madmole
Fun Pimps Staff
We fixed digging zombies. They were digging for a long time, then broke for a long time.I will concede the point to you re: where do the choices end and I will agree that the choices are what require discussion. But this isn't just random stuff, or microtweaks.
What I was referring to are features that have been/ may be added - big ones that really change how the game plays. Zombies digging was one of those huge changes. And it's divisive.
I think a large part of why digging was added was because of a certain bunch of people who cried because they couldn't find their enemies in multiplayer games who had built bunker bases, and wanted to force then out onto the surface.
Having the choice to build underground without having the landscape turned into swiss cheese was already there. Those who wanted brutal combat, raids, and hordes had it. Those who wanted all that and a safe deep underground retreat also had that. Those who wanted neither, or both also had their way.
But it all had to be removed because those who don't want underground building without the cheesemaker zombies complained enough to instigate bringing digging into the game.
I do have a question though, specifically for you, Roland. A genuine question too, re: toggling digging. If Faatal said the option may be added post gold then why didn't they wait until the option was viable before throwing it in?
Perhaps if it is made as an option it could go in with zombie types for the game instance (if ever they were added.)
By the way I wrote my previous comments with very little sleep![]()
I hated several things about A16: You could go to a rooftop and be completely safe with no investment, and b, you could dig down 3 meters and put a dirt blob over your head and also be completely safe. If I know that there is a super easy way to cheese the horde, suddenly I start building castles and when that fun runs out I just quit.
Now there is a constant urgency like in all time management games, and this is the best change in years.