The farm plot is the beginning of a static terrain coming to ruin the game! Your conspiracy theory must be true!
You are confusing over designed clunky mechanics for a challenge. Finally players have a nice even surface to plant crops on with perfect plot boxes all nicely aligned, not a ♥♥♥♥ show of uneven terrain and that one weird voxel on the end at moves up and makes a giant blob of an ugly tilled soil. Often the hoe would target the wrong block because it was impossible to know which block you were actually targeting unless you put down frames to mark the voxel. There was one version where you could place your seed in the untilled spot and it would die. None of this was fun or intuitive.
Now farming is built upon every other system we already taught, craft a block and place it. You still need rotten flesh for fertilizer. Harvesting is a breeze and I have never once punched out my seed. The testers love it. LOVE it. The hoe is still in the assets you can mod the old garbage back in, so what is it to you?
Challenge is finding what you want, staying alive, not fighting an ugly UI or bad game mechanics, or bugs.