have very steep slopes, but it still looks unnatural. All cities are also just.. squares..
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* steps one meter to the SW *
Now I'm closer to you <3
Absolutely no change observed. I will get upwards of 150fps without V-Sync indoors. When I climb up to the roof of my shack and start looking around, the FPS drops into the 40s.For those with bad FPS when they go outdoors and look at terrain, you can try this in the console:
gfx dt
That will toggle distant terrain off/on. Does your FPS jump back up with it off?
To keep people from bypassing mechanical parts and stuff required for the higher class doors. Probably an oversight on the scrap hatch since its just scrap. The main change was supposed to be you aren't getting a vault door without the mechanical parts and upgrades only allow one item. Like IRL you don't magically convert a pos wooden door to a steel one, you buy a new door and hang it. At least you don't have to tear the door off.uhm, wait a minute. to upgrade a hatch to a scrap hatch, you need to use a scrap hatch? that makes no sense. why bother? just make the scrap hatch.
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havent found a big city yet, mostly small communities and some sets of 3 pois in the hills. havent left the desert yet.
Maybe, its not a bug to have information. Most people look at the first perk to see what it does in general and if no mention of crafting quality then they might be confused as to where they will begin to craft better things.@MM, Hello.
I think you need to correct the description of the perk Javelin Master - 1. Sharp Sticks.
It says here that we can create spears of the first level and open the recipe for an iron spear, if I understand correctly.
But from the start we know how to create spears of the first quality.
Therefore, here you need to remove the mention of the possibility of creating copies of the first quality.
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gfx pp is turning off all the post processing effects, which are generally not that expensive on better GPUs. If you had no gain with that, then changing the individual effects won't do anything.@Faatal
Changing the distant terrain to off, using the gfx dt setting gives me back about 5-10 FPS. So i go from ~25 to ~30/35.
Doesnt look like that's it. I should be getting more than double that on this setup (60-70).
Is there anyway we can get a list of the gfx commands, so we can test ourselves? I tried 'help gfx' but that didnt do it.
'gfx pp enable 0' gives literally 0fps extra while dramatically changing the lighting for the worse.
There's something completely hogging my GPU to 100% load and it's not the textures since it's an 8GB card and i can see the VRAM util hovering between ~5 and 6GB.
When looking at a scene full of water, it's the same low FPS btw. It's not limited to distant terrain or anything. In the case of the waterscene it's probably the ground underneath the water that's causing it. Chaning any water settings doesnt affect it in the slightest.
All you are promoting is for TFP to go back to not doing experimentals. Experimental builds are a relatively new thing and before TFP pulled the trigger on it one of their worries was exactly what you are describing. If TFP can't even get a grace period of a few days to configure performance for the suddenly massive number of configurations that are suddenly playing then I can tell you that their response is likely to be to take away the experimental build model rather than somehow "prepare better" next time.I honestly don't think this is intended.You guys went to so much trouble and hard work making sure this would be a relatively smooth launch, because of what happened with a17, and when you look at the steam forums, this forum, and twitch, people are talking about the bad performance. (On the flip side, that seems to be about the only bad part of this release, so kudos for that)
As far as this being an experimental to an early access game, yes that is true. But public perception being what it is, the real worlkd doesnt work that way. First impressions matter, no matter if it's experimental. That type of information just gets lost in the noise.
Hope you guys prepare a better launch for A19/Gold.![]()
> Implying that the failures were the result of us having "potatoes"? Nice.All you are promoting is for TFP to go back to not doing experimentals. Experimental builds are a relatively new thing and before TFP pulled the trigger on it one of their worries was exactly what you are describing. If TFP can't even get a grace period of a few days to configure performance for the suddenly massive number of configurations that are suddenly playing then I can tell you that their response is likely to be to take away the experimental build model rather than somehow "prepare better" next time.
Preparing better would be testing different configs behind closed doors for a few months to keep the poor results private instead of letting the community who chooses to opt in try it on their potatoes and report.
Now if your response is, "I don't mind waiting for a good launch and a good version if it means they have good performance from day 1" then by all means opt out and wait until 18.2 to be your own day 1 and you will have experienced your much better launch.