Disclaimer may be TL

R
First: The future central wasteland hub will be a nice addition; thanks for keeping the thought alive.
Believe it or not a174 Rwg config with the city spherical module plus the seed i always use gives me a
650-800m central now. Add to that, you building the game to allow customization, I just paint the biome
and get wasteland there.
For the static terrain post, The first thing I saw was the word "option". I always like options.
The game is not ugly, or clunky or limited. You have a small dedicated team, that is using what started out as a very simplistic
game platform. TFP and Unity has been limited thus far by technological advances in the engine, the immutability of time, and
standardized rules. But that game engine has switched gears, their technology has "Growed" up. A lot of it is because of the
contributors at the store, that aren't following but now bending, making, breaking, rules for traditional limitations.
Now, where can you get a resource like that. The forbidden word zone perhaps.
Just recently one of the staff posted something that if used nontraditionally can append A* algorithm and its functionality.
Example of potential rule bending:
Uma which is now Uma2 + single material for texture baking + highly textured unwrapped uv placed on low poly model
+ texture2d array for storage + gpu instancing for calling and rendering + PBR + Albedo alpha tranparency. Traditionally
separate what if they were merged into one process. TFP uses Unity as a base, TFP has a lead over many of the Unity
built games period. TFP has Faatal Kinyajuu Gazz those not listed is because i have not seen their responses yet,
let them flex their muscle, bend, break, and make some new rules, then you may not only get the game you desire, but the
original vision you had.
Can it not be set to have a tick mark in the world creation for a static option or Legacy voxel terrain, Which could be
generated from the RWG image file.
RwgmixerST = static module RwgmixerLGC = legacy terrain RwgmixerLGC+ = Voxel terrain from custom image.
When we M:smile-new: :smile-new: build custom terrains that's basically what is happening. This way you can have personally desired build,
keep the legacy build, and expand it to include a M:smile-new: :smile-new: :smile-new:able custom build. Total addition 96k 2 xml files.
This is just my left field thought.
Last Roland is it cereal? oatmeal recipe confirmed. :smile-new: