I think the problem with farming is that’s it’s absolutely not worth putting skill points into. If I can play a “no crafting challenge” and not die, then what’s the point of farming at all? So much emphasis on mining, which is starring at the same texture for hours, is not fun. Planting crops outside and taking a break from all the blood and guts is really satisfying. Way more fun than mining imo.
All the talk of removing more zombies is making think the game is going to end up being some kind of window shopping game. In the middle of the night I’ll be able to walk down the center of town and think “hmm, which lootbox should I take on tonight?” with absolutely zero fear or sense of urgency. The sound of crickets will be even more evident now with nothing organically happening in the world.
If the issue is new players, why not implement a proper tutorial? You teach players and can keep the complexities.
I’m not trying to beat these topics to death, but I’m already losing people who used to play this game to ♥♥♥♥ty battle royal games and some of these ideas are coming out of left field. I can wait for 18s release to comment further, but I’m really worried now.
Loc