Ouch Quit It
Chronic Cougher
Nope...they are little pieces of bread spread out after eating a samichBreadcrumbs are an abstract combination of smell, sound, light, and movement detection.
Coughs * VIDEO * Coughs
Nope...they are little pieces of bread spread out after eating a samichBreadcrumbs are an abstract combination of smell, sound, light, and movement detection.
If you could add a tag(heat) to the player, and then tag certain food then wouldn't it work the same way? I Guess you wouldn't call it smell but maybe racket or unrest. I'd imagine you could tag any item you want to generate on-player heat. Possible right now? I don't know.Breadcrumbs are an abstract combination of smell, sound, light, and movement detection.
If I wanted to play a looter shooter I’d play borderlands because 7dtd gun play sucks big time and I don’t see a big revamp. People like the game because you can do anything in it. Build, Farm, Kill zombies, set traps, cook and craft. Nothing should be developed to take a back seat. It builds immersion and creates relaxing sections in between the action to reduce burnout. Farming defiantly needs to be more LITTLE bit more complex.But I think that's a large part of the issue and many people have said it now: the game has gone from balancing survival, with non-7 day zombies being only a smallish part of the game and all of the other game mechanics being equally as important to survive. Now it seems to be survival is only 5% of the game and zombies and looting the majority of the rest.
When I first started maybe A12, I forget now, the game was a nice blend of survival and resource management and legitimate concern that your character wasn't going to starve to death, all leading up to day 7 when you would have wanted to balance things well or you wouldn't survive.
I loved the mini-games and different ways of doing things. Even though combining guns to get a better gun didn't make sense, it was a mechanic that got us doing something different in the game than the rest of it.
Largely that's my opinion about farming. Using the hoe was a different mechanic that made it that little bit more interesting. It wasn't crafting, which we do enough of already.
Many people, including myself, would have welcomed things like food spoilage and battery management into the game because it's all about balancing and survival and organising yourself well or suffer the consequences.
17.4If I wanted to play a looter shooter I’d play borderlands because 7dtd gun play sucks big time and I don’t see a big revamp. People like the game because you can do anything in it. Build, Farm, Kill zombies, set traps, cook and craft. Nothing should be developed to take a back seat. It builds immersion and creates relaxing sections in between the action to reduce burnout. Farming defiantly needs to be more LITTLE bit more complex.
16.017.41. Use hoe to change to farm soil
2. Plant seed
3. Wait to grow
4. Harvest
18.0
1. Craft Planter
2. Place Planter
3. Plant seed
4. Wait to grow
5. Harvest
Not seeing where it's less complex?
I hope not, that would be a waste of cpu my dude!if a zombie knocks a tree down and a player is not around...does it make a sound?
Add to 17.4: Craft hoe , and they are almost equal.17.41. Use hoe to change to farm soil
2. Plant seed
3. Wait to grow
4. Harvest
18.0
1. Craft Planter
2. Place Planter
3. Plant seed
4. Wait to grow
5. Harvest
Not seeing where it's less complex?
In the game world, no.if a zombie knocks a tree down and a player is not around...does it make a sound?
...I really have no idea, but I'm trying to use reverse psychology and MM's disdain to get him to prove me wrong, because the mechanic in itself was quite nice and will be missed.Say it isn't soI really thought it was coming back in A18. I'll have to find where in the world I heard it.
Yeah, I read the many pages of #gardengate with half rolled eyes, page after page. I personally made a lot of gardens on rooftops, I'm a night-time gardener, so the new method sounds great to me. The old dirt diamonds always made it look weird and I had to add blocks around it to make it half decent looking.Add to 17.4: Craft hoe , and they are almost equal. Of course, we could need to add "gather nitrate, rotten flesh and wood" to the A18.0 one too.
I'd say they are about equal. The box beeing a bit more friendly for integrating into buildings, and the old method felt more logical and natural. I guess some people have as hard a time to think outside the box as i have to think inside of it.
And no, i am not against the new box. I think quite a lot of ppl are going to like it.
We do not know until we can play it, or hear from those who have access. Word from MM was that he wanted all the farmland POI's to have dead crops. If he only meant the ones in RWG, or also including the cornfields in Navezgane was not clear.I only have one big question/concern:
What will the huge cornfields at the Navezgane farm look like now?
the same ground, but all dead. so will punch to gather plant fibers. only player placed items will most likely be boxed. because having all plants boxed would look like crap. wild blue berries, wild goldenrodI only have one big question/concern:
What will the huge cornfields at the Navezgane farm look like now?
Would it be possible just to make it a one time use thing? So either you can place it near a building you're looting and if you die, you can spawn there once, otherwise it's gone and you have to make a new bedroll.One bedroll is way too limiting. Not unlimited, and maybe the grass bedrolls decay and you need a bed for a perma spawn location. Be nice to plop a grass bedroll down outside a poi and still have your fort bed. Or place one for a pal and he can spawn near you when you both join a new server.
While I would love the idea of this, I can't imagine what 7 days could profit from this system. Mind you, I haven't really used that much of electricity since it's introduction.Anyway, question for @madmole or @roland :Ehm, sorry if this has been mentioned/answered already(have been lurking on this thread but really can't remember): are any new electrics such as advanced circuits(OR/AND/OR/XOR etc)/breakers/sensors planned for the future alphas, as I pressume A18 is already content-locked?
I know this maybe isn't the right place or time to ask that, but with addition of so much content in a18, one can only hope for some new electric stuff, as that would be awesome for some playstyles. Thank you in advance.![]()
Even further back a little smell icon would show up on the minimap radiating from your little arrow and you could actually see other players' smell icons on your minimap even if they weren't friended. Their arrow was invisible but their smell could be seen.Back then, whenever the player had a smelly item in their backpack a buff would show up to indicate that zombies could smell them.
Yes, that would be a better direction. There's a thread that madmole is gathering recipes for higher level cooking that includes using 4 or more items including at least one canned item.1. I want them to make it able to plant on the ground.
2. More seeds
3. Buffs for food
3. Make it so you can grow mutated plants like a mad botanist using radiated crafted seeds and weird fertilizer.
ah, that makes sense.. however... ALL dead??? Man, that is just wrong, ♥♥♥♥. I used to love trotting through there and grabbing some corn along the way. Although I like the new boxes coming for player farming, this part is not good news at all. So, if they found a way to bring ground based back somehow then I hope they do.the same ground, but all dead. so will punch to gather plant fibers. only player placed items will most likely be boxed. because having all plants boxed would look like crap. wild blue berries, wild goldenrod
Oh, that's interesting, now I can see why peeps who experienced that now miss it.Even further back a little smell icon would show up on the minimap radiating from your little arrow and you could actually see other players' smell icons on your minimap even if they weren't friended. Their arrow was invisible but their smell could be seen.