PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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Get Good.
I think he might be meaning new players like it's their fist steps into a new game they've never played before getting destroyed by a wolf and raging quitting to never play again.

Either way i do agree with what you're saying.

I remember the days when this game was developed to be the hardest game you've ever played. Somewhere that changed and it's become a little softer to open up to a wider variety of players while sacrificing their 'hardcore' audience.

In the meantime we're still hiding behind the same iron bars on horde night that we've been hiding behind for what seems like ages and ages. Luckily we can mod or potentially have a working difficulty menu option with future alphas.

Im 2000+ hours in, with at least 12 copies bought for family and friends - im not going anywhere regardless of development time and or changes.

Well, that and hello borderlands 3.

In pimps we trust.

 
Like a brass catcher mod to attach to your weapon? ;)
-A
Like a magnet, special gift from the Pimps for the flat earthers :D

Brass gate opens and closes sometimes I know, but it just can`t be infinite or close to that. Will break the game.

 
Downgrade meshes are great, downgrade blocks are just a hack we should fix. Its so lame to chop through a 2000 hit point block only for another 1000 hit point block to spawn in its place. On health bar one block, and show new meshes as its beat up would be much better.
That would be appreciated

 
I believe that madmole has already declined the implementation of this feature.
I believe you are right (I'm not 100% certain) but MM has a tendency to revisit idea's after playing and running into some of the issues which prompted the suggestions in the first place. I've learned we just have to keep bringing it back up until he sounds exasperated to hear about it again. :)

He's not afraid to change his mind; which is a good character trait IMO.

-A

 
I believe you are right (I'm not 100% certain) but MM has a tendency to revisit idea's after playing and running into some of the issues which prompted the suggestions in the first place. I've learned we just have to keep bringing it back up until he sounds exasperated to hear about it again. :)
He's not afraid to change his mind; which is a good character trait IMO.

-A
I know, but maybe it would be in your best interests to suggest such a feature at a later date. The time now isn't entirely appropriate nor recommended, what with A18 right around the corner (hopefully); I would suggest to anyone in support of this feature to revisit it come the development of A19. Just my honest thoughts.

 
if I drop a Junk turret and walk way what happens to it?

I was thinking I could put a few around my base and they would only be active while at my base.

 
Like a magnet, special gift from the Pimps for the flat earthers :D
Brass gate opens and closes sometimes I know, but it just can`t be infinite or close to that. Will break the game.
Right - and I see no reason why it couldn't be catching only a half or a third of the spent casings.

-A

 
if I drop a Junk turret and walk way what happens to it?
I was thinking I could put a few around my base and they would only be active while at my base.
If you drop down a junk turret, it will only remain active if you're within close proximity of it.

 
I know, but maybe it would be in your best interests to suggest such a feature at a later date. The time now isn't entirely appropriate nor recommended, what with A18 right around the corner (hopefully); I would suggest to anyone in support of this feature to revisit it come the development of A19. Just my honest thoughts.
Just wait until food spoilage comes back up again....

LEEEEROY JEEEEEEENKINS!

-A

 
Right - and I see no reason why it couldn't be catching only a half or a third of the spent casings.
-A
There was discussion before, you know it, someone said it will eat a lot of resources and might crack performance.

If its done , better be random chance thing, not constant % of what you shot around.

 
MM, I read a lot of posts about the indestructible landscape and I have 3 questions (I want to tell my viewers the right information).
Garden boxes, ore blocks, the presence of these blocks fits very well in a world with an indestructible landscape. MM, do you smoothly prepare the game so that players can’t change the landscape?
I may have missed this but is this replacing the ability to plant in the wild? are we still able to make fertile ground and plant outside our base or do we need these boxes for farming now?

 
if I drop a Junk turret and walk way what happens to it?
I was thinking I could put a few around my base and they would only be active while at my base.
you have to stay within a certain radius or it deactivates... and its only 1 turret unless you perk into where you can have 2 both still work on radius as 1. i have 1 on my horde base roof.. when i am gone it shuts down. :) you also pick it up to reload and you shoot it via hip shots. others can pick it up as well.

 
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If you drop down a junk turret, it will only remain active if you're within close proximity of it.
yes that I know. the questions are:

1. what happens if I don't pick it up and go far away, does the turret stay there?

2. if it stays will it re-activate when I get close to it?

3. if I am not near it can someone pick it up or destroy it?

 
I may have missed this but is this replacing the ability to plant in the wild? are we still able to make fertile ground and plant outside our base or do we need these boxes for farming now?
i dont know how often this has to be said in this threat:

Its a THOUGHT to MAYBE add this as an OPTION, AFTER Gold of 7 Days to Die.

Till we are there i think some specifics will be thought of.

Madmole did state that they can imagine something to Skyrims Mining ( Refreshing Ore Blocks on Surface that you might hit ) and im pretty sure they will figure out something for plants too.

 
I may have missed this but is this replacing the ability to plant in the wild? are we still able to make fertile ground and plant outside our base or do we need these boxes for farming now?
It’s just a visual thing. You still make fertile ground but the appearance is that of a garden box. It costs no wood and isn’t crafted.

So yes, you can still farm on soil anywhere.

 
i dont know how often this has to be said in this threat:Its a THOUGHT to MAYBE add this as an OPTION, AFTER Gold of 7 Days to Die.

Till we are there i think some specifics will be thought of.

Madmole did state that they can imagine something to Skyrims Mining ( Refreshing Ore Blocks on Surface that you might hit ) and im pretty sure they will figure out something for plants too.
He was asking about something else— not static terrain. In A18 when you till land it looks like you have crafted a garden box. If you till the next voxel over it expands your garden box to be bigger. If the next voxel is a height level up or down then the garden boxes appear terraced.

It actually looks nice and helps with seeing the edge of your tilled soil and most importantly makes for a cleaner transition from the tilled terrain voxel to man made voxel.

 
yes that I know. the questions are:
1. what happens if I don't pick it up and go far away, does the turret stay there?

2. if it stays will it re-activate when I get close to it?
I deleted #3, but 1 and 2... very important in clearing a POI. It might take longer than the "Shotty in your face" STR build, but the suspense going in a POI, being pretty weak until you establish a defensive perimeter... Can't wait! :D

 
While I'm still waiting to see a hoard night of Demolishers with the new settings. I still think that 5,000 hp and the same with explosive power is a bit OP.

 
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