Stage 1 is 1 hour. Stage 2 is 3 hours. Stage 3 is 3 hours. That’s 7 hours or 7 in game days if you’re on default
I see thanks.It does. 7 hours is 7 days.
Stage 1 is 1 hour. Stage 2 is 3 hours. Stage 3 is 3 hours. That’s 7 hours or 7 in game days if you’re on default
I see thanks.It does. 7 hours is 7 days.
How do you (re-)load the deployed turret? Hit R when near the turret?I think two but maybe we need to up it, and maybe up the ammo it holds no way would the small magazine keep up for long unless we do some alternate ammo or something more powerful.
A PvP player can always use his monitor's gamma settings to remove darkness.----Is it possible to fix the gamma settings, i want to say that it should with a limit when u play Online and in PVP map it would be Awesome all to have the same or Slightly different Gamma settings
Aren't they in already? The tourist, the old woman, the soldier are tougher versions of the basic zombieYou guys might also want to consider having at least one more stage of power of zombies in between normal and feral. Zombies that are tougher like ferals but do not run all the time,
That could work too early game though... the idea is to improve it later game.Like a brass catcher mod to attach to your weapon?![]()
-A
No, Aurelius is right; MM is *finally* playing the game and is making game design decisions as a result of his playtime, the time is now, and then, so that when/if he comes up short on brass, it's in his head. Will it go into a18? No, that's been feature frozen for a month now. But who knows? 18.1? 19? 20?I know, but maybe it would be in your best interests to suggest such a feature at a later date. The time now isn't entirely appropriate nor recommended, what with A18 right around the corner (hopefully); I would suggest to anyone in support of this feature to revisit it come the development of A19. Just my honest thoughts.
So what are your plans to make this better?Na, I got attacked from behind while fighting zombies and instant bleed with no bandages. At a minimum they need to howl before they go agro and bark or something. Its completely unfair for day 1 survivors unless we changed them like pigs but they aggro if you get too close. Right now they just rush up silently and cheaply kill players who aren't armored yet, that isn't fun for noobs or veterans. Had I been in the wasteland and it was a rad dog, sure, cool eat me I deserved that, but it wasn't.
Hundreds is a stretch. I'm thinking 5-10 random encounter types that pull from a game staged list so yeah variants but not hundreds of unique types. A unique type would be animal encounter, bandit encounter, survivor/quest giver encounter, etc.Making hostile animals like wolfs, coyotes and cougars not spawn until X day would be a nice placeholder until you make levelled random encounters.
I loved those random encounters in Skyrim/FO, though I expect you guys to make procedural ones with hundreds of meaningful variations. There, do I get to keep the captain tag?
Stage 1 is 1 hour. Stage 2 is 3 hours. Stage 3 is 3 hours. That’s 7 hours or 7 in game days if you’re on default
Oh I see that now, thanks.7 days to die![]()
Yeah I have problem with teaching History up until high school. They could incorporate some history into some people skills courses that would be a nice marriage of history yet teaches something useful.Madmole, don’t think of history in a practical sense. It more just to remind us of who we are what we’ve done to become where we are. That’s hopefully why you really only need to take 1-3 classes out of the whole 28 (minus core classes) you can take.
You can't even kill any humans yet.New perk tree (Not for A18). I am liking the new perk trees for A18 they are all great. I know you’ve played Fallout 4 and they have one perk tree that lets the player be carnivorous. Do you think you might add a perk tree like that to 7 days to die. I know it’s a bizzare tree but it’s also a different approach than standard shoot or melee and kill.
Word. I too would need to see it, and see what others thought, to get anywhere close to believing it as well. I just keep an open mind, major breakthroughs do happen, it's how we've gotten all the awesome stuff we have thus far, albeit from within a broader landscape mostly composed of smoke and mirrors.Let me rephrase, and this time read my sentence with a LOT of snark involved, as I'm with you on scientific hubris...
"I'm curious how he defeated what we know about physics and thermodynamics and why he isn't a billionaire yet from the oil industry buying his patents".
...I just don't think it happened, is all.
I'm glad you got to experience this. Many of us have had issues with this. For a lone dog, it's not as horrible, but in packs, forget it.Na, I got attacked from behind while fighting zombies and instant bleed with no bandages. At a minimum they need to howl before they go agro and bark or something. Its completely unfair for day 1 survivors unless we changed them like pigs but they aggro if you get too close. Right now they just rush up silently and cheaply kill players who aren't armored yet, that isn't fun for noobs or veterans. Had I been in the wasteland and it was a rad dog, sure, cool eat me I deserved that, but it wasn't.
Just to save someone the time; current "estimate" is either the 20th, or into October after TwitchCon if I recall.Is there a time frame of when Alpha 18 is going to be released?
Lol true, but I was think more along the lines of you hit like a zombie and become more zombie like with higher perks. Not even use knuckles or anything just hands.You can't even kill any humans yet.