LowfDog
New member
I think they are talking about the farming thingy, but I still have too many infractions from that time I was framed for murder by Rahx, so pretend I didn't mention farming.What is soil/block boundary?
:dog:
I think they are talking about the farming thingy, but I still have too many infractions from that time I was framed for murder by Rahx, so pretend I didn't mention farming.What is soil/block boundary?
Where the soil dips at the edge when next to a normal block and creates a motorcycle trap.What is soil/block boundary?
That divot has been around since hills stopped being blocky messes. You might be able to introduce something into the RWG algorithm, but it would still be there in anything player made, and I doubt it was a priority for A18.Where the soil dips at the edge when next to a normal block and creates a motorcycle trap.
You don't remember the conversation? Guppy posted pictures showing the hack to fix it, a hack which your prefab makers have apparently been using as a feature in some places.
"At first it's a hack, then it becomes an accepted workaround, eventually it becomes standard practice."
- Unknown programmer
Known shippable.Where the soil dips at the edge when next to a normal block and creates a motorcycle trap.
You don't remember the conversation? Guppy posted pictures showing the hack to fix it, a hack which your prefab makers have apparently been using as a feature in some places.
"At first it's a hack, then it becomes an accepted workaround, eventually it becomes standard practice."
- Unknown programmer
No idea, you can CM soon and see.Thanks for the reply Madmole. I'm pretty sure you already answered this for me but I can't remember the answer (old man disease). Are all blocks able to be Advanced rotated in A18 or will there be some that can only be simple rotated? Also, are all blocks that are available for CM (beside the special Dev blocks) available in game or are some still "uncraftable" or able to be sold at the trader at least? There's a few blocks in CM that I'd love to have access to in game to build with, legitimately.
I'd say fixing it should be prioritized given the new farming system. A fortified garden becomes crowded with the boxes thus making it hard to turn a motorcycle. Bury the boxes and you have channels everywhere that make it dangerous to turn a motorcycle.That divot has been around since hills stopped being blocky messes. You might be able to introduce something into the RWG algorithm, but it would still be there in anything player made, and I doubt it was a priority for A18.
This use case is ridiculous. Don't drive in trenches, or just mod the old crap back in, or build a rooftop garden, or a greenhouse, or how about, not drive on your crops?I'd say fixing it should be prioritized given the new farming system. A fortified garden becomes crowded with the boxes thus making it hard to turn a motorcycle. Bury the boxes and you have channels everywhere that make it dangerous to turn a motorcycle.
I'd say all the looting is my favorite addition. Schematics, books, recipe cards, and items with random stats has turned this game into something that rivals Diablo from my perspective. 100 hours into a game and your still finding new / better stuff is amazing.@Mademole
What would you say is your favorite addition/change for A18?
What was the most challenging aspect you and your team encountered during the development of A18?
A driveway/landing strip flanked by an emergency overrun area otherwise used for crops is ridiculous? I'd say it's an efficient use of space.This use case is ridiculous. Don't drive in trenches, or just mod the old crap back in, or build a rooftop garden, or a greenhouse, or how about, not drive on your crops?
I use sheets and plates myself.This use case is ridiculous. Don't drive in trenches, or just mod the old crap back in, or build a rooftop garden, or a greenhouse, or how about, not drive on your crops?
ludacris sings the remixThis use case is ridiculous. Don't drive in trenches, or just mod the old crap back in, or build a rooftop garden, or a greenhouse, or how about, not drive on your crops?
The reason for burying them is that it looks a bit more like a farm and a little less like an Ikea catalogue. True raised beds are only about knee high.<snipped for space>
Since half blocks are in the game, perhaps those knee high planter boxes would work nicely. That, and the fact it may make a nice aesthetic having them slightly below full blocks.The reason for burying them is that it looks a bit more like a farm and a little less like an Ikea catalogue. True raised beds are only about knee high.
The reason we don't grow crops on roofs is that it rots the roof and makes your bedroom wet.![]()