PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
    3
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Ah, that's a shame. You can get some impressive farts out with ass to grass squats. And you'd better not hold the fart in or hello hernia!
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I suggested a muscle-machine zombie throwing zombie dogs at you.
Hah, Yeah back when I used to leg press 900 to 1000 pounds I'd fart each rep lol. I have a more solid diet now, protein shakes are overrated. I don't even fart any more and i used to be a fart machine. Too many carbs and diary cause gas IMO.

 
"Not changing that until feedback etc etc" - ergo, what does that tell you? That he can change that, but is not changing that because he wants feedback with the rage mechanic. That's where I got it from.
You keep leaving the word "valid" off. He said "valid feeback" which he defined as people playing it. Given that I still DO want nightmare to be faster than player sprinting, it is still worthwhile playing with their speed at nearly the same as player speed. There might not be anything casual about escaping zombies at that speed since they don't have any stamina concerns. He wants to hear from players who have played with it to see if they are still very casually escaping or not.

Reacting to his changelog report without actually playing it is not the valid feedback he is looking for and since he is the dev and has made the request we really should strive to deliver the feedback that has been requested. I haven't tried it yet and I also haven't tried increasing the values in xml to see if I can make them go faster even if it makes them look wonky and glidey now that the cap is gone. I'll give both a go and after Monday you can too and then revisit this topic.

Here he is just saying that the model's walk animation type dictates the speed, which afaik is what root motion is about in the first place.

Noting that rage has unfortunately nothing to do with the player being able to casually escape, since it is about fighting zombies, rather than escaping.
Actually zombies will rage from any damage and on nightmare level they will be raging most of the time as the percent chance of rage goes up with each tier of difficulty. So there are times when they run at you and you did not engage them in combat. Also, and again, with zombies near the player speed I can't confidently say that escapes will still be casual. Possible--yes but not casual.

 
10 or 15 posts abut he same subject IS going crazy about it. And by definition, you can't offer feedback on a18 until you've actually played a18. You CAN offer criticism, but not feedback based on experience.
I've only replied back to people who had replied to my posts, as I am doing right now. Apparently, that is "going crazy about it" and "harping about the same thing incessantly". It doesn't seem you are familiar with the fabled "discussion around one subject" concept.

Actually, no, it IS feedback and it's based on experience. Who said it's about A18? It's not about something new, it's about something constant through the alphas, which had changed a bit in A17.0 and, by the developer's words, won't essentially change in A18.0.

 
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I was thinking if you put down a claim you can set up camp anywhere and take your workstations with you, so not to much different than a big camper. It would be easy to add a camper I suspect aside from the "interior part" with workstations.
Could pretty much do the 4x4 with a trailer attachment that has mount points for 4-6 workstations and maybe some extra storage. Make it like a super mod for the 4x4. And maybe a smaller one with half the size for the motorcycle.

 
(and @madmole, @Roland)
I get that you will only be releasing the experimental version now, patches will follow soon after and it would be good to wait for feedback in general etc etc, but:

Especially since that huge player sprint speed increase in A17, the "memory" nerf, and with the nearly endless stamina that regenerates with no delay while being used, it was always possible to escape from zombies. For years have I (and some others) been asking for multiple speed settings, so that there is one setting in which the player is not able to do that. In A17 we got 4 different settings at last, alas, even the highest did not make it possible for the zombies to reach you, due to the root motion issue.

Since zombies rage randomly only when you hit them and the point is whether the player is able to escape or not without hitting them, I don't see how raging is relevant. Shouldn't be there at least one setting in which the player can't escape from zombies in their base speed?

I won't go on babbling about how important it is to have at least one setting that allows zombies to be faster in their base speed, forcing you to fortify (rather than doing it "just for fun") and not having the ability to just run for the remainder of the night/whatever, but guys, please, give it some thought.
That seems like a reasonable option at some point.

 
Could pretty much do the 4x4 with a trailer attachment that has mount points for 4-6 workstations and maybe some extra storage. Make it like a super mod for the 4x4. And maybe a smaller one with half the size for the motorcycle.
i would think i could be like a bus or a semi truck

 
I didn't see lock picks in tbe patch notes. Did they make it into the game or did I glance over them in the patch notes by accident?
I guess you need to read them again, they are mentioned twice.

 
are mines in A18 rich enough enough as to allow players to spend so many bullets per horde? i would love not to have to spend the whole week mining to afford the fun (imo mines should be much richer than they are in A17)
Don't know because mining sucked in 17, but IMO we finally have awesome mining. You can get the resources for 1000 rounds mining one or two nights with a steel pick and 3 ranks of mining.

 
I’d rather bullets be more scarce. If I want to play Doom I would. Not Having enough ammo should One of your issues in this game, time management should have decisions with repercussions. Same with gas, etc.
They are fairly scarce if you only use guns you will run out. You have to buy up every round from traders, mine a bunch then you get to have fun. Trust me, you will be FRANTICALLY SCROUNGING 24/7 to do everything you want to do. 7 hours goes by and you are eating another 5000 zombies. We had to bump the ammo because, well, have you seen all the zombies that came at me on day 42? Its not doom, you make choices. I still melee to save ammo, and I only have ammo because I work my ass off for it.

Hordes are no joke any more, its 6 hours of hell every 7 days.

 
Then turn down the loot abundance, or have the server admin do it. That should help a bit.Your playstyle is your playstyle and you can choose the server accordingly.

For example my playstyle is very bullet-conservative during normal days, but on bloodmoon night it's 1500-2000 bullets easily. I'm glad to see madmole's generous use of bullets in his videos, so a nerf is unlikely.

Heck, I'd like to see a large submenu under "Loot abundance", where you can specify what is rare and what is not.
Loot isn't going to make or break ammo. You get ammo from the trader or grinding harvesting radiators and in the mines. There isn't a ton of ammo in loot.

 
Those have been in the game forever.
Wrong. Gas barrels were there since forever. You could pick them up with E. A18 is the first to implement lootable Gas barrels, quite different from pickable ones. The fundamental behaviour has changed, so I believe he meant exactly that.

 
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+1Lets see the balance first, I am curious on that part a lot.
I struggle for ammo if I screw around too much, the balance is awesome IMO. You will juggle your time between looting, scavenging cars for gas, mining, and traveling a ♥♥♥♥ load. Traders are typically a 15 minute DRIVE away from each other, so making the rounds every 3 days to see the new inventory eats a ton of your time, but now that you are collecting 112 books and hundreds of schematics... you literally can't NOT go. You just have to look to see what he has for sale.

 
Hah, Yeah back when I used to leg press 900 to 1000 pounds I'd fart each rep lol. I have a more solid diet now, protein shakes are overrated. I don't even fart any more and i used to be a fart machine. Too many carbs and diary cause gas IMO.
I'm sorry to hear that, farting is one of the few joys in life and I relish each and every one.

 
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You are welcome, I put my soul into A18 and A1-16. 13 was a framework build so 14 was much better, 17 was a framework build so 18 is much better and I have 500 hours testing it, so that never happened ever. The most we got was 60 to 100 on any build before I'd guess. Late game is tested up to 100 hours into it. Now that dukes are smeltable I think any late game stage is viable now for sure, brass was the only bottleneck now you can get unlimited brass if you work for it.
Dukes are brass once again! Brass being the de-facto currency makes so much sense from both a lore and gameplay perspective; what's more important than BULLETS? Now, will you be able to resmelt the brass into dukes? I doubt it but that could be a funny way to make some more cash if you're insane enough to not use bullets.

 
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