PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
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I came across this here in steam change history:

History.JPG

Can't remember we have had that before,

so I'm curious what you did there.

Can someone pls explain?

 
Being the best at stealth has its drawbacks, its not intended to be played as a pure build. SMG's are now a Tier 3 weapon and are governed by agility, so with perks and mods are pretty solid crowd control and with cheap ammo. Buff with HP ammo and mag extender, I don't see any serious issues. Use a magnum with penetrating rounds through bars and shoot through zombies. Line your whole belt with magnums if you want and reload when you have a chance.
I can't say its flawless but I will say its not worth worrying about until you get a hands on.
I'm not much worried. As you mentioned, I don't have to have a pure build. I'm just thinking of ways one class could play different to others. Slowing zombies down and moving about would be one way to do it IMO. SMG soulds like a backup, otherwise might as well go with fortitude bullet-spray build...

 
Im just sooo hyped for a18

once it come's out im going to hide in a cave.

and dewele in the darkness

and will act like gollum from LOTR

 
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maybe you can craft throwing knifes (Just Scrap and Hide or something) there good at stealth damage
But not good if your running your in a rush

Compound Crossbow: able to hold 3 bolts and higher power the Normal crossbow. but has less durability
Stealth guy has exploding arrows/arrows, he doesn't need to throw knives too.

 
The New Business :D A17

Hello, for information on alpha 17

The new trend of my server.

an easy way to earn coins

The picnic table can be sold up to 1500 at a single trader :smile-new:

we can quickly become a millionaire :strawberry:

will this way continue for Alpha 18?

1569339343-best-price.jpg


 
Stealth guy has exploding arrows/arrows, he doesn't need to throw knives too.
Last time i checked I dont think things that go bomb! Were stealthy... correct me if im wrong

:wink-new:

 
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Would love, love, love to see any preview media on these.
Also, MM - this got me thinking about the earlier posts about a lack of people using electricity "bc I can defend my base without it." It seems to me adding more high tier / vault class stuff might incent people to power their base. Apart from the power doors, stuff requiring power like security cams or advanced crafting stations (EX: lathes, foundries) would likely convert more players to the dark side.
Yes I'd like a few more late game workstations that need electricity, and the powered doors are nice, but I never found the schematics in my 100 hour game, but they didn't exist for a good portion of it, so there it is.

 
I'm not much worried. As you mentioned, I don't have to have a pure build. I'm just thinking of ways one class could play different to others. Slowing zombies down and moving about would be one way to do it IMO. SMG soulds like a backup, otherwise might as well go with fortitude bullet-spray build...
Rapid fire exploding arrows on a fully modded bow, I think stealth build will be awesome, those didn't even exist when I did mine.

 
Hello, for information on alpha 17The new trend of my server.

an easy way to earn coins

The picnic table can be sold up to 1500 at a single trader :smile-new:

we can quickly become a millionaire :strawberry:

will this way continue for Alpha 18?

1569339343-best-price.jpg
That is so yesterday's news. You craft a furniture block now, and those sell for maybe 20 dukes. You can't sell a "picnic table" any more, you make a furniture block and it can be any furniture item in the build menu. So the build menu helped streamline funky recipes and bloated prices.

 
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