PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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Na, I got attacked from behind while fighting zombies and instant bleed with no bandages. At a minimum they need to howl before they go agro and bark or something. Its completely unfair for day 1 survivors unless we changed them like pigs but they aggro if you get too close. Right now they just rush up silently and cheaply kill players who aren't armored yet, that isn't fun for noobs or veterans. Had I been in the wasteland and it was a rad dog, sure, cool eat me I deserved that, but it wasn't.
I have been saying the same thing about the dogs for a long time. They need to make some damn noise before they aggro you. Also, coyotes tend to run away from people not attack them.

 
Farming was never a meaningful choice it was a tedious exercise in frustration hoeing the uneven terrain and trying to place fertilizer sucked, wasting a point on a hoe? Come on you can dig with your hands. How was anything meaningful, other than planting that first seed? You have the same effect now gathering seeds and materials to build the farm plot. I can't wait for everyone to take back their words on this, farming rocks now.
DeVega will be happy, infinite rocks!

 
Na, I got attacked from behind while fighting zombies and instant bleed with no bandages. At a minimum they need to howl before they go agro and bark or something. Its completely unfair for day 1 survivors unless we changed them like pigs but they aggro if you get too close. Right now they just rush up silently and cheaply kill players who aren't armored yet, that isn't fun for noobs or veterans. Had I been in the wasteland and it was a rad dog, sure, cool eat me I deserved that, but it wasn't.
Haha, yep. That's why people hated dying to wandering dog hordes. Silent like ninjas until they were upon you. Generally speaking, Deaths where the player is left feeling that there wasnt much they could of done to overcome it is a design gap imo.

Fully support some type of audio que for situations like these.

 
ok peeps.. i decided to go ahead and jump back a build or so and show you a tad bit about the farm plot..

i hope it shows you what you are asking about, i thought i covered what was needed... one thing i forgot to show you was.. you can paint the plots too.. i did do a screen shot. enjoy :)

the plot is a 1 m block.



video:


video is public now!

 

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ok peeps.. i decided to go ahead and jump back a build or so and show you a tad bit about the farm plot..
i hope it shows you what you are asking about, i thought i covered what was needed... one thing i forgot to show you was.. you can paint the plots too.. i did do a screen shot. enjoy :)



video:

You da real MVP

 
ok peeps.. i decided to go ahead and jump back a build or so and show you a tad bit about the farm plot..
i hope it shows you what you are asking about, i thought i covered what was needed... one thing i forgot to show you was.. you can paint the plots too.. i did do a screen shot. enjoy :)



video:

looks nice, but to have it at ground level, we need a 1 m deep hole to place it?

please re add soil back into the recipe. doesnt work right in my head, and possibly in the minds of others as well. in this case, a little realism doesnt hurt. I mean you are digging th holes to plant them in the ground anyways.

 
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Sorry if I missed something but I don't really understand the problem with new players that should be protected by reducing the number of zombies or by making the animals almost harmless or whatever.

If he doesn't like to be challenged, a new player should play in minimum difficulty, that's all. Why not change the default settings to prevent newbies from being raped on the first day?

- Difficulty "scavenger"

- 4 zombies max for the hordes of the 7th day.

- Enjoy.

If a player does not cope with these settings, it's time to turn to Tetris.

 
Mod request: farming that need irrigation, fertilizing, pest control, zombie and animal protection, quests/skills/percs to progress and bad weather ruins harvest.
This is a zombie game not a farming simulator.

 
Joe, thanks for the video, last 4 hours here have been wierd.

I like the new farming, but less zeds out ? No.

They are one of my top 3 reasons (among 100s more) to play this game.

🤐

 
Current (A18) farming mechanics: Simple, user-friendly, and neat

Overly complicated and clunky: previous system

Fluff: Your crops can only grow in the daytime in the forest biome. You have to build a greenhouse around your crops to speed up their growth. You have to water your crops with a watering can every 2 days (crops take 14+ days to grow), or you have to build water trenches around the crops, but at each growth stage, the crops soak up all the water. Pests infest your crops, so you need to invest in bug lights and zappers, and rats! Those pesky rats! You must fend them off. Oh, and you cannot trample your crops. In addition, crops may catch disease, meaning your entire crop can die in one in-game day. Your crops will over-ripen and die if you leave them unattended beyond maturity.

I don't like fluff. :p

 
actually, I dont see why you cant keep the hoe, then when you hoe the ground, it takes wood from your inventory to create the farmed box. Keeps the mechanic, keeps the need to find a hoe thereby keeping the farming item gated, and still raises terrain and evens it out.

I know you want to simplify the game to stream line, but please... in the process of streamlining it, dont make it so idiot proof that my brain dies?
Again simple rewards should require simple effort. How is the old way worth one piece of corn every 3 days and justify all that work?

A tool you use once and throw away is not worth it. Why make farmers need a forge to farm? That is double gating.

Usability was an issue, once you see how nice planting and harvesting is in the new box you'll forget all about the old way.

Its more complex in some regards, good luck getting rotten flesh and nitrate right away.

it doesn't use wood at all.

The box can be painted.

Farming is an opt in choice and not required.

It's barely simplified but if it makes you feel better we've complicated a lot of recipes that are more advanced to a large degree, so early game simple stuff is simple, later game recipes are much more complex but more rewarding.

 
nests yield cloth sometimes if you destroy them after looting. With the lower feather counts I am now in the habit of chopping up every nest I loot since that is a couple more feathers and pretty soon I can craft bandages even in the desert.
Cloth is harvested from nests? Sounds like a bug.

 
ok peeps.. i decided to go ahead and jump back a build or so and show you a tad bit about the farm plot..
i hope it shows you what you are asking about, i thought i covered what was needed... one thing i forgot to show you was.. you can paint the plots too.. i did do a screen shot. enjoy :)

the plot is a 1 m block.



video:

Very nice video! Thank you.

 
At this point, I don't have an opinion on the farming changes. I'll have to see how it actually plays to get a better idea of the trade off involved.
If you don't need to do something to the world terrain to prep it, I think that's a detriment - because now you can make a bunch of food plots in your inventory while on the run. With A17 and earlier you had to physically stand where you wanted the farm plot and spend a small amount of time watching an animation of the ground being worked.

Being forced to "build" a farm plot like you would a wall, gate, or bar, is a meaningful choice IMO. You have to spend time, standing still, which opens you to attack and restricts you from doing anything else (except inventory crafting.) There's more to the equation than "we took out the hoe, and replaced it with nitrate."

Again, I'll have to see it in action before making a decision.

-A
Placing farm blocks vs hoeing the dirt, is still a click. Arguably you need to prepare a space for your new boxes so its more work in some ways. I can have nice planters at my base now, I really see now drawbacks. The old system was too much effort for the reward.

 
Again simple rewards should require simple effort. How is the old way worth one piece of corn every 3 days and justify all that work?
A tool you use once and throw away is not worth it. Why make farmers need a forge to farm? That is double gating.

Usability was an issue, once you see how nice planting and harvesting is in the new box you'll forget all about the old way.

Its more complex in some regards, good luck getting rotten flesh and nitrate right away.

it doesn't use wood at all.

The box can be painted.

Farming is an opt in choice and not required.

It's barely simplified but if it makes you feel better we've complicated a lot of recipes that are more advanced to a large degree, so early game simple stuff is simple, later game recipes are much more complex but more rewarding.
was merely a thought, can't say better or worse until "I" play. after all it is an opinion. the video helped, still think dirt or clay should be in the recipe tho

 
devils advocate, in 18, we press e to harvest, in 17, we punch, but arent you the one who broke it in a17 because in a16 it was e to collect?
No you still punch. Press e to take is a wish list item, but press e to take doesnt' give harvest bonus so it has to be hit for now.

 
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