PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

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Lol....never watch a hospital drama sitting next to a nurse or a Law drama sitting next to a lawyer. Generalizations and abstractions are done all the time in all entertainment and only the experts cringe. :)
I'm a health and safety expert, never underestimate my ability to suck the joy from absolutely anything :D

 
You are aware that Guppy had the placeable lantern that you love, in game, a *long* time ago?
And that he had a working rager zombie, in game, a *long* time ago?

If Guppy (or Jax, or Tin, or Stompy, etc.) added a good gameplay element first, and TFP added it second, who's the peasant? :p

I'm just saying Guppy and others have implemented some good design decisions - they're probably qualified to at least make some commentary.

(PS, I know Guppy can be abrasive. He does it to shepherd people in a certain direction.)

-A
I have no idea what mods are out there. Ideas are the easy part. How to implement a design and the execution of that design is what separates the kings from the peasants. Guppy has some good ideas and some bad ones, but when I speak my mind the conversation is over unless it ends in a question mark. Its insulting when we spend a lot of time researching how tires are made in real life then someone comes in saying its bad and try ramming a bad idea down your throat Orsey style. You don't quadruple gate something you do 2-10 times in the game. Its already gated by materials, workbench etc. I fight for the stuff we really need like an industrial forge. Do you want to lose that to a stupid tire machine? So I stomp on crap ideas to protect where the game needs to go, and I'm passionate about the game, so I get heated when bad ideas that take away from what we really need get mentioned.

Some people mistake me being a ♥♥♥♥, but would thank me later when they get their industrial forge. I only get rude when people keep arguing and beating a dead Orse.

 
...are y'all talking about soccer?
/Triggering the rest of the world since 1971
Dear Forum member, Trankitas just had a heart attack, you can go visit him at some hospital in Uruguay.

- - - Updated - - -

How about having an early patch notes release so I can print them out and rub them on my body.
Yeah I can get on board with that...Do you have a webcam and a paypal account?

 
//Thinks a Strength Fortitude build is the secret sauce to epic and glorious victory!//

#2000PagesForTheWin

**Dont forget to stop by Al's Marina and Burrito Bar -n- Grill in A18!! The first 1000 costumers get our new Rad-Burrito for free!!! (Rad-suit extra)**

 
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I'm a little late to the *ahem* discussion, but my point wasn't that it's Guppy's idea, or belongs to Guppy.
It dismantles MM argument that Guppy can't comment on design decisions because he's never published anything. Fact of the matter, Guppy added stuff to the game as a mod (like back in A12?) which TFP has recently added in to vanilla. I don't care who came up with it first, who published it first - doesn't matter. Guppy's been publishing game play decisions for awhile now, and TFP is playing ketchup. :)

I'd say he (along with a handful of other modders around here) are more than qualified to comment. That's ALL I'm saying.
He did comment, then he commented again, and again and I had enough. Saying the same bad argument over and over doesn't turn it into a good argument. So stop peasant, you don't know what you are talking about and I've had enough. This is my castle and there will be order in the court. I listened, I gave my professional opinion as a courtesy so he can sharpen his own game design skills, and then got disrespected when he kept beating the dead hOrse. I like Guppy, he's a great guy who supports our game, but that doesn't make him right. Gating wheel crafting even further would be a bad design decision. The method we create them now is perfectly acceptable, and grounded in reality. I wanted more uses for Acid, and its used to make tires, so what is wrong with that? Beats making a new workstation that takes away from having a proper industrial forge down the road. Beats taking dev time away from making bandits.
 
Some people mistake me being a ♥♥♥♥, but would thank me later when they get their industrial forge. I only get rude when people keep arguing and beating a dead Orse.
I see what you did there.

 
But we're not looking for authority. We're looking to have constructive discussions; yet there mostly ain't none because after 3 posts of the same subject, madmole gets defensive and one (or several) of the following things happen :- he becomes condescending, implying that we're not CEOs of big companies and thus can't even try to argue with him on selected game design decisions. Guess what, I'm no baker but I know when the bread I buy isn't good.

- he invokes false / bad faith arguments, like "your memory is deceptive, you would clear the town once and it would be free for 4 days"... well, like someone stated, instant respawns in the cities avoided that cheese. Pretty funny that the main argument is bad memory when you don't remember the core of how cities used to work back then.

- the subject becomes offtopic

Just because we're not professionnal game designers doesn't mean we can't spot something fishy. Regarding the spear throw/pickup on point blank range, I even stated I wasn't talking balance but purely animations/mechanics. "It might look cheesy, but this is your TIER 3 QUALITY 6 MODDED spear we are talking about." was the counter-argument, but that doesn't even scratch the surface of the problem. I'm not talking damage, i'm talking visuals. It could have been a T1Q1 spear, the mechanics are the same.

I'm not offended by the way, I understand he knows more things than we do regarding roadmap and stuff, but let's not forget history either. Back when A17 came out the community came back with a lot of gripes regarding the shift of gameplay towards perk-management instead of looting, and it was the same condescending attitude back then. "You're stuck in the past, this is so much better, yada yada". 6 months forward the guy in charge back then got fired and most of the current alpha is about fixing what was lacking in the previous one.

Welp, nothing left to do but wait for A18 now. I only hope feedback and discussions will be encouraged and not dismissed with another "our job is to design games, we know better" kind of line.
Where do constructive discussions end? Maybe when the owner (and dev/designer) of the company that creates the game, gives an opinion back and says its his vision or good design? Or when you (or any non dev/owner/designer) says its over? Can you imagine that 3 posts allready is way to much when the owner said how he likes/wants(!) it to be? To many players say they are giving constructive critisism but actually want only one thing: to be right. I would be blunt also if someone is too stubbern to even be able to accept that his/her voice is heard and nothing is going to be done with that sound.

Cheers

 
I'm talking about "appeal to authority" as well and there is only one authority when it comes to gameplay decisions for this game and that is being one of the developers for the game. Gazz used to not have that authority but now he does. Madmole didn't have that authority for Skyrim but he has it for this game.
The big advantage modders have over developers is that they don't have to worry about priorities, balance, or standards to the level that the designers of the game do. They can add whatever they want as early as they wish and with questionable quality and are forgiven because people know it is a mod of a game in alpha without full mod support anyway. It isn't really an issue of TFP playing ketchup as you put it. It is an issue of TFP developing the game according to their priorities and meeting their standards of performance and playability whereas modders don't have any of those constraints.

A developer has access to the roadmap and knows the future plans and how they want all systems to work together. That is the developer's advantage over a modder who adds this piece or that piece to the game. That is what gives them authority that a modder cannot hope to attain unless they are elevated to the status of a developer. Ask Gazz what he had to work with then vs what he has access to now.

So I respect modders for what they do with the limited resources they have but I also am honest enough to admit that they do their things mostly blind to the big picture of the game since they aren't privy. And in that respect I respectfully disagree with your assertion that modders like Jax and Guppy should have equal say or have a tone to their posts that they have equal authority to bandy ideas and tell a developer that he is wrong.

Of course, they can share their opinion that Madmole is wrong. But it isn't any kind of authority that anyone else should appeal to or consider equal to that of a developer.

Really, I can't believe any of this needs to be said. I get that people feel they have a strong internet relationship with Jax and Guppy and didn't like Madmole putting them in their place in such a blunt manner. Madmole, himself, stated that it wasn't out of anger or being mean. He was showing that professionally there is a world of difference between a modder and a developer. It's clear though that modders have their own loyal fans ready to pick up pitchforks on their behalf. It's not really needed. Just accept the truth that modders don't rise to the same level as developers as authorities on game design for the games they work on.

Look at it this way, if Madmole decided that he needed to mod Fallout 76 in order to make it playable for his own sensibilities and he posted on the official forum for that game, he would not have the same authority as the developers for Fallout 76 even though he is a developer for this game. Sure they could meet up at E3 and talk shop about developing in general and swap stories and cautionary tales, but on the topic of Fallout 76 they would be developers and he would just be a modder.
Golf clap. Well said.

 
OI! that's not nice, don't trigger me with football, you can get f***d up for saying that in Uruguay lol. Pd: We export some of the best football players the world has ever seen, being 3 million people. Do the math.
EDIT: I'M SO ♥♥♥♥ING TRIGGERED ♥♥♥♥ YOU DaVEGA. (I love you)
Soccer*

 
Where do constructive discussions end? Maybe when the owner (and dev/designer) of the company that creates the game, gives an opinion back and says its his vision or good design? Or when you (or any non dev/owner/designer) says its over? Can you imagine that 3 posts allready is way to much when the owner said how he likes/wants(!) it to be? To many players say they are giving constructive critisism but actually want only one thing: to be right. I would be blunt also if someone is too stubbern to even be able to accept that his/her voice is heard and nothing is going to be done with that sound.
Cheers
I'm not arguiing to be right, I'm arguiing because I think I am. I'm very open minded regarding the fact madmole is a way better game designer than me in almost all aspects, given it's not my job, but then again the one thing I absolutely HATE is when someone in lack of proper arguments either invokes some shady ones OR just tells me I'm wrong because he's overall more qualified and drops the mic. That is NOT an argument, that's just ending a discussion with authority because you can't counter argument properly.

If all we're allowed to do is express something and drop it instantly, we might aswell just quit doing so. There's very little chance something gets changed after a lengthy, healthy discussion with one of us, I don't expect a single good thing coming out of a random one-liner that I don't back up with some thoughts and arguments.

 
Oh, you just need a Madmole translator. The first statement is exactly what he was saying. In fact, I think he did make a statement almost like the first before he finally made the statement more like the second when those adorable modders ignored the first in the zeal and error of their thinking that they were colleagues.
Now I will agree that customer service speech is not Madmole's strong suit. He is blunt and is not concerned at all with bruising someone's ego. Some have a desire that he not interact directly but hire a public relations front man who can disseminate all of his talking points with a plastic smile and hearty handshake for all.

But that pool of people is small, I'm guessing.
Yep, instead of reading my courtious "sorry but this is a bad idea for these reasons" post, and not seeing the dead horse beat, and not even knowing what it was all about, lets get the pitchforks out, mole's a ♥♥♥♥. I can be, I don't want to be, and I won't be unless you push those buttons.

 
I fight for the stuff we really need like an industrial forge. Do you want to lose that to a stupid tire machine? So I stomp on crap ideas to protect where the game needs to go, and I'm passionate about the game, so I get heated when bad ideas that take away from what we really need get mentioned.
that is great to hear from a developer!

and what i get from this is that ideas and suggestions are fine, great even but some needs to be called out.

(emitingly i also talked about the tires thing but i did some research and yep he was right.)

(and have i came up with crap ideas? you bet your ass i did which is most of them. but i try to come up with ideas to try to inspire. because i want to be a game artist when i grow up but since im nowhere close to that stage yet i just try to give ideas and support others with good ideas)

 
Where do constructive discussions end? Maybe when the owner (and dev/designer) of the company that creates the game, gives an opinion back and says its his vision or good design? Or when you (or any non dev/owner/designer) says its over? Can you imagine that 3 posts allready is way to much when the owner said how he likes/wants(!) it to be? To many players say they are giving constructive critisism but actually want only one thing: to be right. I would be blunt also if someone is too stubbern to even be able to accept that his/her voice is heard and nothing is going to be done with that sound.
Cheers
Full on agreement. Seen it way too many times.

 
Yep, instead of reading my courtious "sorry but this is a bad idea for these reasons" post, and not seeing the dead horse beat, and not even knowing what it was all about, lets get the pitchforks out, mole's a ♥♥♥♥. I can be, I don't want to be, and I won't be unless you push those buttons.
Hmm can we get a sawmill workbench? Doesn't make logical sense to make planks with your bear hands. Yeah it would be extremely inconvenient and a waste of dev time but hey, at least it would line up with reality :D

I don't understand this adversity to the tire recipe. Like who cares. Acid and coal? Sure, it makes a tire, why does it matter specifically how it was crafted? Do you want a minibike or not? The air compressing station idea is not good at all, sorry.

 
He did comment, then he commented again, and again and I had enough. Saying the same bad argument over and over doesn't turn it into a good argument. So stop peasant, you don't know what you are talking about and I've had enough. This is my castle and there will be order in the court. I listened, I gave my professional opinion as a courtesy so he can sharpen his own game design skills, and then got disrespected when he kept beating the dead hOrse. I like Guppy, he's a great guy who supports our game, but that doesn't make him right. Gating wheel crafting even further would be a bad design decision. The method we create them now is perfectly acceptable, and grounded in reality. I wanted more uses for Acid, and its used to make tires, so what is wrong with that? Beats making a new workstation that takes away from having a proper industrial forge down the road. Beats taking dev time away from making bandits.
@madmole An acid trap of sorts, maybe? (One that expels acid as a weapon - perhaps as a burning, flesh-eating chemical spray - and it takes several acid to fuel it, like gas into a vehicle/generator. Or it could act as a late-game form of barbed wire, temporarily blinding and stunning zombies and slowing them down a considerable amount.) *Shrugs*

 
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I don't understand this adversity to the tire recipe. Like who cares. Acid and coal? Sure, it makes a tire, why does it matter specifically how it was crafted? Do you want a minibike or not? The air compressing station idea is not good at all, sorry.
We'll need the air compression station for the Aquazom DLC, just not right now.

 
Hmm can we get a sawmill workbench? Doesn't make logical sense to make planks with your bear hands. Yeah it would be extremely inconvenient and a waste of dev time but hey, at least it would line up with reality :D
I don't understand this adversity to the tire recipe. Like who cares. Acid and coal? Sure, it makes a tire, why does it matter specifically how it was crafted? Do you want a minibike or not? The air compressing station idea is not good at all, sorry.
yeah the saw table is kinda not handy but i have some ideas for it.

1 :it could be used to craft more furniture like items insead of the wood buildings.or sharp sticks lol

2: it could be a mod for the workbench to the same thing.

 
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