PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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You should try it, simply down load the mod launcher and select Ravenhearst, press the sync button once downloaded and play game, very straight forward, I'm no expert on PC (54 years old not at all techy)
I'm playing while waiting for A18, advise play on Adventurer setting rest on default until you start to get a handle on it, because it is complex, indepth and frustrating but it appears to be what your asking for.
Error Brain Not working

but ill give it a shot

but to be far im mostly a console player(dont judge me lol) and i can only run a few Games on my PC one of them is 7DTD so i really don't know computers

 
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I'm sorry but carpentry will probably be a DLC. And termites a DLC for the DLC.
images


 
Well we can have a look, but everyone hates UMA because its difficult to work with and creates this horrible unoptimized skin that can't stream. Textures needed flagged not as a normal map even though its a normal map, etc. The list of bs was huge. We cleaned it up and made it better to work with, but who knows what a can of worms it would be to try the new one. We're more keen on writing our own system that is more like Fallout4's character system. Doesn't waste texture space, doesn't build atlases at run time and cause lag, etc.
Does this mean the characters will look like 10x better than UMA?

 
We're more keen on writing our own system that is more like Fallout4's character system. Doesn't waste texture space, doesn't build atlases at run time and cause lag, etc.
+1000 on this

 
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Does this mean the characters will look like 10x better than UMA?
No we did all that 5 alphas ago, characters look the same, but animations are more fluid so they do look better than in 17.

 
Well we can have a look, but everyone hates UMA because its difficult to work with and creates this horrible unoptimized skin that can't stream. Textures needed flagged not as a normal map even though its a normal map, etc. The list of bs was huge. We cleaned it up and made it better to work with, but who knows what a can of worms it would be to try the new one. We're more keen on writing our own system that is more like Fallout4's character system. Doesn't waste texture space, doesn't build atlases at run time and cause lag, etc.
I'd save yourself the extra work, I think all of the issues you've mentioned so far have been addressed or fixed in 2.8.

The normal map thing is definitely fixed, just checked it. There's support for asset bundles. I remember something about streamable textures but I'm not sure where I saw it, possibly a tutorial vid. Overlays and other such texture gubbins have been optimised. It's quite a different beast.

 
That is so yesterday's news. You craft a furniture block now, and those sell for maybe 20 dukes. You can't sell a "picnic table" any more, you make a furniture block and it can be any furniture item in the build menu. So the build menu helped streamline funky recipes and bloated prices.
It would be nice to see that system in action, if you have time for another quick video.

 
Hello, for information on alpha 17The new trend of my server.

an easy way to earn coins

The picnic table can be sold up to 1500 at a single trader :smile-new:

we can quickly become a millionaire :strawberry:

will this way continue for Alpha 18?

1569339343-best-price.jpg
i guess in the wasteland people need there Tables.

 
I'd save yourself the extra work, I think all of the issues you've mentioned so far have been addressed or fixed in 2.8.
The normal map thing is definitely fixed, just checked it. There's support for asset bundles. I remember something about streamable textures but I'm not sure where I saw it, possibly a tutorial vid. Overlays and other such texture gubbins have been optimised. It's quite a different beast.
Yeah but its still wasting a huge amount of texture space with its retarded uv layout algorithm.

 
LOL. Yes of course, termite options, we'll get right on that.
Jokes aside, It would be REaLLY cool to have a GS multiplier option in the new game settings. While difficulty levels do change that bonus, you can't force the game to have 900 gamestage by day 7 AND maintain Zd HP/Damage without modding the xml.

Edit: Something in the lines of

"Starting Gamestage": 0,100,....5000

 
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I guess there are some performance issues so they are kept rare as hell. I disagree with that, but we need more time to optimize it, then we can make them more available.
Ohhh... yeah. I do remember the solar panels causing lag in certain situations. It was weird, not always a thing. They did not always blend well into an existing system, so it would be fine until you added the cells into the mix. Believe it usually happened when a gas gen, bat bank, and solar bank, were all in same system, and depending on how all that was connected, a problem did occur. My guess is that it's having issue resolving two different types of power input, power storage, and fluctuating output, all at the same time... and the sun rising/setting may have also thrown things out of whack with the panels. If that is still an issue then I understand holding back until it is fixed. If not fixable in itself maybe there's a way to add code that prevents that bad connection issue from happening, like not letting it hook up the problematic way when placing wires.

Smooth out whatever code issue that was and it could open up new options for power gen, doesn't need to get complicated or drowned in options, just having more than just gas would be nice. I'm not asking for a nuclear reactor... yet:) I love the "tower defense" aspect of this game and just want more depth to it, in actual TD games it's about tower types AND upgrading them over time, so upgrades and/or mods for turrets would rock, eventually. I just hope the overall system gets more lovin in a future alpha, you've done tons with rest of the game in A17 & A18, maybe reworking this will fit better with A19 goals like bandits and new habitated POIs, etc.

 
Ohhh... yeah. I do remember the solar panels causing lag in certain situations. It was weird, not always a thing. They did not always blend well into an existing system, so it would be fine until you added the cells into the mix. Believe it usually happened when a gas gen, bat bank, and solar bank, were all in same system, and depending on how all that was connected, a problem did occur. My guess is that it's having issue resolving two different types of power input, power storage, and fluctuating output, all at the same time... and the sun rising/setting may have also thrown things out of whack with the panels. If that is still an issue then I understand holding back until it is fixed. If not fixable in itself maybe there's a way to add code that prevents that bad connection issue from happening, like not letting it hook up the problematic way when placing wires.
To be honest iv never used solar panels haven't found them/bought them

so

i don't know

 
I have used solar panels. in SP I havent had any problems. you need to be up there in the trade perks for him to offer tho. they dont drop. But in MP I hear that too many people having them running causes some problems. no clue what type tho. cant remember.

 
I have used solar panels. in SP I havent had any problems. you need to be up there in the trade perks for him to offer tho. they dont drop. But in MP I hear that too many people having them running causes some problems. no clue what type tho. cant remember.
Thxs ill have to test them out

but the hump people say it make's may drive me crazy

and iv only played the game on SP

 
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