PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

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So if you can no longer use hatch elevator, is there any other way of getting from the bedrock back up quick? Like an antifravity field :p so you fall back to the surface.
There's this little-known invention called a 'ladder'...

 
Better performance, for starters... https://www.theouterhaven.net/2016/07/vulkan-vs-opengl-doom-2016-no-content/
Plus it's an open API that is supported by Windows, Mac, and Linux.... And it's already supported by the Unity Engine.
Supported by Linux is a bit of a stretch. Last time I checked it was supported on Linux by a limited set of hardware and an even more limited set of distros.

No doubt that has improved by now but given the state of it at the beginning it would have been very hard to make it worse.

 
There's this little-known invention called a 'ladder'...
But in all honesty i have a bit of ptsd with ladders, from that one time when zombies burst into my base i was trying to run up the ladder to the surface so i could escape with my life, but the zombies were determined and they just kept on coming....

 
To be honest, I feel a bit disappointed with the direction that this game is going. Please TFP, and fellow gamers... treat this as a constructive criticism, I am not bashing or attacking anyone.

I am a veteran player, I play since Alpha 1, I loved the game and it still has a place in my heart, but this is in NO WAY a ZOMBIE apocalypse game. You should definitely change the description of the game, because there is not even a single thing that is zombie like in the game.

I know Madmole said that their "zombies" have a unique lore, something like World War Z, but at least don't call it a zombie game because it's not and the "zombies" in World War Z are not zombies, they are just infected people that bite other people to spread the disease, because they feel driven to spread the disease thanks to the virus they are infected with. So if I am infected with a virus that makes me bite people...that makes me a zombie? No, end of story. You can't take a carbonara pasta recipe and add tomato sauce and call it carbonara pasta, because it is not. Feel free to eat the way you want, the sky is the limit and if you like carbonara base recipe + tomato sauce, go for it, but don't call it carbonara. Let's say I develop a racing game and it is meant to be a racing game, but after a lot of alphas I think: "Hmmm, let's add a combat system to the game, guns mounted on cars, special abilities, etc" which would totally make the game something else than what it was meant to be in the first place, now it is a racing-combat game, which was not meant to be when it was created.

Really now, zombies that are smart and avoid traps? Zombies that feel pain and grab their arm/leg when you hit them with the fireaxe or whatever? Zombies that are radiated? Zombies that puke (cops)? Zombies that punch/slap/hit you? A zombie is a living dead, it doesn't feel pain, it doesn't have special abilities and it is certainly not intelligent. Festering corpse is the name of a zombie, really? Corpse? Since when does a corpse feel pain?

I am very disappointed that you made all the normal zombies smart....the traps are totally worthless when you got a horde that can easily avoid them. "Hey, let's surround our base 360 degrees with traps so the "zombies" would walk into them". This is the only way to play A17. This should be a zombie apocalypse game, and it was meant to be so from the very beginning, at least change the description to "infected people apocalypse game" or whatever. Now you will say "It's too easy even with intelligent zombies, so, why take away the challenge? It would be too boring and easy". Well, you got cops, vultures, ferals, dogs, bears, radiated people, spiders and now you will get demolisher "zombie" in A18 plus Behemoth that may or may not come in future alphas...so if you complain about lack of challenge, then ask TFP to make more unique CREATURES, because they can't be called zombies. Plus the bandits are coming, so they will certainly be a challenge.

You have a right to agree or disagree with me, and before you bash me because of this criticism, you should know that I have the right to open my mouth and say my opinion, and I am in no way "butthurt". This is not an attack to TFP, just constructive criticism, treat it like that.

 
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It was not just a door issue. They could get pushed through walls. It was a few days work, but I reworked the controller collision overlap code so it always resolves world collisions first.
Changes:

Fixed SDTD-9909 Large crowds of zombies can jump, be pushed, fall through, or get stuck inside doors and blocks (changed KCC overlap handling to do world hits before entity, then closest entity using smaller depenetrate and skip if had a world hit. EntityMoveHelper will not ragdoll other entities).

Fixed AI jump could make KCC go into ceiling (added zero y motion).
Thanks Faatal. Hmmm...the zombie's would really be desperate to get to you because you have so much brainz.

Oh, btw, do you know if the pathing on the wooden stairs normally leading up into the attics has been fixed? Zombies would rarely path down it and instead just break them and you were perfectly safe even with a 1m gap between you and the zombie. It's like the zombies didn't know they could walk on them.

Cheers

 
Just call them "infected people" and everything's gonna be allright. Smart players want smart "infected people".
No, it's not gonna be alright. If I make a racing game and I add a combat system to the game and maybe some sci-fi flying mechanics, doesn't that make me a hypocrite? It does, because I promised a racing game, not a racing-combat-sci-fi game. This game is becoming less and less zombie like and it should not be so. I still enjoy it, but it's becoming worse and worse when it comes to "zombies". At least add more unique infected people if you want a challenge but make normal "infected people" feel normal.

If I go on the street and I want to sell lemonade, why would I change the recipe after a few months and add strawberries in it or whatever? My goal was to sell normal lemonade, not some combination of lemonade + other fruits, at least I could have told people about selling a combination from the very beginning or change the description of the "shop".

And please, don't speak for every smart player. Games4kickz which is a veteran youtuber complained about normal zombies being smart, so you got a proof that not all smart players want "smart zombies".

11:06horde.jpg

 
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No, it's not gonna be alright. If I make a racing game and I add a combat system to the game and maybe some sci-fi flying mechanics, doesn't that make me a hypocrite? It does, because I promised a racing game, not a racing-combat-sci-fi game. This game is becoming less and less zombie like and it should not be so. I still enjoy it, but it's becoming worse and worse when it comes to "zombies". At least add more unique infected people if you want a challenge but make normal "infected people" feel normal.
If I go on the street and I want to sell lemonade, why would I change the recipe after a few months and add strawberries in it or whatever? My goal was to sell normal lemonade, not some combination of lemonade + other fruits, at least I could have told people about selling a combination from the very beginning or change the description of the "shop".

And please, don't speak for every smart player. Games4kickz which is a veteran youtuber complained about normal zombies being smart, so you got a proof that not all smart players want "smart zombies".
Zombies, ghouls, super-mutants...call them whatever you like. They are 'the threat'. Games gotta have a threat that's fun and challenging. Sometimes you have to break from 'lore'. If the threat in 7D wasn't somewhat 'smart', you'd live on a roof and win the game on day 1. What's the point in that?

Anyway, you need to get over the semantics of the whole zombie lore thing...like there's rules for how zombies behave and scores on how well they do on SAT's. I mean, they retained motor control of their limbs and jaws...is it such a stretch that they retained some brain function as well? It's all just electrical impulses when you get down to it.

 
Zombies, ghouls, super-mutants...call them whatever you like. They are 'the threat'. Games gotta have a threat that's fun and challenging. Sometimes you have to break from 'lore'. If the threat in 7D wasn't somewhat 'smart', you'd live on a roof and win the game on day 1. What's the point in that?
Anyway, you need to get over the semantics of the whole zombie lore thing...like there's rules for how zombies behave and scores on how well they do on SAT's. I mean, they retained motor control of their limbs and jaws...is it such a stretch that they retained some brain function as well? It's all just electrical impulses when you get down to it.
I just told you, make normal zombies feel normal, but if you want a challenge, add unique "zombies". It's like you didn't even read the whole thing. At least I am not the only one that dislikes the horde night, which is completely ♥♥♥♥, no offense to TFP. Well, you can't stay on the roof all the time because you need to go and hunt and scavenge, unless you want to use the creative menu to get yourself free meals.

 
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I just told you, make normal zombies feel normal, but if you want a challenge, add unique "zombies". It's like you didn't even read the whole thing. At least I am not the only one that dislikes the horde night, which is completely sh.it, no offense to TFP. Well, you can't stay on the roof all the time because you need to go and hunt and scavenge, unless you want to use the creative menu to get yourself free meals.
What's a normal zombie? A definition would be nice, by someone with some authority on the matter.

They are FICTIONAL.

 
If I go on the street and I want to sell lemonade, why would I change the recipe after a few months and add strawberries in it or whatever? My goal was to sell normal lemonade, not some combination of lemonade + other fruits, at least I could have told people about selling a combination from the very beginning or change the description of the "shop".
Yeah ... TFP sold me lemonade, and I later discovered that it was a vintage cognac ... What a scam ! I went back to buy more "lemonade": now I have at least one thing valuable in my cellar ;) (except my ex wife)

 
What's a normal zombie? A definition would be nice, by someone with some authority on the matter.
They are FICTIONAL.
Watch George Romero's zombies and also the Walking Dead. They are undead, not infected people that feel pain and are smart. Since when does a zombie punches you? Since when zombies know how to avoid traps? It's totally bull...sh.it... They should be stupid as hell and with no special abilities.

 
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In A18 can you out spike a bad horde? I mean, is it viable? I mean, would enough spikes allow you to sit back, relax and do nothing all horde night?
For a while but the demolisher is hard on spikes.

 
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