PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
Status
Not open for further replies.
No one's forcing you to listen to "rants."
FFS people if you don't like reading something, skip it. It's called selective reading; most of you do it already without even realizing it.

-A
People log in the forum which is made to post and read people topics ---&gt; madmole pliz release A18 i'm tired of reading.

Those people ≠ logic

 
Sure, left is default, right is with the brick block having a -100 density.
...but I can promise you, the devs who actually handle this stuff are already aware, there's likely some justification against it (even though some of their prefabbers use this trick too)

unknown.png
Maybe a glitch in floating point arithmetic where the number doesn't reverse and scale properly under certain conditions such as far from 0,0,0.

That's just an idle guess though. It's the first thing I'd look for if it started bugging out.

 
Maybe a glitch in floating point arithmetic where the number doesn't reverse and scale properly under certain conditions such as far from 0,0,0.
That's just an idle guess though. It's the first thing I'd look for if it started bugging out.
If you go too extreme on the densities you do get some triangle dorito issues, but that's why you don't go too extreme. I chose -100 but -90 or probably even -85 would have probably been sufficient.

I dunno, Alloc is VERY against density changes, but I'm not sure how much testing they have done. I did a lot waaaay back in a14 or a15 when Hal first introduced me to the concept, and I know Pille has done extensive testing, but I dunno.

 
Smell System was broken and doesnt seem to come back. Indeed a bit sad but the new Stealth System is i think worth the shift of focus.
The smell system was another thing that, in my opinion, was very characteristic of this game. To say that it being gone and not coming back is sad is an understatement, especially since I think the devs mentioned at some point that they were removing it temporarily just because they wanted to work on it at a later alpha (correct me on this if I'm wrong).

In the original trailer of this game, it was stated that the zombies would have the ability to see, hear and smell the player in the world, and I remember thinking it was a really cool concept back then, since I can't really recall any other zombie media that featured zombies that could use their smell.

It was a really interesting mechanic that sparked many fun scenarios. If you were looting an apartment building at night, for example, and you found a stew, you had to make a decision.

Does anyone remember the creepy noises that zombies made whenever they "sensed" the player nearby? Everytime I would pop out some food to eat, the growlings would run a chill down my spine.

 
Sure, left is default, right is with the brick block having a -100 density.
...but I can promise you, the devs who actually handle this stuff are already aware, there's likely some justification against it (even though some of their prefabbers use this trick too)

unknown.png
My guess is it causes some vertice errors in some cases. But I definitely use that magic still when making prefabs. 😎

 
People log in the forum which is made to post and read people topics ---&gt; madmole pliz release A18 i'm tired of reading.Those people ≠ logic
If the Fun Pimps release A18 with serious bugs or unbalanced it only leads to frustration among the players.

They want to avoid a bumpy start like with A17. So just have some patience. I think it will pay off.

 
If you go too extreme on the densities you do get some triangle dorito issues, but that's why you don't go too extreme. I chose -100 but -90 or probably even -85 would have probably been sufficient.
I dunno, Alloc is VERY against density changes, but I'm not sure how much testing they have done. I did a lot waaaay back in a14 or a15 when Hal first introduced me to the concept, and I know Pille has done extensive testing, but I dunno.
The devs definitely use density to create all of the natural looking terrain slopes. So you are correct that they probably already know about it.

 
Sure, left is default, right is with the brick block having a -100 density.
...but I can promise you, the devs who actually handle this stuff are already aware, there's likely some justification against it (even though some of their prefabbers use this trick too)

unknown.png
Really offtopic now, but what does density even do in regards to blocks? Was some time ago since I've messed with modding blocks, and I figured you are experienced enough to know ins and outs. Thank you in advance Guppy. :-)

 
would it be possible to add in an addition tutorial quest line once we reach the trader? like maybe add in some npcs that ask for resources or food or crafted items or even do some repairs or upgrades around the area? they can even explain where it might be possible to find such items like most rpgs do. if the trader can't be used how about those shanty town PoIs?

 
would it be possible to add in an addition tutorial quest line once we reach the trader? like maybe add in some npcs that ask for resources or food or crafted items or even do some repairs or upgrades around the area? they can even explain where it might be possible to find such items like most rpgs do. if the trader can't be used how about those shanty town PoIs?
I'm waiting for the "fix the stations" quests for the trader. After getting a traders stations all fixed, somehow losing your main fort from a Wandering Horde of Demo Zombies, would not necessarily be the end of the game.

 
Sure, left is default, right is with the brick block having a -100 density.
...but I can promise you, the devs who actually handle this stuff are already aware, there's likely some justification against it (even though some of their prefabbers use this trick too)

unknown.png
Thanks! I hope Joel will see this one... maybe the dev team just needs some boss pep talk... :smash: :laugh:

 
Really offtopic now, but what does density even do in regards to blocks? Was some time ago since I've messed with modding blocks, and I figured you are experienced enough to know ins and outs. Thank you in advance Guppy. :-)
Damned if I know. =)

 
No one's forcing you to listen to "rants."
FFS people if you don't like reading something, skip it. It's called selective reading; most of you do it already without even realizing it.

-A
What I said was in jest. Lighten up.

 
Thanks! I hope Joel will see this one... maybe the dev team just needs some boss pep talk... :smash: :laugh:
Like I said, I'm absolutely certain the devs in charge of this aspect know about this, so I'm not worried. Besides, the gap never really bothered me anyway.

 
Sorry..I shouldn't have quoted your reply. My remark was meant for the thread as a whole. What I was trying to say but didn't think before I typed was it would be nice if the talking was over and we could get to gaming. Is there anyone here who doesn't think the same?

 
Really offtopic now, but what does density even do in regards to blocks? Was some time ago since I've messed with modding blocks, and I figured you are experienced enough to know ins and outs. Thank you in advance Guppy. :-)
As far as I know it determines the shape of the mesh overlayed on the block. As you dig soil the density lowers which is why the mesh seems to shrink as you dig.

 
Smell System was broken and doesnt seem to come back. Indeed a bit sad but the new Stealth System is i think worth the shift of focus.
Waitaminute... wait just a voxel-smackin minute...

Was there ever a formal explanation for the "new bread-crumb system" the z are using in A18 to follow the character's path, that sounds like it is working so well they had to nerf the # of wild zombie spawns that peeps be freakin out about for too many pages recently.

DID YOU GUYS SNEAK SMELL BACK IN AND JUST NOT SAY IT? yet.

Cause that's what this sounds like, what other explanation could there be. I think you did, and that's what this new system mechanic is for.

 
Last edited by a moderator:
Sure, left is default, right is with the brick block having a -100 density.
...but I can promise you, the devs who actually handle this stuff are already aware, there's likely some justification against it (even though some of their prefabbers use this trick too)

unknown.png
Is there a tutorial anywhere how density of terrain blocks can me modded ? At least for some prefab mapping it would be very nice.

 
Status
Not open for further replies.
Back
Top