i would prefer there a makeshift gun that can shoot blobs of acid and melts zombiesZombie skeletons lol
Yes INT will be my next play through, they are fun. I take them on dig quests to watch my back because some wandering horde always comes when I'm doing a simple dig quest.On topic, I decided after my first horde night to spend my points primarily in intellect and try that build. The scrap turret is amazing fun. It only targets hostiles so you can be in its firing arc and whacking zeds while the turret is firing at them. It's like having a partner with you-- a partner that the zeds ignore btw always only targeting you which you can use to great and fun advantage. And no matter who gets the killing shot between you and the turret you always get the xp for the kill. Love it and I'm not even perked into them yet. Can't wait until I can have more than one active at once and set up crossfires and mini kill corridors within POI's I'm exploring.
Thanks but its fixed already.One more spelling mistake found.The foregrip mod reads, "Improves handling and aming accuracy"; aming, not aiming.
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iv died by that so many timesYes INT will be my next play through, they are fun. I take them on dig quests to watch my back because some wandering horde always comes when I'm doing a simple dig quest.
Strength: Miner 69r.this is the feedback I have been waiting for.
what tree is tool making under? int for mechanized ones I know
We already have that in the game, it's pretty much what you describedyeah the saw table is kinda not handy but i have some ideas for it.1 :it could be used to craft more furniture like items insead of the wood buildings.or sharp sticks lol
2: it could be a mod for the workbench to the same thing.
look the saw mill i have no ideas for even tho i have so many ideas running tho my. that if i put them all in it would crash the forums .We already have that in the game, it's pretty much what you described
I've told people how to achieve what they wanted to do in xml for their mod countless times. But for the most part mods just get in the way of bug reports (false bug because of a mod installed) and me answering questions about 18, which is the only reason I'm here, so I'd prefer mods be discussed where they belong, in the mod forum.Just want to say that everyone can acquire white knights. Devs, modders moderators etc. You dont need 500,000 downloads and a booth at e3 to acquire that (although that 500,000 quip gave me a good chuckle) but being a dev doesn't make you right every time. There are highways paved with the tombstones of former devs who thought they knew their stuff and wound up failing.
There is one thing that always bugged me and that is the fact that conversations here between modders and devs always end up with insults. Its usually adversarial or dismissive for some odd reason. I have never seen that type of interaction on any other gaming forum or discord. Most times devs are extremely open to chatting it up with modders.
Here we have a rule that they cant even be discussed outside of the appropriate area of the forum.
Yah, it's like nobody here has ever even watched The Seven Samurai.well you have the choice to totally "skip" screamers and their digging:
4 walls + 1 hole acting as a door + 1 turrent inside, you dont even need a hacth to block the way down to your base, they will look after the path of less resistance wich is the hole in the wallonce they cross the door bye bye. Or if you want to be cheap just double surround your base with wooden spikes, 1 spike kills a screamer, your problem is that you are trying to shut yourself up so hard that the path of less resistance for them is digging
That is the best design pitch I've seen from any forum guy before, bravo.Just an idea for the Fun Pimps
Video:
Did you not watch my videos?MM in A17.4, I cant skin the puking vultures from horde night. that fixed in a18?
...but I'm an inquisitive person, sue me, so I like to poke at things with a stick and see what happens.
I feel like we've been smashing it hard for quite some time, the team is amazing and all the hard work is easily noticed now when playing.It's really hard to tell you anything useful there because mental health is a huge topic and people have very different ways to deal with stress/burnout.
Everyone on the team takes breaks and at least the majority of us here are workaholics.
Management is also important. If it's all one ginormous project with one goal then progress towards it is glacial and demotivating.
Divided into milestones or sub-projects it's far easier to keep the energy up because you can achieve a success once in a while.
Nothing beats the brutality of shredding heads with spiked knuckles. They just pop in your face at point blank range and its awesome. I should dig up my fort character if he's still breathing and clear a POI with him.Sp. Fortitude, int build. I'll try the spear on stream. I'm not sold on the spear, yet. Joe says I'll change my mind, we will see.
Its A30 for all I know, or vaperware. Just a good idea atm.will the random encounter feature in A18 activate even if i stay at my base? sometimes i dont feel like going to the next big town to loot 3 houses and then be forced to come back cause lack of space (i know we have the 4x4 but motorbike is more versatile) but i would love it if those ♥♥♥♥ers and their moms come and challenge me big time now and then
Ooh, please do.Nothing beats the brutality of shredding heads with spiked knuckles. They just pop in your face at point blank range and its awesome. I should dig up my fort character if he's still breathing and clear a POI with him.