PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
    3
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Breadcrumbs are an abstract combination of smell, sound, light, and movement detection.
If you could add a tag(heat) to the player, and then tag certain food then wouldn't it work the same way? I Guess you wouldn't call it smell but maybe racket or unrest. I'd imagine you could tag any item you want to generate on-player heat. Possible right now? I don't know.

Or replace heat with noise, whatever.

 
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But I think that's a large part of the issue and many people have said it now: the game has gone from balancing survival, with non-7 day zombies being only a smallish part of the game and all of the other game mechanics being equally as important to survive. Now it seems to be survival is only 5% of the game and zombies and looting the majority of the rest.
When I first started maybe A12, I forget now, the game was a nice blend of survival and resource management and legitimate concern that your character wasn't going to starve to death, all leading up to day 7 when you would have wanted to balance things well or you wouldn't survive.

I loved the mini-games and different ways of doing things. Even though combining guns to get a better gun didn't make sense, it was a mechanic that got us doing something different in the game than the rest of it.

Largely that's my opinion about farming. Using the hoe was a different mechanic that made it that little bit more interesting. It wasn't crafting, which we do enough of already.

Many people, including myself, would have welcomed things like food spoilage and battery management into the game because it's all about balancing and survival and organising yourself well or suffer the consequences.
If I wanted to play a looter shooter I’d play borderlands because 7dtd gun play sucks big time and I don’t see a big revamp. People like the game because you can do anything in it. Build, Farm, Kill zombies, set traps, cook and craft. Nothing should be developed to take a back seat. It builds immersion and creates relaxing sections in between the action to reduce burnout. Farming defiantly needs to be more LITTLE bit more complex.

 
If I wanted to play a looter shooter I’d play borderlands because 7dtd gun play sucks big time and I don’t see a big revamp. People like the game because you can do anything in it. Build, Farm, Kill zombies, set traps, cook and craft. Nothing should be developed to take a back seat. It builds immersion and creates relaxing sections in between the action to reduce burnout. Farming defiantly needs to be more LITTLE bit more complex.
17.4

1. Use hoe to change to farm soil

2. Plant seed

3. Wait to grow

4. Harvest

18.0

1. Craft Planter

2. Place Planter

3. Plant seed

4. Wait to grow

5. Harvest

Not seeing where it's less complex?

 
Well, whatever *initially* attracts the zombies to your spot/location is probably going to be controlled by your perks and buffs.

 
17.41. Use hoe to change to farm soil

2. Plant seed

3. Wait to grow

4. Harvest

18.0

1. Craft Planter

2. Place Planter

3. Plant seed

4. Wait to grow

5. Harvest

Not seeing where it's less complex?
16.0

1. Find a hoe

2. Find or make fertilizer

3. Use hoe to change to farm soil

4. Plant seed

5. Wait to grow

6. Harvest

18.0

1. Craft Planter

2. Place Planter

3. Plant seed

4. Wait to grow

5. Harvest

See where it’s less complex?

I can use the same argument. If I go back further, there would be at least two more steps.

Your forgetting the immersion aspect and the fact that you plant without making a box first. Those are the important parts.

Cheers,

Loc

 
17.41. Use hoe to change to farm soil

2. Plant seed

3. Wait to grow

4. Harvest

18.0

1. Craft Planter

2. Place Planter

3. Plant seed

4. Wait to grow

5. Harvest

Not seeing where it's less complex?
Add to 17.4: Craft hoe , and they are almost equal.

Of course, we could need to add "gather nitrate, rotten flesh and wood" to the A18.0 one too.

I'd say they are about equal. The box beeing a bit more friendly for integrating into buildings, and the old method felt more logical and natural. I guess some people have as hard a time to think outside the box as i have to think inside of it.

And no, i am not against the new box. I think quite a lot of ppl are going to like it.

 
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Say it isn't so :( I really thought it was coming back in A18. I'll have to find where in the world I heard it.
...I really have no idea, but I'm trying to use reverse psychology and MM's disdain to get him to prove me wrong, because the mechanic in itself was quite nice and will be missed.

 
1. I want them to make it able to plant on the ground.

2. More seeds

3. Buffs for food

3. Make it so you can grow mutated plants like a mad botanist using radiated crafted seeds and weird fertilizer.

4.Make it so we can grow organic plant turrets and add sprinklers

5. Plant turrets would poison zombies.

 
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Add to 17.4: Craft hoe , and they are almost equal. Of course, we could need to add "gather nitrate, rotten flesh and wood" to the A18.0 one too.

I'd say they are about equal. The box beeing a bit more friendly for integrating into buildings, and the old method felt more logical and natural. I guess some people have as hard a time to think outside the box as i have to think inside of it.

And no, i am not against the new box. I think quite a lot of ppl are going to like it.
Yeah, I read the many pages of #gardengate with half rolled eyes, page after page. I personally made a lot of gardens on rooftops, I'm a night-time gardener, so the new method sounds great to me. The old dirt diamonds always made it look weird and I had to add blocks around it to make it half decent looking.

But holy heck were people over reacting to a system they have yet to play with. I'm just gonna wait, but I think I will prefer it, I am definitely happy about getting Press E to harvest back. And the hoe was a waste of an inventory spot once you set up a garden for the first time, so no loss there. Some mix of each method would be best, if they could pull that off, but I for one like the sound of the new method more than the old.

I only have one big question/concern:

What will the huge cornfields at the Navezgane farm look like now?

 
I only have one big question/concern:

What will the huge cornfields at the Navezgane farm look like now?
We do not know until we can play it, or hear from those who have access. Word from MM was that he wanted all the farmland POI's to have dead crops. If he only meant the ones in RWG, or also including the cornfields in Navezgane was not clear.

 
I only have one big question/concern:

What will the huge cornfields at the Navezgane farm look like now?
the same ground, but all dead. so will punch to gather plant fibers. only player placed items will most likely be boxed. because having all plants boxed would look like crap. wild blue berries, wild goldenrod

 
One bedroll is way too limiting. Not unlimited, and maybe the grass bedrolls decay and you need a bed for a perma spawn location. Be nice to plop a grass bedroll down outside a poi and still have your fort bed. Or place one for a pal and he can spawn near you when you both join a new server.
Would it be possible just to make it a one time use thing? So either you can place it near a building you're looting and if you die, you can spawn there once, otherwise it's gone and you have to make a new bedroll.

I guess I just don't like the idea of it being an easy 'cheat' every time to spawn in either this or that area. Make it need some extra cost (time to craft another one, for example).

 
Anyway, question for @madmole or @roland :Ehm, sorry if this has been mentioned/answered already(have been lurking on this thread but really can't remember): are any new electrics such as advanced circuits(OR/AND/OR/XOR etc)/breakers/sensors planned for the future alphas, as I pressume A18 is already content-locked?

I know this maybe isn't the right place or time to ask that, but with addition of so much content in a18, one can only hope for some new electric stuff, as that would be awesome for some playstyles. Thank you in advance. :-)
While I would love the idea of this, I can't imagine what 7 days could profit from this system. Mind you, I haven't really used that much of electricity since it's introduction.

 
Back then, whenever the player had a smelly item in their backpack a buff would show up to indicate that zombies could smell them.
Even further back a little smell icon would show up on the minimap radiating from your little arrow and you could actually see other players' smell icons on your minimap even if they weren't friended. Their arrow was invisible but their smell could be seen.

 
1. I want them to make it able to plant on the ground.
2. More seeds

3. Buffs for food

3. Make it so you can grow mutated plants like a mad botanist using radiated crafted seeds and weird fertilizer.
Yes, that would be a better direction. There's a thread that madmole is gathering recipes for higher level cooking that includes using 4 or more items including at least one canned item.

 
the same ground, but all dead. so will punch to gather plant fibers. only player placed items will most likely be boxed. because having all plants boxed would look like crap. wild blue berries, wild goldenrod
ah, that makes sense.. however... ALL dead??? Man, that is just wrong, ♥♥♥♥. I used to love trotting through there and grabbing some corn along the way. Although I like the new boxes coming for player farming, this part is not good news at all. So, if they found a way to bring ground based back somehow then I hope they do.

Also, if I can now press E to harvest my garden, can I also please, pretty please, also do so to pick cotton and flowers in the wild? I usally run around with my bow in hand, I hated having to switch to something else in my toolbelt so that I could hit a ♥♥♥♥ing flower, the result was I just didn't collect anywhere as much as I used to.

Why is all the corn dead if the flowers and blueberries etc aren't? That seems unnecessary.

- - - Updated - - -

Even further back a little smell icon would show up on the minimap radiating from your little arrow and you could actually see other players' smell icons on your minimap even if they weren't friended. Their arrow was invisible but their smell could be seen.
Oh, that's interesting, now I can see why peeps who experienced that now miss it.

 
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