considering i especially asked you what you meant: Yes you do have to really point out all the features who are no more in the game...Jeez... Dude!
For the Campfire its an often talked about bug. AFAIK there are Problems with the entire Buff System wich is high on their List. Not sure if it made into A18.
You made that sound like an important Gamebreaker when its just a tiny Detail.
well if you ask me so let's start (my english is meh)
- now you can find clay in the ground which if i'm right you needed to go on specifics spot to get it, so 1 less reason to go around and do something.
- less zombie in general, this has been discussed a lot and actually it is one of the major drawback for me to play again, biome now feels empty my first 4 hours in A17 untill i completely dropped the game were basically: play like minecraft chopping wood around and wait for something to happen. BORING
- Wellness system was cool, i can't remember if it is like the old now, but gathering food was really satisfying, knowing that even if full you could benefit from it was a good reason to explore around.
- XP system learn by doing have been loved and missed by a lot of people for a reason, it was original and functional, it had problems that could have been tweaked instead of totally reworking and making it a ♥♥♥♥ty reiteration of fallout system
-Zombie loot was a good reason to actually fight them, most of the things were junk but still, you could get some usefull stuff,devs said that it has been removed for some reasons that i can't remember, something on the line " getting rewarded for killing zombies have not to be the main reason the fight them, you have to survive instead!" so now the main reason is not loot but XP i mean WTF ( performance is not an excuse since a lot of players had and still having heavy performance issues on A17 )
- Map size and biomes have been reduced for performance ( false: see upside )
- New POIS are cool but the sleepers are boring AF, cities are empty but houses are full of people who have got infected by this virus that turn them on human eating and narcoleptic monsters, it would have been cool if there was both zombies wandering around and sleepers maybe by balancing the numbers.
-Mutaded bees
-Items quality system reworked to make it the worst i ever seen, not even spitting a word about it, such a shame ( i'm happy they are fixing it in A18 even tho i think that randomazing only the damage is a bit meh, it would be cool to have also others stats that way, leading to a more immersive way to approach the game.
-Books removed ( returning in A18, hyped about it )
-Some traps removed, can't remember which one, i think it was the wood giant spikes or something similar
-Smell system
-i've read that farming system is gonna be touched some how, i don't have that much hope honestly
and probably something more i can't remember for now
What they could have done was simply adding some features for A17 like veichle weapons and items, without removing cool features A16 offered, sometimes they looks like a mad barber who make some one bald because of some asymmetrical cuts.
A18 btw seems like a good return to the glory of the game even if not at 100%. I do hope they'll keep that way.
I have to say also that the mentality madmole showed is a shame for a developer " we want the wasteland to be like this".
Yeah then you know what complete the game and play it by yourself. Players are the main focus of a game life, without players games means nothing so i would think it twice about making something like i personally prefer but disappointhing customers of my commercial product.
Edit: - Zombies AI because they were too dumb, so let's make them all exceptional masons knowing exactly the weak points of a house.
-Caves if i remember correct