PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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Wow, just wow. The vocal minority is at is again over farming and food. Yes food is an aspect of the game but it isn't the be all end all. I'm looking forward to the new farm boxes. The old ways worked but as Madmole said were clunky and hard to explain. Hell I was in a game with veterans and was trying to get my farm going and had issues with it. just because something is simple doesn't make it bad.

Why don't you just cool your jets and try out A18 and see how things go before you get all high and mighty with your opinions. I love how the same 10-20 people speak for what "everyone" wants from the game. Be honest it's what you want and nothing else. If you hate all the changes that much why didn't you just stay with one of the older alphas?

 
I for one have enjoyed farming in 7DtD a lot, and it's definately more than 0.00001% of the game for me. I don't mind a nice system for smooth ground, but I do mind simplifying farming even more. It really isn't rocket science, nor does it require a 50 page wiki. I explained it very quickly to my brother in law, who then proceeded to outdo my farming with his own, industrial scale fields on the same night.

A lot of us enjoy being the food providers, doing the whole chain from farming to cooking to serving it to our co-players. Just because it's 0.00001% to you, Madmole, please don't assume it's the same for all your players. Farming in 7DtD has been unique, and I hope it continues to be so. That is all.

 
Do you craft generic empty "farm plots" and then plant seeds in them afterwards, or are the seeds part of the recipe so you craft a "potato plot" or "yucca plot" or whatever that has the seedling already in it when you place it?
The former.

 
Conventional ralston: removing a limb to leave as bait in order to escape a sticky situation. Or a grappling hook.

Jesus, Roland. What is going on inside your head. Conventional ralston has dominated so much of my mind's free time lately.

 
I for one have enjoyed farming in 7DtD a lot, and it's definately more than 0.00001% of the game for me. I don't mind a nice system for smooth ground, but I do mind simplifying farming even more. It really isn't rocket science, nor does it require a 50 page wiki. I explained it very quickly to my brother in law, who then proceeded to outdo my farming with his own, industrial scale fields on the same night.
A lot of us enjoy being the food providers, doing the whole chain from farming to cooking to serving it to our co-players. Just because it's 0.00001% to you, Madmole, please don't assume it's the same for all your players. Farming in 7DtD has been unique, and I hope it continues to be so. That is all.
exactly

 
? we don't have hoes. What kinda fun pimps are you lol. No, but seriously can you make farming a thing. People play this game for multiple reasons. If people liked it as a farming simulator why would you take away from that? That's the beauty of having voxels in a game.

I hope you do put more depth into the farming aspect because some people like the downtime in between fighting zombies that farming provides. Why in the world would you take away our ability to plant on the ground??? We can just have both. A Voxel sandbox game should provide multiple ways to do things.

"We like one way to do things" good for you guys. We don't. Stop getting crazy with this user-friendly frame of thinking. Your making a sandbox game there should be somewhat of a learning curve if done correctly.

 
My 3 buddies? My 3000 plus member Discord for my mod would disagree.
For a mechanic that everyone hated, I dont see many people who love this change raving over it here?
You look out for your 3000 fans and I'll look out for our 10 million customers.

 
Can we get more Pain options?
it seems some are no long there. more options for floors you would find in factories line lines so you can follow them or hazard type markings.
Plenty of pain here today, not sure why you would want more.

 
Yes and its the same, except you boil it with a jar instead of a can. It takes ages to boil one.
I never had to use the cans. I knew about it, but the need for it never came up once.

Anyway, cans don't have lids. The most you should be able to carry is 2... and that would be sacrificing all melee and weapon use.

 
"We like one way to do things" good for you guys. We don't. Stop getting crazy with this user-friendly frame of thinking. Your making a sandbox game there should be somewhat of a learning curve if done correctly.
I'm not wading any further into this ♥♥♥♥show except to say that a lot of complaints keep referencing players with 1000s of hours or ones seeking a bigger challenge. Is this not why the game is so open to modding?

 
Maybe shawns breadcrumb code is working well because this is what happens and we're sick of it. You go to a poi, and then 20 jerks from outside after you cleared a block sandwich you in there. They hear for a long ways and just come from everywhere. Or you arrive at 5 pm and its 9 by the time you clear the streets and then you can't even do your POI that day, which is completely annoying.
Everything you say is a waste of breath because your talking about 17. Until you play 18 you don't know what we're doing or the context of the need for these changes. So just stop annoying me with this. Reserve judgement on release day FFS.
Your solution to 20 jerks from the outside is to reduce them to 5 rather than toning down their superhuman hearing. That's the problem. This game has always been about resource management. Time is a resource too. If you're arriving at a POI a 5 and it take you 4 hours to clear the biome zombies, you're doing something wrong.

 
You know what I used to do if I wanted a nice box around my garden rows? I got off my ass and built them myself.
As far as the biome spawns go, MM it seems like as far as you are concerned the main focus of the game is going from POI to POI for loot and horde night. You're treating everything else like an afterthought. Those "nuisance" biome zombies can add a lot of emergent gameplay in quite a few scenarios that invoke the player to make strategic risk vs. reward decisions.

• Shot and followed a deer, now there are zombies where it fell. It's getting dark. Do I burn daylight trying fight my way through to butcher it or cut my losses and head home?

• If I keep going through these guys, I'm going to be leading a mini-horde toward my base and I don't want that. Should I fight them or work on losing them?

• I could take a shortcut through the burning forest but I'm hurt and have no healing supplies. I'm worried about vultures. Do I take the long way around for safety or do I take the chance?

Those are just a couple off of the top of my head, but little situations like that are really the heart and soul of a game like this, and what really drive replay-ability.

Same thing with farming.

Or getting water.

Or crafting complex items that need rarer materials.

They all gave you a reason to GOYA to do stuff in order to complete the open world goals. You set them because you want to get them done, not because text pops up in a corner that says YOU MUST DO X and here is a checklist. (Getting your rudimentary farm up and eventually making it look good, filling a cistern at your base so you have water handy, finding that damned engine that you need.)

Those are all details that I feel like you personally are not concerned with because they don't interest you personally. But for a good portion of your playerbase, those small details and the emergent situations that are derived from them are what keeps them, myself included, playing.
This is all in the context of thinking its like 17 and we pulled out some stuff. Imagine that instead we added 2,000 new things and we're tweaking a couple of older elements. If it sucks we'll pump them back up, we're trying it for now because the entire team is getting murdered non stop.

As I mentioned and everyone has swiftly forgotten, in A18 there isn't enough time in the day to do all the things you want to do. Its super crazy how much you want to accomplish now compared to 17, by day 35 or so, day 50 your OP and got the best of the best. In a18 your just getting warmed up at 35 hours in.

 
We wouldn't dream of it. We're just removing stealth ninja bear hordes from bleeding you out with zero warning. People will still die a lot of horrible deaths, but we want to lessen those cheap undeserved deaths that just make you angry because you did everything right, you looked, assessed the danger, went for it then boom your bleeding out of nowhere from invisible dog hordes.
Were you planning to add other sounds when they charge you. Like snarling, barking, the pounding of feet on the ground and the rustling sound that they would make when charging through tall grass to get to you?

 
When have biome zombies ever been a threat (outside of the wasteland)?
when you add zeros to all biome zombie spawns :)

I had "wondering hordes" everywhere all day long and they were not friendly at all.

 
This is all in the context of thinking its like 17 and we pulled out some stuff. Imagine that instead we added 2,000 new things and we're tweaking a couple of older elements. If it sucks we'll pump them back up, we're trying it for now because the entire team is getting murdered non stop.
As I mentioned and everyone has swiftly forgotten, in A18 there isn't enough time in the day to do all the things you want to do. Its super crazy how much you want to accomplish now compared to 17, by day 35 or so, day 50 your OP and got the best of the best. In a18 your just getting warmed up at 35 hours in.
I'll believe it when I see it because every change since A15 has gone the opposite direction and every change that's been described so far has given me the same feeling

 
Sweet jesus! Are you even listening to yourself? Yes! We all want food to be an issue. Maybe you should be reducing the drop rate on canned food if you're so food rich without having to do any work for it. Or better yet, make all that canned food you're looting worthless with a threat of botulism and death.
You need to calm yourself son. The new player is starving to death so changing the drop rate is tough. About all I can think of is to be a jerk and make it lower chance to find food the higher your GS, but as I keep saying, in 18 there are bigger fish to fry and food shouldn't be a bottleneck once you get going. There is so much to do that you would not want to waste a bunch of time on food gathering. Its called player progression.

 
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