To be honest, I feel a bit disappointed with the direction that this game is going. Please TFP, and fellow gamers... treat this as a constructive criticism, I am not bashing or attacking anyone.
I am a veteran player, I play since Alpha 1, I loved the game and it still has a place in my heart, but this is in NO WAY a ZOMBIE apocalypse game. You should definitely change the description of the game, because there is not even a single thing that is zombie like in the game.
I know Madmole said that their "zombies" have a unique lore, something like World War Z, but at least don't call it a zombie game because it's not and the "zombies" in World War Z are not zombies, they are just infected people that bite other people to spread the disease, because they feel driven to spread the disease thanks to the virus they are infected with. So if I am infected with a virus that makes me bite people...that makes me a zombie? No, end of story. You can't take a carbonara pasta recipe and add tomato sauce and call it carbonara pasta, because it is not. Feel free to eat the way you want, the sky is the limit and if you like carbonara base recipe + tomato sauce, go for it, but don't call it carbonara. Let's say I develop a racing game and it is meant to be a racing game, but after a lot of alphas I think: "Hmmm, let's add a combat system to the game, guns mounted on cars, special abilities, etc" which would totally make the game something else than what it was meant to be in the first place, now it is a racing-combat game, which was not meant to be when it was created.
Really now, zombies that are smart and avoid traps? Zombies that feel pain and grab their arm/leg when you hit them with the fireaxe or whatever? Zombies that are radiated? Zombies that puke (cops)? Zombies that punch/slap/hit you? A zombie is a living dead, it doesn't feel pain, it doesn't have special abilities and it is certainly not intelligent. Festering corpse is the name of a zombie, really? Corpse? Since when does a corpse feel pain?
I am very disappointed that you made all the normal zombies smart....the traps are totally worthless when you got a horde that can easily avoid them. "Hey, let's surround our base 360 degrees with traps so the "zombies" would walk into them". This is the only way to play A17. This should be a zombie apocalypse game, and it was meant to be so from the very beginning, at least change the description to "infected people apocalypse game" or whatever. Now you will say "It's too easy even with intelligent zombies, so, why take away the challenge? It would be too boring and easy". Well, you got cops, vultures, ferals, dogs, bears, radiated people, spiders and now you will get demolisher "zombie" in A18 plus Behemoth that may or may not come in future alphas...so if you complain about lack of challenge, then ask TFP to make more unique CREATURES, because they can't be called zombies. Plus the bandits are coming, so they will certainly be a challenge.
You have a right to agree or disagree with me, and before you bash me because of this criticism, you should know that I have the right to open my mouth and say my opinion, and I am in no way "butthurt". This is not an attack to TFP, just constructive criticism, treat it like that.