PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
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Don’t suppose there are screenshots of the new perk trees posted anywhere so we can think about specs?
I did a video on them some time ago. Its mostly the same, just grammar and spelling fixes.

 
Madmole i have a question

what happened to that "resurrector zombie"

will it ever get added or no?

and the behemoth says its cut. dose that mean its gone for good?

 
Madmole i have a question

what happened to that "resurrector zombie"

will it ever get added or no?

and the behemoth says its cut. dose that mean its gone for good?
If by 'resurrector' you mean screamer (they summon other zombies), I believe they are still around. (in A17 and no word they have been removed.) They have a habit of showing up when you have campfires and forges going. (The more the merrier...)

The behemoth is 'gone' unless something drastically changes and larger than 2 block high threats do require massive data/code changes.

You want behemoths? (there are several LARGE dangers and really nasty night ones) And just about every other suggestion you have brought up? (Seriously - almost all of them), you should try Ravenhearst.

All you need to do is google "7 days to die mod launcher". It's that easy.

You could also look in the MODs forum and see what various 'overhaul' mods have already added.

Are you currently playing 7D2D? How far have you made it in? (I am not trying to be snarky, I am genuinely curious.) QB

 
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Madmole i have a question

what happened to that "resurrector zombie"

will it ever get added or no?

and the behemoth says its cut. dose that mean its gone for good?
I vaguely remember someone saying the behemoth had various clipping and movement problems because of its size. However, since we now have vehicles like the 4x4 and other large moving items like the drawbridge they might revisit it.

 
There are two types of actors I love: those that can portray every emotion so beautifully so that you feel every thing they say (works well in dramas; not soap operas, just dramas), and those with epic voices that would intimidate even the Greek and Roman gods. RIP Christopher Lee.

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Don’t suppose there are screenshots of the new perk trees posted anywhere so we can think about specs?

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If by 'resurrector' you mean screamer (they summon other zombies), I believe they are still around. (in A17 and no word they have been removed.) They have a habit of showing up when you have campfires and forges going. (The more the merrier...)
The behemoth is 'gone' unless something drastically changes and larger than 2 block high threats do require massive data/code changes.

You want behemoths? (there are several LARGE dangers and really nasty night ones) And just about every other suggestion you have brought up? (Seriously - almost all of them), you should try Ravenhearst.

All you need to do is google "7 days to die mod launcher". It's that easy.

You could also look in the MODs forum and see what various 'overhaul' mods have already added.

Are you currently playing 7D2D? How far have you made it in? (I am not trying to be snarky, I am genuinely curious.) QB


the ressuertor was a zombie idea from joel that made zombie rise back from the dead


skip to 2:10

 
The behemoth is 'gone' unless something drastically changes and larger than 2 block high threats do require massive data/code changes.&lt;snip&gt;
Ahhh yes this is sweet music to my ears, please tell me more of how the Behemoth has been axed for the time being lol. :)

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How do you make the "spoiler" drop down box? This would save space when I make a post with a gif on the forums.

 
Madmole, I saw your last movie with perception build. It looks great. I was wandering what if, higher level of junk turret would be able to increase their fov? Maybe even some rare mode would be able to improve junk turret view up to 360 in all axis? Dmg is not big, but it would be perfect for bird control. What about sound mode, so when turret will use all the bullets, it will raise alarm (instead of shooting), when enemy will be spotted?

 
will any other maps like navazgane be made? like a city only map? also are the skyscrapers ever coming back?
As far as I can tell they are in. Did they ever was out? I have played maps where skyscrapers was tier 5 quests.

 
As far as I can tell they are in. Did they ever was out? I have played maps where skyscrapers was tier 5 quests.
Yes the majority if not all skyscrapers have been removed as of A17. I do not remember why but I want to say its because of performance issues.

EDIT: from what I was just told most of the skyscrapers were added back in with version 17.4.

 
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As the author of minibikes for dumb♥♥♥♥s and forge ahead, I will tell you that I like it. If you hated those kinds of things then you might not like A18. It feels like Fallout now in the way that there is a million cool things to find, and like diablo in that you might find a version of the same item that has better stats, or one better, one worse so there is a choice to make.
To me, this combined with the slower leveling and ungated attributes has taken the game from a 25 hour game to a hundred+ hour game with just one build. IF I can just sit back and craft the best guns/armor where is my incentive to loot? I don't have it. So once you get so far, it turns into building a big base you don't need.

If you call looting grinding, then this might not be your cup of tea. I find it extremely enjoying and so does the team.
I'm giving this reply my very important stamp of approval.

Slower leveling is better.

 
Trench? No. I'll be burying around 100 boxes. :-)
Clearing that much soil probably isn't going to take much longer than tilling it would have. Worst case scenario I can kludge the trench traps with some form of plate.
If you bury 100 boxes then there will not be divots everywhere. You will have one massive 10x10 box with the divot going around the perimeter of it but not trenches everywhere that will mess with your vehicle as you described earlier. Every time you place a box next to another box they merge into one larger box with no terrain or seam or wood between them.

I don't like the divot either and would be as pleased as anyone for it to disappear but you are going a little overboard with your speculation of the divot "problem" associated with the planter boxes. It would be as you described if you skip a row of terrain before placing your next box so that none of the boxes touch each other but then that stupidity would be on you and you would deserve to have issues trying to drive over the top of that configuration...

 
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