PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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Every time you place a box next to another box they merge into one larger box with no terrain or seam or wood between them.
I had my doubts about this box gardening thing, based on the above statement my doubts about it have been elevated. I am now looking forward to this new method of gardening.

 
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How do you make the "spoiler" drop down box? This would save space when I make a post with a gif on the forums.
In the interest of teaching a man to fish....

If you ever want to learn how anything is done in a post that you see, all you need to do is hit the reply with quote button and then read their post to see the tags they used. There are cool things you can do with lists, tables, images, etc. and you can learn them all simply by looking at their quoted text in the response field.

The place to go to learn the fun stuff is the modding forum as those guys like to outdo each other with formatting and pimping up their original posts....

 
In the interest of teaching a man to fish....
If you ever want to learn how anything is done in a post that you see, all you need to do is hit the reply with quote button and then read their post to see the tags they used. There are cool things you can do with lists, tables, images, etc. and you can learn them all simply by looking at their quoted text in the response field.

The place to go to learn the fun stuff is the modding forum as those guys like to outdo each other with formatting and pimping up their original posts....
I did not think of that, smart idea Roland. Thank you for the tips! :)

 
Yes the majority if not all skyscrapers have been removed as of A17. I do not remember why but I want to say its because of performance issues.
The skyscrapers are still in the game but the number of skyscrapers on a map has been reduced. Per city you usually have one skyscraper and this is most of the time the construction site. But you have a lot of factories and these 6-storey apartment buildings.

 
Why go to all that work just to bend over? The farm boxes 1 meter high are perfect height to harvest and easier to hit, especially for like mushrooms that have a tiny hit box.
Now look who is being lazy, the guy who said get out and loot. Get off your ass and farm you! :)

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Bugs are bugs. Ones we don't want to fix end up becoming features lol.
I use Raid on those. ;)

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Theatrics. I know exactly what I'm doing.
You mean when you dropped your bow or when you fell into those blades or when you blew up your own chopper? ;)

 
i actually did a quick or semi quick video on a few aspects of the farm plots... enough to wet the whistle.
i'll link it here again. :)

Oh my I did not think I would get my ddaily fix of A18 video but here you are. Thank you for taking the time and making a video for us 7D2D junkies aka feins. Now I can get the shaky hand to stop lol. =)

EDIT: just notice the video is two weeks old, some how i missed it. Still though thank you.

 
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It's not the centre of each patch that is a concern. Any attempt to put a path between patches is going to need some kludging plate.
Why create a path between? Aesthetics? There's no collision on crops. You can walk right through them and no path is necessary.

If you must have a path for "the look" then simply place a man made blocks between them and paint them to look like gravel.

 
Would it be possible to make it so that player-placed dirt blocks have the density values required for divotless seams, as opposed to the obviously problematic suggestion of applying those values to all terrain?

And if that's not quite good enough either, perhaps the smoothing calculations could be applied to the freshly placed block instead of some code that constantly runs trying to fix things like this??

If someone is really bothered, they could dig out the terrain and place a new dirt block.

 
You mean when you dropped your bow or when you fell into those blades or when you blew up your own chopper? ;)
All of it and he hooked you hard as you repeatedly bring those things up again and again and again. He's quite the entertainer. :)

 
Why create a path between? Aesthetics? There's no collision on crops. You can walk right through them and no path is necessary.
If you must have a path for "the look" then simply place a man made blocks between them and paint them to look like gravel.
Just because it's the apocalypse doesn't mean I can't have a shrubbery with a little path running through the middle. :-)

It does seem as though this whole idea was rushed through with little thought for the consequences. I don't disagree with the change overall but I really thought the soil/block boundary would have been fixed before the change. You've brought a problem into base building that players only really face while riding around a town. There's no way to ignore it.

Literally implayable! :-)

 
Why create a path between? Aesthetics? There's no collision on crops. You can walk right through them and no path is necessary.
If you must have a path for "the look" then simply place a man made blocks between them and paint them to look like gravel.
In A16 I always left a walkway between the rows of plants so that they were easier to plant. The chrysanthemums, the goldenrod and the cotton were always a bit wonky while planting. In A17 this is no longer necessary because the plants remain in the ground but I still use pathways for aesthetic reasons.

In the past I have often combined a tree farm with a garden. Between the trees there were always 3 rows free. One was used for the plants and the other two were for the pathways.

By the way, if you want to see a really great designed garden then have a look at Z-Nation's Alpha 17 videos. His vertical farm is a piece of art.

 
I had my doubts about this box gardening thing, based on the above statement my doubts about it have been elevated. I am now looking forward to this new method of gardening.
Did you mean alleviated?

 
The skyscrapers are still in the game but the number of skyscrapers on a map has been reduced. Per city you usually have one skyscraper and this is most of the time the construction site. But you have a lot of factories and these 6-storey apartment buildings.
Precisely. The current world I'm on has one Book Tower, one Pharmaceutical Tower, 2 Joe Bro's Builders, and many factories and apartment buildings. I believe that the Dishong Tower has been removed from RWG though.

 
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