I can admittedly be kind of harsh on science sometimes, I just try to avoid thinking in absolute terms that words like "law" imply. I don't have any major doubts about the laws of thermodynamics being solid and useful, I just think there's more to understand. Unlike Albert E. I love quantum mechanics because it, to me, explains the why/how behind the standard model, as well as many things it cannot explain. Otherwise we're mostly on the same page, agree to *agree. The * sticking point is more of an annoyance with the term law, but it's admittedly a personal sticking point more than anything.(yells at brain to chill out)
I never expected to bring up robotics whilst talking about a zombie game, it's the voxels fault. I learned a ton from studying graphic cards and super computers years ago(the NEC Earth Simulator was my first, and still my fav specimen). Oddly enough the hurdle seems to mostly be caused, unintentionally, by the fields of computer science getting a major case of tunnel vision. Not realizing how specific what we've adopted into use actually is, but I knew long ago that the realm of machine learning would inevitably return to neural nets... slowly at first via simulation inside serial machines, but it's still far more of a hardware problem, first, then the software follows. It's a cart-horse thing, peeps been doing it backwards for years, but like I said it is finally starting to turn around now. And when it does game engines like this are going to be able to handle a ton more detail all at once as a result. I want it for robot brains, to provide an internal simulation, a type of "minds eye", among many other things.