There's this little-known invention called a 'ladder'...So if you can no longer use hatch elevator, is there any other way of getting from the bedrock back up quick? Like an antifravity fieldso you fall back to the surface.
Supported by Linux is a bit of a stretch. Last time I checked it was supported on Linux by a limited set of hardware and an even more limited set of distros.Better performance, for starters... https://www.theouterhaven.net/2016/07/vulkan-vs-opengl-doom-2016-no-content/
Plus it's an open API that is supported by Windows, Mac, and Linux.... And it's already supported by the Unity Engine.
that invention is for peasants. I need the magical hatch of teleportation back.There's this little-known invention called a 'ladder'...
But in all honesty i have a bit of ptsd with ladders, from that one time when zombies burst into my base i was trying to run up the ladder to the surface so i could escape with my life, but the zombies were determined and they just kept on coming....There's this little-known invention called a 'ladder'...
16+1=17.16 mfs!
Hatch elevator is a dirty exploit they finally fixed. Thanks Faatal.16+1=17.The hatch elevator is not working, unless i misunderstood something.
How dare you call it a dirty exploit? It is a highlight of postapocalyptic engineering.Hatch elevator is a dirty exploit they finally fixed. Thanks Faatal.
I would call it a lag exploit to F* up serversHow dare you call it a dirty exploit? It is a highlight of postapocalyptic engineering.
Thanks Faatal. Hmmm...the zombie's would really be desperate to get to you because you have so much brainz.It was not just a door issue. They could get pushed through walls. It was a few days work, but I reworked the controller collision overlap code so it always resolves world collisions first.
Changes:
Fixed SDTD-9909 Large crowds of zombies can jump, be pushed, fall through, or get stuck inside doors and blocks (changed KCC overlap handling to do world hits before entity, then closest entity using smaller depenetrate and skip if had a world hit. EntityMoveHelper will not ragdoll other entities).
Fixed AI jump could make KCC go into ceiling (added zero y motion).
No, it's not gonna be alright. If I make a racing game and I add a combat system to the game and maybe some sci-fi flying mechanics, doesn't that make me a hypocrite? It does, because I promised a racing game, not a racing-combat-sci-fi game. This game is becoming less and less zombie like and it should not be so. I still enjoy it, but it's becoming worse and worse when it comes to "zombies". At least add more unique infected people if you want a challenge but make normal "infected people" feel normal.Just call them "infected people" and everything's gonna be allright. Smart players want smart "infected people".
Zombies, ghouls, super-mutants...call them whatever you like. They are 'the threat'. Games gotta have a threat that's fun and challenging. Sometimes you have to break from 'lore'. If the threat in 7D wasn't somewhat 'smart', you'd live on a roof and win the game on day 1. What's the point in that?No, it's not gonna be alright. If I make a racing game and I add a combat system to the game and maybe some sci-fi flying mechanics, doesn't that make me a hypocrite? It does, because I promised a racing game, not a racing-combat-sci-fi game. This game is becoming less and less zombie like and it should not be so. I still enjoy it, but it's becoming worse and worse when it comes to "zombies". At least add more unique infected people if you want a challenge but make normal "infected people" feel normal.
If I go on the street and I want to sell lemonade, why would I change the recipe after a few months and add strawberries in it or whatever? My goal was to sell normal lemonade, not some combination of lemonade + other fruits, at least I could have told people about selling a combination from the very beginning or change the description of the "shop".
And please, don't speak for every smart player. Games4kickz which is a veteran youtuber complained about normal zombies being smart, so you got a proof that not all smart players want "smart zombies".
I just told you, make normal zombies feel normal, but if you want a challenge, add unique "zombies". It's like you didn't even read the whole thing. At least I am not the only one that dislikes the horde night, which is completely ♥♥♥♥, no offense to TFP. Well, you can't stay on the roof all the time because you need to go and hunt and scavenge, unless you want to use the creative menu to get yourself free meals.Zombies, ghouls, super-mutants...call them whatever you like. They are 'the threat'. Games gotta have a threat that's fun and challenging. Sometimes you have to break from 'lore'. If the threat in 7D wasn't somewhat 'smart', you'd live on a roof and win the game on day 1. What's the point in that?
Anyway, you need to get over the semantics of the whole zombie lore thing...like there's rules for how zombies behave and scores on how well they do on SAT's. I mean, they retained motor control of their limbs and jaws...is it such a stretch that they retained some brain function as well? It's all just electrical impulses when you get down to it.
What's a normal zombie? A definition would be nice, by someone with some authority on the matter.I just told you, make normal zombies feel normal, but if you want a challenge, add unique "zombies". It's like you didn't even read the whole thing. At least I am not the only one that dislikes the horde night, which is completely sh.it, no offense to TFP. Well, you can't stay on the roof all the time because you need to go and hunt and scavenge, unless you want to use the creative menu to get yourself free meals.
Yeah ... TFP sold me lemonade, and I later discovered that it was a vintage cognac ... What a scam ! I went back to buy more "lemonade": now I have at least one thing valuable in my cellarIf I go on the street and I want to sell lemonade, why would I change the recipe after a few months and add strawberries in it or whatever? My goal was to sell normal lemonade, not some combination of lemonade + other fruits, at least I could have told people about selling a combination from the very beginning or change the description of the "shop".
Watch George Romero's zombies and also the Walking Dead. They are undead, not infected people that feel pain and are smart. Since when does a zombie punches you? Since when zombies know how to avoid traps? It's totally bull...sh.it... They should be stupid as hell and with no special abilities.What's a normal zombie? A definition would be nice, by someone with some authority on the matter.
They are FICTIONAL.
For a while but the demolisher is hard on spikes.In A18 can you out spike a bad horde? I mean, is it viable? I mean, would enough spikes allow you to sit back, relax and do nothing all horde night?