So after all the talk about streamlining and pearl clutching about confusing new players...Nope. Its stand still and mess with a menu and get kicked out of the menu because you get hit by nearby zombies. It also bypasses reload time. Its not like regular turret. New turret, new rules.
How much of the modding stuff is going to change?BUT.... modders surely can and will do what you suggest. win/win![]()
no idea as i do not do twitter or facebook... i just copied the front page note and it was so i could compare notes on something else...Pages not found. What's up Joe?
some of the prefab stuff has changed. some of the rwg. some of the items.xmlHow much of the modding stuff is going to change?
Are any item name changing?
Apparently he doesnt like his fruits like he likes his zombies....I am kind of surprised you didn't use the opportunity to propose all kinds of new seeds for veggies, fruits, tress, etc.
(And then all kinds of new food recipes...)
Whoops...
you can hear the direction of sound long time. at least all a17 time. maybe even a16.4 , i can not remember. it is up to your headset and/or pc.I have always enjoyed playing 7D2D, and after taking a small break from the game glad to back to playing it daily. I know that A18 is lock, but have a question for Dev team. Is there any plan to put in some kind of sound detection/direction aspect to the game. As of A17.4 sounds from a zombie seem to come from all around, and not from one direction. Simple form of the question would be.
"If a zombie is in the house in front of me moaning and breaking down the door. The sound come from in front of me or behind me if I was facing the other way."
Thank you to the Dev Team for continuing to make a great game,
War
Nope. There are still lots of interesting recipes you guys came up with adding more crops = a bunch of new stuff that really isn't even needed. Plenty of food items in the game. I'd like to make some of them have some kind of cure or benefit though.Since we've discussed pretty much everything already I'll ask about something non A18.
Are you guys considering any additional crops, plants, basically anything in the plant kingdom? This would be in the future of course.
I have made this same statement before here. You just opened the flood gates you have no idea....take cover because this is going to explode lol.you can hear the direction of sound long time. at least all a17 time. maybe even a16.4 , i can not remember. it is up to your headset and/or pc.i always can tell, where z breaking something or where wolf howls.
I imagine all that extends from a master block so probably.MM - Can we now shoot through all the different railings (wood, metal) now or is that a future fix? Inquiring minds would like to know.
Also, is there a fix that your team has accomplished that they are particularly proud of or is it just another day in the office moving toward a finished product?
I guess we're both noobs then and don't know how to play this gameYou know, I build my base much like the way you do Madmole. Even the steps made out of wood frames.![]()
Honestly this shocks me. I never would have guessed food items that do not really serve a purpose would be allowed. Food variety is very much welcomed. A lot of my female friends that play this game are going to love hearing about this news!Nope. There are still lots of interesting recipes you guys came up with adding more crops = a bunch of new stuff that really isn't even needed. Plenty of food items in the game. I'd like to make some of them have some kind of cure or benefit though.
Yes when all MF's are fixed, non MF's are fixed. I think the plate window was eating my voxel space.Are minor bugs you're finding leading up to A18 release still being fixed? For example, will the minor bug you noted with the workbench (collider being too big) be fixed before release. I'm looking forward to the new mods and all the fixes for bugs from A17. I hope they've all been worked out!
To drag this thread back on-topic...Nine.
I noticed that as well while watching your video. It is the plate window that blocked you.Yes when all MF's are fixed, non MF's are fixed. I think the plate window was eating my voxel space.
Go back to page 1 and click the links from there. What Joe copied and pasted was visually shortened versions of the links, not the actual links themselves.Pages not found. What's up Joe?
What is soil/block boundary?To drag this thread back on-topic...
Did the soil/block boundary make it on the fixed list? Did it make it on the MF list at all?