I'd like to put in my two cents here on this whole debacle about making the game "dumbed down" and how it's removing the soul. I've done quite a bit of reading on game design and I've seen a lot of different developers talk about their craft. One thing they all have in common is wanting to achieve elegance. Simply put, elegance is a feature that is not only effective, but it's also simple in design.
Making things more simple is not a bad thing, and if done correctly it can actually improve a feature. Let's look at the farming system for instance. Back in earlier alphas, you needed to find/craft a hoe (you probably won't find one for a while and you need metal production to make one, which has its own steps), till dirt, loot around for some fertilizer/buy one from a trader/gather a ton of ingredients to make it yourself, upgrade it by right clicking it while having said fertilizer, and then you could finally plant your food for a nice farm. That's a lot of steps for something that is as essential as food production in a survival game.
Currently in A17 the farming system is find/craft a hoe (you probably won't find one for a while and you need metal production to make one, which has its own steps), till dirt, plant the seed, and buy a couple of perks. Already this is much simpler, we just got the same result but cut out an arduous process in favor of something more intuitive. It's more immediately understood when someone tells you "oh if you want to grow food just put some points in this perk"
Now in A18 the farming system is craft a plot, place it, plant it, and buy a couple of perks. This is much more elegant than where we started, now if you wanna start a farm you just type "farm plot" and it tells you exactly what you need. No guide to metal smelting, no guide to fertilizer production, just a box and some perks.