SnowDog1942
Navezgane's Perv
Group hugs to all, except DaVega, his hands tend to wander.
I gotta go home tonight and try farming. Honestly, other than using the hoe to create the planter boxes months ago when they were first implemented...I haven't done a bit of farming since which is why I didn't know it changed.You might be a bit late to the party... but maybe not lol.
his hands will be full..Group hugs to all, except DaVega, his hands tend to wander.
farming rocks now.
Don't ask. It's been one of those days...Hey guys....what's going on? Been teaching math all day at one of Madmole's no-no buildings.
What's new?![]()
The Fun Pimps are great!Two positive posts in a row... can we have a third? Do I hear a third? Going once, going twice?
Shame on you. You know maths, and you know *exactly* how statistics are abused!OMG.....I was neglecting the .00001%
Conventional Ralston!!I hate to be this guy (I really do), but maybe lower the difficulty settings?
I would +1 this but I think that might confirm me as a troublemaker.Here's a little moderating secret: We just want people to behave themselves.
One way to do that is to make it a rule to not have an alt account but also make it still possible to create one. That way when we ban a trouble maker and they come back on as a different user they often keep a low profile and behave better because they are afraid we'll figure out it is them and then their second account will be gone. They feel like they outsmarted us BUT in actuality they are behaving better which is all we really want-- so we win too.
Then there are those who just can't help but admit that they "outsmarted" us by creating a second account. I really hope Proof89 enjoys posting better as Proof90....
How much nitrate are we talking about exactly? 10? 20? 50? 100?They are crafted from clay, rotten flesh and a fair bit of nitrate.
More elegance = better game is honestly true in almost every case.Hang on - don't misconstrue my comment to be about the farming discussion. It's strictly regarding the statement "more elegance = better game".
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thats sounds kinda interesting honestlyHow much nitrate are we talking about exactly? 10? 20? 50? 100?
(I'm solely asking for one reason: The Dishong Tower Challenge. If you're unaware of it, it's where you have to survive in the Dishong Tower (you can never leave) and you must survive long enough to craft a gyrocopter and leave from the rooftop. It is possible, yes. I'm just curious on the nitrate cost of the planter boxes, because if it's high, then this challenge will be an semi-unmissed but unexpected casualty.)
What about those random farm plots in towns that might contain, say, 40 potatoes or 40 blueberries or an odd amount of corn? Are those gone in A18? Just asking, because in A17, that's how I got most of my seeds.In loot of course.
Now your making the incorrect conclusion in the other direction. I never said "more complexity = better game" either, and using a contrived example doesn't validate your argument.More elegance = better game is honestly true in almost every case.
Imagine a reality where every turn in monopoly the player has to make a calculation for 2% of what they own and pay that in tax to the bank. Sure it's more complex, but it's completely unneeded and just serves to make the game more taxing (ha) to play. What if minecraft's crafting table required rotten flesh for fuel for every craft? It's completely unnecessary and arguably makes the game much worse. It's the same reason why TFP switched to the list craft instead of the grid craft, grid craft adds absolutely nothing to the game other than just being a weird minigame that gets old after the first 3 times you make something.
Indeed I do. But the truth is there is no statistical data here-- just personal experiences being extrapolated onto the world by everyone.Shame on you. You know maths, and you know *exactly* how statistics are abused!![]()
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Well even in that case, the hoe method isn't really a meaningful choice. A meaningful choice implies that there is also a meaningful difference in those two choices, when there isn't really. If I'm going to get the same amount of food for less effort, I'm going to always take the less effort option. Why would I make a hoe and till the land when i can just make a sleek looking box?Now your making the incorrect conclusion in the other direction. I never said "more complexity = better game" either, and using a contrived example doesn't validate your argument.
Again, more elegance does not equate to a better game (and I'll add for clarity's sake), more complexity does not equate to a better game. Having meaningful choices for the player makes a better game. Removing meaningful choices to simplify the game is not improving it. Adding complexity without them being meaningful choices is also, not improving it.
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Finally I can plant a garden without having to place iron plates around the edges to hide all the fuglieness! At long last!Two positive posts in a row... can we have a third? Do I hear a third? Going once, going twice?