PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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Cooking pot, grill and crucible still act as recipe gates.
Since we've discussed pretty much everything already I'll ask about something non A18.

Are you guys considering any additional crops, plants, basically anything in the plant kingdom? This would be in the future of course.

 
Since we've discussed pretty much everything already I'll ask about something non A18.
Are you guys considering any additional crops, plants, basically anything in the plant kingdom? This would be in the future of course.
IT would be cool if there was more mutant plants, cuz theres only 1

like glowing mushrooms you need to use to make anti rad drugs

or something

i was going to say super weed but that would be immature lol

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I remember talks about this a few months ago, it is fixed in A18.
thank you

 
IT would be cool if there was more mutant plants, cuz theres only 1
like glowing mushrooms you need to use to make anti rad drugs

or something

i was going to say super weed but that would be immature lol
Glowing mushrooms you have to find in the wasteland, Highly radioactive, need to wear a rad suit to pick and carry. Ideas!

But ya super weed would be immature, I'd call it Uber Chronic :hat:

 
Glowing mushrooms you have to find in the wasteland, Highly radioactive, need to wear a rad suit to pick and carry. Ideas!
But ya super weed would be immature, I'd call it Uber Chronic :hat:
yes maybe as well Epinepreed

a mutated plant that constants Epinephrine

and you can make adrenaline shots and other meds

 
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MM - Can we now shoot through all the different railings (wood, metal) now or is that a future fix? Inquiring minds would like to know.

Also, is there a fix that your team has accomplished that they are particularly proud of or is it just another day in the office moving toward a finished product?

 
Its day 28 horde night for an Alpha 18 perception build, check out the junk turret, contact grenades and kill streak perk!

?t=171 You were talking about an issue with putting up some plating. I noticed that you have bars on the window right in front of it. I think that it may be interfering with the placement. The bars on the other side won't be a problem because they are one voxel further away from your storage. That's why you could place it there and not in front of your work station.
Glad that you got the ring on the grenades fixed. Looks great.

I would love it if the grenades would fall through the bars.

First time I got to see the double barrel shotgun, letting lose with both barrels! 19:18

I agree with the idea of more ammo for the junk turret.

Great AA.

Love the graphics to.

Also like that the bags of loot don't de-spawn like they used to.

Great video.

 
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I think those are two different kinds of sights and I think both are still in the game. I'd have to check though.
Roland, if you didn't teach math what else would you do for a living? Any second passions? (besides this game)

 
from very 1st page here
World Changes:

+ Added decorations Covered wagon and wheel:https://twitter.com/joelhuenink/stat...22114299785216

+ Added decorations Industrial Coffee Maker: https://twitter.com/joelhuenink/stat...56243281940481

+ Desert Textures, splat maps and terrain:

https://twitter.com/joelhuenink/stat...02532890411009

+ Army trucks, lootable and harvestable:

https://pbs.twimg.com/media/D6JH7kkU...jpg&name=small

New cars

+ Improvements to RWG

probably a more detailed list later but no promises. :) RWG is usually a behind the scenes type of project.
Pages not found. What's up Joe?

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2 types of grenades -
1. grenade = normal fragmentation grenade which cooks for a few seconds before exploding. (great for tossing ahead of a moving crowd of zombies to walk into it)

2. contact grenade = designed to go boom on contact with most things it comes in contact with. (great for the OS zeds that are running and no time to cook a reg grenade)

both by design and doing what they are designed for. one is brown and other is red (red = danger) :)

View attachment 29172
But all grenades are dangerous Joe. ;)

 
I think those are two different kinds of sights and I think both are still in the game. I'd have to check though.
The video previously showed a 2x optical sight. Now any optical sight looks like a black screen with a circle in the center. Only the collimator sight looks like in the picture. But in the video it was shown a magnifying scope.

 
You know, I build my base much like the way you do Madmole. Even the steps made out of wood frames. :)

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They can shred if left unattended. Big groups buff a lot and can get through fast. My last horde night they got inside by 11pm and I got rekt.
Video?

 
I have wished for shrooms to be in a lot of games. Very few companies are willing to dare venture down that road :(
One of the call of dooties had something like it and it was awesome

Could he make monies doing that though? Oh wait he could become a politician.

 
I've seen in the video you can chain grenade explosions without activating them. (Madmole throws a grenade without pulling the pin, then he throws another one correctly and both grenades go off).
The question is: Can you make the unpinned grenades go off by shooting them?
I don't know about that but I am sure that Roland will tell you to use a wrench on them. ;)

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Prayers are always heard and answered, just not in the way you asked but in the way that benefits you the most.
Interesting.

 
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